📄 model.h
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// Model.h: A simple model class.
// Date: 08/01/05
// Created by: Aurelio Reis
#ifndef __AR__MODEL__H__
#define __AR__MODEL__H__
#include "dxstdafx.h"
namespace AURELIO_REIS
{
// Just a simple model class.
class CD3DModel
{
private:
LPDIRECT3DVERTEXBUFFER9 m_pVB;
LPDIRECT3DINDEXBUFFER9 m_pIB;
int m_iNumPolys;
int m_iNumVerts;
int m_iNumIndices;
int m_iVertexSize;
D3DXVECTOR3 m_vCenter;
float m_fRadius;
IDirect3DVertexDeclaration9 *m_pDecl;
public:
// Constructor.
CD3DModel();
// Destructor.
~CD3DModel();
// Load the model into this Object, returning false for failure.
bool LoadModel( const WCHAR *strFileName, const D3DVERTEXELEMENT9 VertexElements[] );
// Prepare the Models states for rendering.
void PrepareForRender();
// Render the Model.
void Render();
// Release the Model.
void Release();
// Reset to default values.
void Reset();
// Lock Vertices for writing to.
void LockVertices( void **ppVertices );
// Unlock the Vertices.
void UnlockVertices();
DEFINE_GETSET_ACCESSOR( int, m_iNumPolys, NumPolys )
DEFINE_GETSET_ACCESSOR( int, m_iNumVerts, NumVerts )
DEFINE_GETSET_ACCESSOR( int, m_iNumIndices, NumIndices )
DEFINE_GETSET_ACCESSOR( int, m_iVertexSize, VertexSize )
DEFINE_GETSET_ACCESSOR_REFERENCE( D3DXVECTOR3, m_vCenter, Center )
DEFINE_GETSET_ACCESSOR( float, m_fRadius, Radius )
};
};
#endif // __AR__MODEL__H__
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