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📄 buffer.h

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/* libs/pixelflinger/buffer.h**** Copyright 2006, The Android Open Source Project**** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ****     http://www.apache.org/licenses/LICENSE-2.0 **** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License.*/#ifndef ANDROID_GGL_TEXTURE_H#define ANDROID_GGL_TEXTURE_H#include <private/pixelflinger/ggl_context.h>namespace android {void ggl_init_texture(context_t* c);void ggl_set_surface(context_t* c, surface_t* dst, const GGLSurface* src);void ggl_pick_texture(context_t* c);void ggl_pick_cb(context_t* c);uint32_t ggl_expand(uint32_t v, int sbits, int dbits);uint32_t ggl_pack_color(context_t* c, int32_t format,            GGLcolor r, GGLcolor g, GGLcolor b, GGLcolor a);}; // namespace android#endif // ANDROID_GGL_TEXTURE_H

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