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📄 emptychunkheap.h

📁 hoard内存管理器
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/* -*- C++ -*- */#ifndef _LAZYSLOTHEAP_H_#define _LAZYSLOTHEAP_H_/*  This heap manages memory in units of Chunks.  malloc returns a slot within a chunk,  while free returns slots back to a chunk.    Once a chunk is COMPLETELY empty, it is returned to the superheap.*/#include <assert.h>#include <new.h>template <int chunkSize, int slotSize, class Super>class LazySlotHeap : public Super {public:  LazySlotHeap (void)    : myChunk (new (Super::malloc (sz)) Chunk<chunkSize, slotSize>())  {}  ~LazySlotHeap (void)  {    // Give up our chunk.    Super::free (myChunk);  }  inline void * malloc (size_t sz) {    assert (sz == chunkSize);    void * ptr = myChunk->getSlot();    if (ptr == NULL) {      myChunk = new (Super::malloc (sz)) Chunk<chunkSize, slotSize>();      ptr = myChunk->getSlot();      assert (ptr != NULL);    }    return ;  }  inline void free (void * ptr) {    /// Return a slot to its chunk.    Chunk<chunkSize, slotSize> * ch = Chunk<chunkSize, slotSize>::getChunk (ptr);    ch->putSlot (ptr);    // Once the chunk is completely empty, free it.    if (ch->getNumSlotsAvailable() == ch->getNumSlots()) {      if (ch == myChunk) {	// If this was 'our' chunk, get another one.	myChunk = new (Super::malloc (sz)) Chunk<chunkSize, slotSize>();      }      Super::free (ch);    }  }private:  Chunk<chunkSize, slotSize> * myChunk;};#endif

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