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📄 multiheap.h

📁 hoard内存管理器
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#ifndef _MULTIHEAP_H_#define _MULTIHEAP_H_#if defined(WIN32) || defined(__WIN32__) || defined(_WIN32)#ifndef WIN32#define WIN32 1#endif#include <windows.h>#include <process.h>#endiftemplate <int NumHeaps, class Super>class MultiHeap : public Super {public:  inline void * malloc (size_t sz) {    // Hash the thread id.    // We assume that it's impossible for two threads to collide.    int tid = getThreadId() % NumHeaps;    void * ptr = mySuper[tid].malloc (sz + sizeof(double));    *((int *) ptr) = tid;    void * newPtr = (void *) ((double *) ptr + 1);    return newPtr;  }  inline void free (void * ptr) {    // Return the object to its own heap.    void * originalPtr = (void *) ((double *) ptr - 1);    int heapIndex = *((int *) originalPtr);    // FIX ME! A 'cache' would be nice here...    // FIX ME! We need a lock here.    mySuper[heapIndex].free (originalPtr);  }private:  Super mySuper[NumHeaps];  int getThreadId (void) {#if WIN32    return GetCurrentThreadId();#endif  }};#endif

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