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📄 picker.cpp

📁 Android 一些工具
💻 CPP
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/* libs/pixelflinger/picker.cpp**** Copyright 2006, The Android Open Source Project**** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ****     http://www.apache.org/licenses/LICENSE-2.0 **** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License.*/#include <stdio.h>#include "buffer.h"#include "scanline.h"#include "picker.h"namespace android {// ----------------------------------------------------------------------------void ggl_init_picker(context_t* c){}void ggl_pick(context_t* c){    if (ggl_likely(!c->dirty))        return;            // compute needs, see if they changed...    const uint32_t enables = c->state.enables;    needs_t new_needs(c->state.needs);    if (c->dirty & GGL_CB_STATE) {        new_needs.n &= ~GGL_NEEDS_CB_FORMAT_MASK;        new_needs.n |= GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT);        if (enables & GGL_ENABLE_BLENDING)            c->dirty |= GGL_PIXEL_PIPELINE_STATE;    }    if (c->dirty & GGL_PIXEL_PIPELINE_STATE) {        uint32_t n = GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT);        uint32_t p = 0;        if (enables & GGL_ENABLE_BLENDING) {            uint32_t src = c->state.blend.src;            uint32_t dst = c->state.blend.dst;            uint32_t src_alpha = c->state.blend.src_alpha;            uint32_t dst_alpha = c->state.blend.dst_alpha;            const GGLFormat& cbf = c->formats[ c->state.buffers.color.format ];            if (!cbf.c[GGLFormat::ALPHA].h) {                if ((src == GGL_ONE_MINUS_DST_ALPHA) ||                    (src == GGL_DST_ALPHA)) {                    src = GGL_ONE;                }                if ((src_alpha == GGL_ONE_MINUS_DST_ALPHA) ||                    (src_alpha == GGL_DST_ALPHA)) {                    src_alpha = GGL_ONE;                }                if ((dst == GGL_ONE_MINUS_DST_ALPHA) ||                    (dst == GGL_DST_ALPHA)) {                    dst = GGL_ONE;                }                if ((dst_alpha == GGL_ONE_MINUS_DST_ALPHA) ||                    (dst_alpha == GGL_DST_ALPHA)) {                    dst_alpha = GGL_ONE;                }            }            src       = ggl_blendfactor_to_needs(src);            dst       = ggl_blendfactor_to_needs(dst);            src_alpha = ggl_blendfactor_to_needs(src_alpha);            dst_alpha = ggl_blendfactor_to_needs(dst_alpha);                                n |= GGL_BUILD_NEEDS( src, BLEND_SRC );            n |= GGL_BUILD_NEEDS( dst, BLEND_DST );            if (c->state.blend.alpha_separate) {                n |= GGL_BUILD_NEEDS( src_alpha, BLEND_SRCA );                n |= GGL_BUILD_NEEDS( dst_alpha, BLEND_DSTA );            } else {                n |= GGL_BUILD_NEEDS( src, BLEND_SRCA );                n |= GGL_BUILD_NEEDS( dst, BLEND_DSTA );            }        } else {            n |= GGL_BUILD_NEEDS( GGL_ONE,  BLEND_SRC );            n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DST );            n |= GGL_BUILD_NEEDS( GGL_ONE,  BLEND_SRCA );            n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DSTA );        }        n |= GGL_BUILD_NEEDS(c->state.mask.color^0xF,               MASK_ARGB);        n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_SMOOTH)  ?1:0,   SHADE);        if (enables & GGL_ENABLE_TMUS) {            n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_W)       ?1:0,   W);        }        p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_DITHER)  ?1:0,   P_DITHER);        p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_AA)      ?1:0,   P_AA);        p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_FOG)     ?1:0,   P_FOG);        if (enables & GGL_ENABLE_LOGIC_OP) {            n |= GGL_BUILD_NEEDS(c->state.logic_op.opcode, LOGIC_OP);        } else {            n |= GGL_BUILD_NEEDS(GGL_COPY, LOGIC_OP);        }        if (enables & GGL_ENABLE_ALPHA_TEST) {            p |= GGL_BUILD_NEEDS(c->state.alpha_test.func, P_ALPHA_TEST);        } else {            p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_ALPHA_TEST);        }        if (enables & GGL_ENABLE_DEPTH_TEST) {            p |= GGL_BUILD_NEEDS(c->state.depth_test.func, P_DEPTH_TEST);            p |= GGL_BUILD_NEEDS(c->state.mask.depth&1, P_MASK_Z);        } else {            p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_DEPTH_TEST);            // writing to the z-buffer is always disabled if depth-test            // is disabled.        }        new_needs.n = n;        new_needs.p = p;    }    if (c->dirty & GGL_TMU_STATE) {        int idx = 0;        for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {            const texture_t& tx = c->state.texture[i];            if (tx.enable) {                uint32_t t = 0;                t |= GGL_BUILD_NEEDS(tx.surface.format, T_FORMAT);                t |= GGL_BUILD_NEEDS(ggl_env_to_needs(tx.env), T_ENV);                t |= GGL_BUILD_NEEDS(0, T_POT);       // XXX: not used yet                if (tx.s_coord==GGL_ONE_TO_ONE && tx.t_coord==GGL_ONE_TO_ONE) {                    // we encode 1-to-1 into the wrap mode                    t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_S_WRAP);                    t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_T_WRAP);                } else {                    t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.s_wrap), T_S_WRAP);                    t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.t_wrap), T_T_WRAP);                }                if (tx.mag_filter == GGL_LINEAR) {                    t |= GGL_BUILD_NEEDS(1, T_LINEAR);                }                if (tx.min_filter == GGL_LINEAR) {                    t |= GGL_BUILD_NEEDS(1, T_LINEAR);                }                new_needs.t[idx++] = t;            } else {                new_needs.t[i] = 0;            }        }    }    if (new_needs != c->state.needs) {        c->state.needs = new_needs;        ggl_pick_texture(c);        ggl_pick_cb(c);        ggl_pick_scanline(c);    }    c->dirty = 0;}// ----------------------------------------------------------------------------}; // namespace android

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