📄 emptychunkheap.h
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/* -*- C++ -*- */#ifndef _LAZYSLOTHEAP_H_#define _LAZYSLOTHEAP_H_/* This heap manages memory in units of Chunks. malloc returns a slot within a chunk, while free returns slots back to a chunk. Once a chunk is COMPLETELY empty, it is returned to the superheap.*/#include <assert.h>#include <new.h>template <int chunkSize, int slotSize, class Super>class LazySlotHeap : public Super {public: LazySlotHeap (void) : myChunk (new (Super::malloc (sz)) Chunk<chunkSize, slotSize>()) {} ~LazySlotHeap (void) { // Give up our chunk. Super::free (myChunk); } inline void * malloc (size_t sz) { assert (sz == chunkSize); void * ptr = myChunk->getSlot(); if (ptr == NULL) { myChunk = new (Super::malloc (sz)) Chunk<chunkSize, slotSize>(); ptr = myChunk->getSlot(); assert (ptr != NULL); } return ; } inline void free (void * ptr) { /// Return a slot to its chunk. Chunk<chunkSize, slotSize> * ch = Chunk<chunkSize, slotSize>::getChunk (ptr); ch->putSlot (ptr); // Once the chunk is completely empty, free it. if (ch->getNumSlotsAvailable() == ch->getNumSlots()) { if (ch == myChunk) { // If this was 'our' chunk, get another one. myChunk = new (Super::malloc (sz)) Chunk<chunkSize, slotSize>(); } Super::free (ch); } }private: Chunk<chunkSize, slotSize> * myChunk;};#endif
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