⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 bigchunk.h

📁 hoard内存管理器
💻 H
字号:
/* -*- C++ -*- */#ifndef _BIGCHUNK_H_#define _BIGCHUNK_H_#include <assert.h>template <int chunkSize, int slotSize, class Super>class BigChunk {public:  inline BigChunk (void);  // Get and put slots.  // Get returns NULL if there are no slots available.  inline void * getSlot (void);  inline void putSlot (void *);  // How many slots are there in total?  inline static int getNumSlots (void);  // How many slots are available?  inline int getNumSlotsFree (void);  // How many slots are available?  inline int getNumSlotsInUse (void);  // Find a chunk given its slot.  inline static BigChunk * getChunk (void *);  class ChunkBlock {  public:    void setChunk (BigChunk * ch) { _myChunk = ch; }    BigChunk * getChunk (void) { return _myChunk; }    void setNext (ChunkBlock * n) { _next = n; }    ChunkBlock * getNext (void) { return _next; }  private:    BigChunk * _myChunk;   // If allocated, point to the chunk.    ChunkBlock * _next; // If not allocated, point to the next chunk block.  };  // Find a chunk block for a given pointer.  static inline ChunkBlock * getChunkBlock (void * ptr) {	assert (ptr != NULL);	return (ChunkBlock *) ptr - 1;  }  void setHeap (Super * h) {	heap = h;  }  inline Super * getHeap (void) {	return heap;  }  // Add doubly linked-list operations.  inline BigChunk * getNext (void);  inline BigChunk * getPrev (void);  inline void setNext (BigChunk *);  inline void setPrev (BigChunk *);private:  static inline size_t align (size_t sz) {    return (sz + (sizeof(double) - 1)) & ~(sizeof(double) - 1);  }  ChunkBlock * freeSlots;  int numSlotsAvailable;  Super * heap;  BigChunk * prev;  BigChunk * next;};template <int chunkSize, int slotSize, class Super>BigChunk<chunkSize, slotSize, Super> * BigChunk<chunkSize, slotSize, Super>::getNext (void){  return next;}template <int chunkSize, int slotSize, class Super>BigChunk<chunkSize, slotSize, Super> * BigChunk<chunkSize, slotSize, Super>::getPrev (void){  return prev;}template <int chunkSize, int slotSize, class Super>void BigChunk<chunkSize, slotSize, Super>::setNext (BigChunk<chunkSize, slotSize, Super> * ptr){  next = ptr;}template <int chunkSize, int slotSize, class Super>void BigChunk<chunkSize, slotSize, Super>::setPrev (BigChunk<chunkSize, slotSize, Super> * ptr){  prev = ptr;}template <int chunkSize, int slotSize, class Super>BigChunk<chunkSize, slotSize, Super>::BigChunk (void)  : freeSlots (NULL),    numSlotsAvailable (getNumSlots()),	prev (NULL),	next (NULL){  //printf ("numSlots = %d\n", numSlots);  int numSlots = getNumSlots();  assert (numSlots > 0);  const int blksize = align(sizeof(ChunkBlock) + slotSize);  //printf ("blksize = %d\n", blksize);  // Carve up the chunk into a number of slots.  ChunkBlock * b = (ChunkBlock *) (this + 1);  for (int i = 0; i < numSlots; i++) {	assert ((unsigned long) b < ((unsigned long) (this + 1) + blksize * numSlots));    new (b) ChunkBlock;    b->setChunk (this);	assert (b->getChunk() == this);    b->setNext (freeSlots);    freeSlots = b;    b = (ChunkBlock *) ((char *) b + blksize);  }}template <int chunkSize, int slotSize, class Super>void * BigChunk<chunkSize, slotSize, Super>::getSlot (void){  if (freeSlots == NULL) {    assert (numSlotsAvailable == 0);    return NULL;  }  assert (numSlotsAvailable > 0);  assert (numSlotsAvailable <= getNumSlots());  ChunkBlock * b = freeSlots;  freeSlots = freeSlots->getNext();  numSlotsAvailable--;  b->setChunk (this); // FIX ME -- this should be unnecessary.  b->setNext (NULL);  void * ptr = (void *) (b + 1);  BigChunk<chunkSize, slotSize, Super> * bch = getChunk(ptr);  assert (bch == this);  return (void *) (b + 1);}template <int chunkSize, int slotSize, class Super>void BigChunk<chunkSize, slotSize, Super>::putSlot (void * ptr){  assert (numSlotsAvailable >= 0);  assert (numSlotsAvailable <= getNumSlots());  ChunkBlock * b = getChunkBlock (ptr);  assert (b->getChunk() == this);  b->setNext (freeSlots);  freeSlots = b;  numSlotsAvailable++;  assert (numSlotsAvailable > 0);  assert (numSlotsAvailable <= getNumSlots());}template <int chunkSize, int slotSize, class Super>int BigChunk<chunkSize, slotSize, Super>::getNumSlots (void){  return ((chunkSize - sizeof(BigChunk)) / align (sizeof(ChunkBlock) + slotSize));}template <int chunkSize, int slotSize, class Super>int BigChunk<chunkSize, slotSize, Super>::getNumSlotsFree (void){  return numSlotsAvailable;}template <int chunkSize, int slotSize, class Super>int BigChunk<chunkSize, slotSize, Super>::getNumSlotsInUse (void){  return getNumSlots() - numSlotsAvailable;}template <int chunkSize, int slotSize, class Super>BigChunk<chunkSize, slotSize, Super> * BigChunk<chunkSize, slotSize, Super>::getChunk (void * ptr){  ChunkBlock * ch = getChunkBlock (ptr);  return ch->getChunk();}#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -