📄 jmps.java
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progress = 0;
LoadGraph(18, 36, 3);
}
if (I[45] == null) LoadTeamGraph();
else ChangeTeamGraph();
GM = 350;
CreateWind();
}
HowTo = 0;
}
nSel = 0;
Frame = 0;
return;
}
}
//--------------------------------------------------------------------------
if (GM == 100){
if (Frame < 4) Frame++;
if( !GF[13] ) {
if( ( Key[1] & 131076 ) != 0 ){
nSel -= 4;
Frame = 0;
GF[1] = true;
}
if( ( Key[1] & 524544 ) != 0 ){
if( fClear != 0 ){
if( nSel != 7 && !GF[13] ){
nSel += 4;
} else GF[13] = true;
}
else nSel += 4;
Frame = 0;
GF[1] = true;
}
if( ( Key[1] & 65682 ) != 0 ){
nSel--;
Frame = 0;
GF[1] = true;
}
if( ( Key[1] & 262728 ) != 0 ){
nSel++;
Frame = 0;
GF[1] = true;
}
}
else if( ( Key[1] & ( 131076 | 524544 | 65682 | 262728 ) ) != 0 )
GF[13] = false;
nSel %= 8;
if (nSel < 0) nSel += 8;
if (nSel == 7) VSList[ 0 ] = Math.abs( R.nextInt() % 7 );
else VSList[0] = nSel;
if(GF[13]) VSList[0] = 7;
GF[1] = true;
if( ( Key[1] & 1048608 ) != 0 ){ // action key (OK)
Draw();
totalScore = 0;
nStage = 1;
if (I[18] == null) {
progmax = 19*3 + 11;
progress = 0;
LoadGraph(18, 36, 3);
}
if (I[45] == null) LoadTeamGraph();
else ChangeTeamGraph();
GF[11] = true;
Frame = 0;
GM = 200;
nSel = 0;
Kaisuu = 1;
return;
}
}
//--------------------------------------------------------------------------
if(GM == 200){
if( GF[11] ){
System.gc();
for(i = 1; i < 4;) {
j = Math.abs( R.nextInt() % 7 );
if (i == 1 && nStage == 5) j = 7;
for( x = 0; x < i; x++)
if( j == VSList[ x ] && j != 7 ) break;
if( x == i ){
VSList[ i ] = j;
i++;
}
}
GF[11] = false;
}
Frame++;
if(nSel < 5 && CupTime[nSel] < Frame) {
nSel++;
//if(nSel == 5) setSoftLabel(SOFT_KEY_1, "delete?");
}
GF[1] = true;
if( ( Key[1] & ( 1048608 | 2097152 ) ) != 0 && nSel == 5 ){
GM = 300;
nScore[0] = 0;
// changed difficulty progression (harder first stages, same last stage) (15 +)
nScore[1] = 15 + CpuScore[ (nStage-1)*6] + Math.abs(R.nextInt() % CpuScore[30+(nStage-1)*6]);
nScore[2] = 15 + CpuScore[1+(nStage-1)*6] + Math.abs(R.nextInt() % CpuScore[31+(nStage-1)*6]);
nScore[3] = 15 + CpuScore[2+(nStage-1)*6] + Math.abs(R.nextInt() % CpuScore[32+(nStage-1)*6]);
GF[11] = true;
Frame = 0;
return;
}
}
//--------------------------------------------------------------------------
if( GM == 300 ){
// GF[15] = GF[14];
if (GF[11]) {
LineY = 0;
nScroll = 0;
LineX = 0;
Frame = 0;
JX = 59;
PXY = 0;
GF[11] = false;
}
// GF[2] = true;
if (Frame > 24) {
GM = 350;
CreateWind();
WindTime = 0;
Frame = 0;
GF[1] = true;
}
else Frame++;
}
//--------------------------------------------------------------------------
if (GM == 350) {
GF[2] = true;
GF[15] = false;
// Tutorial 3
if (GF[14] && Frame > 54 ) {
Key[1] = 1048608;
Wind = 0;
WindPow = 1;
WindUD = 255;
WindLRPow = 0;
GF[15] = false;
}
if( ( Key[1] & ( 1048608 | 2097152 ) ) != 0 ){
GM = 400;
WindTime = 10 + Math.abs( R.nextInt() % 11 );
Frame = 0;
WindLR = 0;
OffJP = 0;
Pow = 0;
GF[1] = true;
GF[11] = false;
return;
}
WindTime = ( WindTime + 1 ) % 5;
if( WindTime == 0 ){
CreateWind();
WindTime = 0;
}
Frame++;
// Tutorial 1
if( GF[14] && ( Frame > 24 && Frame < 40 ) ){
GF[15] = true;
}
// Tutorial 2
if( GF[14] && Frame > 39 ){
HowTo = 1;
GF[15] = true;
}
}
//--------------------------------------------------------------------------
if( GM == 400 ){
// GF[1] = true;
Frame++;
if( Frame < 31) CVY = ( 10 * Frame ) / 30;
LineOY = LineY;
LineY -= CVY;
if( LineY < 0 ) LineY += 32;
nScroll += CVY;
if( nScroll > 297 ) {
JX -= 10;
GF[1] = true;
}
if( nScroll > 317 && !GF[11] ){
Pow = ( Pow + 5 ) % 55;
if( ( Key[1] & 1048608 ) != 0 ) GF[11] = true;
}
if( Frame == 51 ){
PXY = 0;
Draw();
GM = 500;
Frame = 0;
CVY = 1;
JX = -2;
// Tutorial Timer
Temp[0] = 0;
// Tutorial Frag
GF[16] = GF[14];
HowTo = 2;
return;
}
}
//--------------------------------------------------------------------------
if( GM == 500 ){
GF[1] = true;
if( !GF[16] ){
LineOY = LineY;
LineY -= CVY;
nScroll += 3 * CVY;
if( ( Key[1] & 1048608 ) != 0 || Pow == 0 ) GF[11] = true;
if( LineY < 0 ) LineY += 32;
if( !GF[11] ) Pow = ( Pow + 5 ) % 55;
if( Pow == 50 && GF[14] && !GF[11] ){
GF[11] = true;// Tutorial (..)
