📄 luaconfig.pas
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unit luaConfig;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, lua, pLua, pLuaRecord;
implementation
uses
MainForm;
function GetCaption(RecordPointer : pointer; l : Plua_State; paramidxstart, paramcount : integer) : Integer;
begin
// Get the value of the caption and put it on the stack
plua_pushstring(l, frmMain.Caption);
result := 1;
end;
function SetCaption(RecordPointer : pointer; l : Plua_State; paramidxstart, paramcount : integer) : Integer;
begin
// Get the new caption from the stack and set frmMain.Caption to it
frmMain.Caption := plua_tostring(L, paramidxstart);
result := 0;
end;
function GetColor(RecordPointer : pointer; l : Plua_State; paramidxstart, paramcount : integer) : Integer;
begin
// Get the value of the Color and put it on the stack
lua_pushinteger(l, frmMain.Color);
result := 1;
end;
function SetColor(RecordPointer : pointer; l : Plua_State; paramidxstart, paramcount : integer) : Integer;
begin
// Get the new Color from the stack and set frmMain.Color to it
frmMain.Color := lua_tointeger(L, paramidxstart);
result := 0;
end;
procedure Init;
var
ri : PLuaRecordInfo;
begin
// Create a virtual "Config" global variable (record) that will allow
// the lua script to access application properties.
ri := RecordTypesList.Add('TConfig');
plua_AddRecordProperty(ri^, 'Caption', @GetCaption, @SetCaption);
plua_AddRecordProperty(ri^, 'Color', @GetColor, @SetColor);
end;
initialization
Init;
finalization
end.
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