📄 m_screen.h
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#pragma once
#include "m_Queue.h"
extern class COurBlokeView;
class m_Screen
{
public:
m_Screen(void);
public:
~m_Screen(void);
public:
void OnDraw(CDC * pDC,COurBlokeView * pView);
private:
m_Queue _Queue;
m_Queue _QueuePrp;
int _map[16][10];
private:
CBitmap _Blockbmp;
public:
void SetSharp(void);
public:
void SetBottom(int inBottomX, int inBottomY);
private:
int MAP_BottomX;
int MAP_BottomY;
bool btmp[9][2];
public:
int score;
int MaxNum;
//bool btmp2[9];
//has not been sure
public:
void RestartQueue(void);
public:
bool m_Screen::HasTouch();
public:
void SetTouch();
public:
void IncBottomY(void);
public:
bool JudgeBottomY(void);
public:
void Rightwards(void);
public:
void Leftwards(void);
public:
void Downwards(void);
public:
void TurnAround(void);
public:
void MappingQueue(void);
public:
void DrawMap(CDC *pDC,COurBlokeView * pView);
public:
void Reduceblock(int _CursorX);
public:
void SetSharp2(void);
public:
bool HasFailed(void);
public:
void SetGray(int inMap_BottomX, int inMap_BottomY);
};
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