📄 rand_uniform_inside_hypersphere.m~
字号:
function X = rand_uniform_inside_hypersphere(ambientDimension, sampleCount)% Generate sampleCount points sampled uniformly from within a unit hypersphere% lying in an ambient space of dimension ambientDimension.% Columns of X are data points.% if ambientDimension == 1,% % For One Dimension, the sphere is just the two points {-1, 1}, thus we% % just sample uniformly in {-1, 1}% X = 2*rand(1,sampleCount)-1;% % elseif ambientDimension == 2,% % For Two Dimensions, the sphere is just a circle in R2.% k = 1000;% theta = 2*pi*rand(1,sampleCount);% radii = rand(1, sampleCount).^.5;% X = [radii.*sin(theta); radii.*cos(theta)];% % elseif ambientDimension > 2,% Let the spherical symmetry of a vector of gaussians do most of the% hard work for us. Once we have a bunch of points projected onto a% sphere, rescaling them by u^(1/ambientDimension) where u \in [0,1]% will create a uniform density of points in the sphere.% There are ways of doing this that don't require the computation of so% many random numbers. There is an article from the seventies on how% to do this written in an era where this sort of thing took hours on% contemporary hardware.X = rand(ambientDimension, sampleCount);norms = sqrt(sum(X.*X,1));radii = rand(1, sampleCount).^(1/ambientDimension);X = X * diag(sparse(radii./norms));% end
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -