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📄 treap.h

📁 hoard内存管理器
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/* -*- C++ -*- */#ifndef _TREAP_H_#define _TREAP_H_#include <assert.h>#include <stdlib.h>#include <limits.h>// A Cartesian tree.// adapted from treap code by Bobby Blumofetemplate <class KEY, class VALUE>class Treap {public:  class Node {   // A node in the treap.    friend class Treap;    unsigned int priority; //   The priority.    KEY key;      //   The key.    VALUE value;  //   The value.    Node* parent; //   Pointer to parent.    Node* left;   //   Pointer to left child.    Node* right;  //   Pointer to right child.  public:    // Construct node.    Node (void) : left (NULL), right (NULL) {}    Node (unsigned int priority_, KEY key_, VALUE value_, Node* parent_)      : priority (priority_), key (key_), value (value_),	parent (parent_), left (NULL), right (NULL) {}    KEY getKey (void) const { return key; }    VALUE getValue (void) const { return value; }  };  // Construct an empty treap.  Treap (void);  // Destructor.  ~Treap (void);  // Return value of key or 0 if not found.  // Return a matching node (or NULL if not found).  Node * lookup (KEY key) const {    return lookup_ (key);  }  // Return a matching node (or NULL if not found).  Node * lookupGreater (KEY key) const {    return lookupGreater_ (key);  }  // Set the given key to have the given value.  void insert (Node * n, KEY key, VALUE value, unsigned int priority);  // Remove entry with given key.  // Remove entry.  Node * remove (Node * node) {#if 0    // Search for node with given key.    Node* node = lookup_ (key);#endif        // If not found, then do nothing.    if (!node)      return NULL;        // While node is not a leaf...    while (node->left || node->right) {            // If left child only, rotate right.      if (!node->right)	rotateRight (node);            // If right child only, rotate left.      else if (!node->left)	rotateLeft (node);            // If both children,      else {	if (node->left->priority < node->right->priority)	  rotateRight (node);	else	  rotateLeft (node);      }    }        // Clip off node.    Node* parent = node->parent;    if (!parent) {      assert (root == node);      root = 0;    }    else {      if (parent->left == node)	parent->left = 0;      else	parent->right = 0;    }        // Check treap properties.    // assert (heapProperty (root, INT_MIN));    // assert (bstProperty (root, INT_MIN, INT_MAX));    #if 0    delete node;    return NULL;#else    // Return the removed node.        return node;#endif  }  void print (void) const { reallyPrint (root); cout << endl; }  void reallyPrint (Node * node) const {    if (node == NULL) return;    reallyPrint (node->left);    cout << "[" << node->key << "] ";    reallyPrint (node->right);  }private:  Node* root;  // Pointer to root node of treap.  // Disable copy and assignment.  Treap (const Treap& treap) {}  Treap& operator= (const Treap& treap) { return *this; }  // Check treap properties.  int heapProperty (Node* node, int lbound) const;  int bstProperty (Node* node, int lbound, int ubound) const;  // Delete treap rooted at given node.  void deleteTreap (Node* node);  // Return node with given key or NULL if not found.  Node* lookup_ (KEY key) const;  Node* lookupGreater_ (KEY key) const;  Node* lookupGeq (KEY key, Node * root) const;  // Perform rotations.  void rotateLeft (Node* node);  void rotateRight (Node* node);};// Construct an empty treap.template <class KEY, class VALUE>Treap<KEY,VALUE>::Treap (void)  : root (0){}// Destructor.template <class KEY, class VALUE>Treap<KEY,VALUE>::~Treap (void){  deleteTreap (root);}// Delete treap rooted at given node.template <class KEY, class VALUE>void Treap<KEY,VALUE>::deleteTreap (Node* node){  // If empty, nothing to do.  if (!node)    return;  // Delete left and right subtreaps.  deleteTreap (node->left);  deleteTreap (node->right);  // Delete root node.  delete node;}// Test heap property in subtreap rooted at node.template <class KEY, class VALUE>int Treap<KEY,VALUE>::heapProperty (Node* node, int lbound) const{  // Empty treap satisfies.  if (!node)    return 1;  // Check priority.  if (node->priority < lbound)    return 0;  // Check left subtreap.  if (!heapProperty (node->left, node->priority))    return 0;  // Check right subtreap.  if (!heapProperty (node->right, node->priority))    return 0;  // All tests passed.  return 1;}// Test bst property in subtreap rooted at node.template <class KEY, class VALUE>int Treap<KEY,VALUE>::bstProperty (Node* node, int lbound, int ubound) const{  // Empty treap satisfies.  if (!node)    return 1;  // Check key in range.  if (node->key < lbound || node->key > ubound)    return 0;  // Check left subtreap.  if (!bstProperty (node->left, lbound, node->key))    return 0;  // Check right subtreap.  if (!bstProperty (node->right, node->key, ubound))    return 0;  // All tests passed.  return 1;}// Perform a left rotation.template <class KEY, class VALUE>void Treap<KEY,VALUE>::rotateLeft (Node* node){  // Get right child.  Node* right = node->right;  assert (right);  // Give node right's left child.  node->right = right->left;  // Adjust parent pointers.  if (right->left)    right->left->parent = node;  right->parent = node->parent;  // If node is root, change root.  if (!node->parent) {    assert (root == node);    root = right;  }  // Link node parent to right.  else {    if (node->parent->left == node)      node->parent->left = right;    else      node->parent->right = right;  }  // Put node to left of right.  right->left = node;  node->parent = right;}// Perform a right rotation.template <class KEY, class VALUE>void Treap<KEY,VALUE>::rotateRight (Node* node){  // Get left child.  Node* left = node->left;  assert (left);  // Give node left's right child.  node->left = left->right;  // Adjust parent pointers.  if (left->right)    left->right->parent = node;  left->parent = node->parent;  // If node is root, change root.  if (!node->parent) {    assert (root == node);    root = left;  }  // Link node parent to left.  else {    if (node->parent->left == node)      node->parent->left = left;    else      node->parent->right = left;  }  // Put node to right of left.  left->right = node;  node->parent = left;}// Return node with given key or 0 if not found.template <class KEY, class VALUE>Treap<KEY,VALUE>::Node* Treap<KEY,VALUE>::lookup_ (KEY key) const{  // Start at the root.  Node* node = root;  // While subtreap rooted at node not empty...  while (node) {    // If found, then return value.    if (key == node->key)      return node;    // Otherwise, search left or right subtreap.    else if (key < node->key)      node = node->left;    else      node = node->right;  }  // Return.  return node;}template <class KEY, class VALUE>Treap<KEY,VALUE>::Node* Treap<KEY,VALUE>::lookupGreater_ (KEY key) const{  return lookupGeq (key, root);}// Return node with greater or equal key or 0 if not found.template <class KEY, class VALUE>Treap<KEY,VALUE>::Node* Treap<KEY,VALUE>::lookupGeq (KEY key, Node * rt) const{  Node * bestSoFar = NULL;  // Start at the root.  Node* node = rt;  // While subtreap rooted at node not empty...  while (node) {    // If exact match found, then return value.    if (key == node->key)      return node;    // Move right -- this node is too small.    if (node->key < key)      node = node->right;        // Otherwise, this one's pretty good;    // look for a better match.    else {      if ((bestSoFar == NULL) || (bestSoFar->key > node->key))	bestSoFar = node;      node = node->left;    }  }  // Return.  return bestSoFar;}// Set the given key to have the given value.template <class KEY, class VALUE>void Treap<KEY,VALUE>::insert (Treap<KEY,VALUE>::Node * n, KEY key, VALUE value, unsigned int priority){  //  print();  // 0 is not a valid value.  assert (value != 0);  // Start at the root.  Node* parent = 0;  Node* node = root;  // While subtreap rooted at node not empty...  while (node) {#if 0    // If found, then update value and done.    if (key == node->key) {      node->value = value;      return;    }#endif    // Otherwise, search left or right subtreap.    parent = node;    if (key < node->key)      node = node->left;    else      node = node->right;  }  // Not found, so create new node.  // EDB was  // node = new Node (lrand48(), key, value, parent);  node = new (n) Node (priority, key, value, parent);  // node = new Node (priority, key, value, parent);  // If the treap was empty, then new node is root.  if (!parent)    root = node;  // Otherwise, add node as left or right child.  else if (key < parent->key)    parent->left = node;  else    parent->right = node;  // While heap property not satisfied...  while (parent && parent->priority > node->priority) {    // Perform rotation.    if (parent->left == node)      rotateRight (parent);    else      rotateLeft (parent);    // Move up.    parent = node->parent;  }  // print();  // Check treap properties.  // assert (heapProperty (root, INT_MIN));  // assert (bstProperty (root, INT_MIN, INT_MAX));}#endif // _TREAP_H_

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