📄 tanke.java
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package com.sun;
import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.*;
/**
* 这个类的作用是显示坦克游戏的主窗口
* @author sun
*
*/
public class Tanke extends Frame {
/**
* 游戏窗口的宽度
*/
public static final int WIDTH=800;
/*
* 游戏窗口的高度
*/
public static final int HEIGHT=600;
TanK mytank=new TanK(50,50,true,this);
TanK enemyTank=new TanK(100,100,false,this);
Wall w1=new Wall(300,200,20,250,this);
Wall w2=new Wall(500,100,200,20,this);
/**
* 用来装爆炸效果的容器
*/
List<Explode> explodes=new ArrayList<Explode>();
/**
* 用来装敌人坦克的容器
*/
List<TanK> tanks=new ArrayList<TanK>();
/*
* 暂存背景的图像
*/
Image offScreenImage = null;
/*
* 用来装子弹的容器
*/
List<Missile> missiles=new ArrayList<Missile>();
Blood b=new Blood();
/**
* 用来画游戏界面
*/
public void paint(Graphics g) {
for(int i=0;i<explodes.size();i++){
Explode e=explodes.get(i);
e.draw(g);
}
if(tanks.size()<=0){
for(int i=0;i<5;i++){
tanks.add(new TanK(50+40*(i+1),50,false,this));
}
}
mytank.collidesWithTanks(tanks);
mytank.collidesWithWall(w1);
mytank.collidesWithWall(w2);
mytank.draw(g);
mytank.eat(b);
b.draw(g);
g.drawString("tank's life"+mytank.getLife(),10,100);
g.drawString("explodes count"+explodes.size(),10,200);
for(int i=0;i<missiles.size();i++){
Missile m=missiles.get(i);
m.hitTanKs(tanks);
m.hitTanK(mytank);
m.hitWall(w1);
m.hitWall(w2);
m.draw(g);
}
for(int i=0;i<tanks.size();i++){
TanK tk=tanks.get(i);
tk.collidesWithWall(w1);
tk.collidesWithWall(w2);
tk.collidesWithTanks(tanks);
tk.draw(g);
}
w1.draw(g);
w2.draw(g);
}
public void update(Graphics g) {
if (offScreenImage == null)
offScreenImage = this.createImage(WIDTH, HEIGHT);
Graphics gOffScreen = offScreenImage.getGraphics();
Color c=gOffScreen.getColor();
gOffScreen.setColor(Color.green);
gOffScreen.fillRect(0, 0, WIDTH, HEIGHT);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}
public static void main(String[] args) {
Tanke tk=new Tanke();
tk.launchFrame();
}
/**
* 本方法用来显示主窗口
*/
public void launchFrame() {
this.setLocation(300, 300);
this.setSize(800, 600);
this.setVisible(true);
this.setTitle("TanKeGame");
this.setResizable(false);
this.setBackground(Color.green);
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.addKeyListener(new KeyMonitor());
for(int i=0;i<10;i++){
tanks.add(new TanK(50+40*(i+1),50,false,this));
}
new Thread(new DrawTanke()).start();
}
/**
* 画坦克的线程类
* @author sun
*
*/
private class DrawTanke implements Runnable {
public void run() {
while (true) {
repaint();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
private class KeyMonitor extends KeyAdapter{
public void keyReleased(KeyEvent e) {
mytank.keyReleased(e);
}
public void keyPressed(KeyEvent e) {
mytank.keyPressed(e);
}
}
}
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