📄 source.h
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#if !defined(AFX_SOURCE_H__12013878_0935_4ACB_B1F6_F5B8170C7A31__INCLUDED_)
#define AFX_SOURCE_H__12013878_0935_4ACB_B1F6_F5B8170C7A31__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Source.h : header file
//
#define NODEWIDTH 400
#define NODEHEIGHT 100
#define SPOINTSIZE 10
/*
cos(alf) -sin(alf)
sin(alf) cos(alf)
*/
/////////////////////////////////////////////////////////////////////////////
// CNode command target
class CNode : public CCmdTarget
{
DECLARE_DYNCREATE(CNode)
public:
CNode(); // protected constructor used by dynamic creation
friend class CDataList;
// Attributes
public:
private:
int m_nLVal;
int m_nRVal;
CNode* m_pPrev;
CNode* m_pNext;
int m_nXPos;
int m_nYPos;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CNode)
//}}AFX_VIRTUAL
// Implementation
protected:
public:
BOOL TestTouch(CDC* pDC,CPoint point);
void SetCurrent(BOOL bCurrent);
BOOL m_bCurrent;
void Draw(CDC* pDC);
void SetPos(int xPos,int yPos);
void SetData(int lVal,int rVal);
virtual ~CNode();
// Generated message map functions
//{{AFX_MSG(CNode)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CDataList command target
class CDataList : public CCmdTarget
{
DECLARE_DYNCREATE(CDataList)
public:
CDataList(); // protected constructor used by dynamic creation
// Attributes
public:
private:
CNode* m_pHead;
CNode* m_pTail;
CNode* m_pCurrent;
int m_nNodeCount;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDataList)
//}}AFX_VIRTUAL
// Implementation
protected:
public:
void Offset(int xoff,int yOff);
void DeleteNode();
BOOL SetCurrent(CDC* pDC,CPoint point);
void Draw(CDC* pDC);
void Add(CNode* pNode);
virtual ~CDataList();
// Generated message map functions
//{{AFX_MSG(CDataList)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CInputDlg dialog
class CInputDlg : public CDialog
{
// Construction
public:
void SetParent(CEx702View* pParent);
CEx702View* m_pParent;
CInputDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CInputDlg)
enum { IDD = IDD_DIALOG1 };
int m_LVal;
int m_RVal;
CString m_strInfo;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CInputDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CInputDlg)
afx_msg void OnUpdate();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SOURCE_H__12013878_0935_4ACB_B1F6_F5B8170C7A31__INCLUDED_)
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