GF[16] = true;
}
Frame++;
LineX = -( 100 * Frame ) / 10;
OffJP = 3 * Frame;
if( Frame == 11 ){
Draw();
Pow = ( 60 * ( 50 + Pow ) ) / 100;
CVY = 10;
GM = 600;
Frame = 0;
Kyori = 0;
LineX = -100;
LineY = 0;
// RedLine = 0;
Hikyori = 0;
RedPoint = 0;
GF[3] = true;
GF[12] = false;
GF[16] = GF[14];
if( Pow == 60 ) Pow = Power[ VSList[0] ];
return;
}
}
else {
GF[15] = true;
Temp[0] = ( Temp[0] + 1 ) % 15;
if( Temp[0] == 0 ){
HowTo++;
GF[15] = false;
GF[16] = false;
}
}
}
//-------------------------------------------------------------------------------------------------------------------------------------------- 懾嬻
if( GM == 600 ){
Frame++;
Hikyori++;
GF[1] = true;
LineOY = LineY;
LineY -= CVY;
if( LineY < 0 ) LineY += 32;
GF[15] = false;
if (GF[14] && (Frame == 11 || Frame == 12 || Frame == 22 || Frame == 23)){
GM = 650; // Tutorial
Temp[0] = 0;
GF[15] = true;
return;
}
else{
Kyori += (5*Pow)/6;
WindTime--;
if( WindTime <= 0 ) CreateWind();
if( Frame % 3 == 0 ){
i = WindPow * 2;
if( Math.abs( WindLR ) > ( Meter[ i + 5 ] / 2 ) ){
Pow--;
}
if( Math.abs( WindLR ) > ( Meter[ i + 4 ] / 2 ) ){
RedPoint++;
Pow--;
}
}
if( Frame % WindUD == 0 ) Pow--;
Pow--;
if( GF[12] ) Pow--;
if( GF[14] && Math.abs( WindLR ) > 10 ){// How To (...)
if(WindLR < 0) Key[0] = 262728;
else if(WindLR > 0) Key[0] = 65682;
}
i = 0;
if( ( Key[0] & 65682 ) != 0 ) i -= Math.abs( WindLRPow ) + 1;
if( ( Key[0] & 262728 ) != 0 ) i += Math.abs( WindLRPow ) + 1;
if( ( Key[1] & ( 524544 | 1048608 ) ) != 0 ) GF[12] = true;
WindLR += WindLRPow + i;
if(Math.abs(WindLR) > 32) WindLR = (32 * WindLR) / Math.abs(WindLR);
// 拝抧Tutorial
if( Pow <= 10 && GF[16] ){
Frame = 0;
GM = 650;
GF[16] = false;
}
// 拝抧
if( Pow <= 0 ){
GM = 700;
Frame = 30;
Pow = 0;
Temp[0] = 0;
}
LineX = ( -200 * Pow ) / 60;
}
}
//--------------------------------------------------------------------------
if( GM == 650 ){
// GF[1] = true;
GF[15] = true;
Temp[0] = ( Temp[0] + 1 ) % 16;
if( Temp[0] == 0 ){
HowTo++;
if( HowTo == 9 ) return;
GF[12] = true;
GF[15] = false;
GM = 600;
return;
}
}
//--------------------------------------------------------------------------
if( GM == 700 ){
GF[1] = true;
LineOY = LineY;
Frame--;
if( Frame > 0 ) {
PXY = 5 * ( 30 - Frame );
if(Frame > 19 && (Key[1] & 1048608) != 0 && (VSList[0] == 7 || VSList[0] == 6))
GF[12] = true;
if( Temp[0] < 6 && GF[12]) Temp[0]++;
}
else{
Temp[0] = 0;
Temp[1] = 60 + ( ( Kyori - 1200 ) * 18 ) / 100; // 86.6 meters = score 0
if( Temp[1] < 0 ) Temp[1] = 0;
Temp[0] += Temp[1];
Hikei = 50 - ( 50 * RedPoint ) / Hikyori + Math.abs( R.nextInt() % 3 );
if( GF[12] ) Hikei += 8;
Temp[0] += Hikei;
nScore[0] += Temp[0];
Frame = 0;
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