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📄 chunk.h

📁 hoard内存管理器
💻 H
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/* -*- C++ -*- */#ifndef _CHUNK_H_#define _CHUNK_H_/*  Heap Layers: An Extensible Memory Allocation Infrastructure    Copyright (C) 2000-2003 by Emery Berger  http://www.cs.umass.edu/~emery  emery@cs.umass.edu    This program is free software; you can redistribute it and/or modify  it under the terms of the GNU General Public License as published by  the Free Software Foundation; either version 2 of the License, or  (at your option) any later version.    This program is distributed in the hope that it will be useful,  but WITHOUT ANY WARRANTY; without even the implied warranty of  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  GNU General Public License for more details.    You should have received a copy of the GNU General Public License  along with this program; if not, write to the Free Software  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*/#include <assert.h>namespace HL {template <int chunkSize, int slotSize>class Chunk {public:  inline Chunk (void);  // Get and put slots.  // Get returns NULL if there are no slots available.  inline void * getSlot (void);  inline void putSlot (void *);  // How many slots are there in total?  inline static int getNumSlots (void);  // How many slots are available?  inline int getNumSlotsFree (void);  // How many slots are available?  inline int getNumSlotsInUse (void);  // Find a chunk given its slot.  inline static Chunk * getChunk (void *);  class ChunkBlock {  public:    void setChunk (Chunk * ch) { _myChunk = ch; }    Chunk * getChunk (void) { return _myChunk; }    void setNext (ChunkBlock * n) { _next = n; }    ChunkBlock * getNext (void) { return _next; }  private:    Chunk * _myChunk;   // If allocated, point to the chunk.    ChunkBlock * _next; // If not allocated, point to the next chunk block.  };  // Find a chunk block for a given pointer.  static inline ChunkBlock * getChunkBlock (void * ptr) {	assert (ptr != NULL);	return (ChunkBlock *) ptr - 1;  }private:  ChunkBlock * freeSlots;  int numSlotsAvailable;  static inline size_t align (size_t sz) {    return (sz + (sizeof(double) - 1)) & ~(sizeof(double) - 1);  }};template <int chunkSize, int slotSize>Chunk<chunkSize, slotSize>::Chunk (void)  : freeSlots (NULL),    numSlotsAvailable (getNumSlots()){  //printf ("numSlots = %d\n", numSlots);  int numSlots = getNumSlots();  assert (numSlots > 0);  const int blksize = align(sizeof(ChunkBlock) + slotSize);  //printf ("blksize = %d\n", blksize);  // Carve up the chunk into a number of slots.  ChunkBlock * b = (ChunkBlock *) (this + 1);  for (int i = 0; i < numSlots; i++) {	assert ((unsigned long) b < ((unsigned long) (this + 1) + blksize * numSlots));    new (b) ChunkBlock;    b->setChunk (this);	assert (b->getChunk() == this);    b->setNext (freeSlots);    freeSlots = b;    b = (ChunkBlock *) ((char *) b + blksize);  }}template <int chunkSize, int slotSize>void * Chunk<chunkSize, slotSize>::getSlot (void){  if (freeSlots == NULL) {    assert (numSlotsAvailable == 0);    return NULL;  }  assert (numSlotsAvailable > 0);  ChunkBlock * b = freeSlots;  freeSlots = freeSlots->getNext();  numSlotsAvailable--;  b->setChunk (this); // FIX ME -- this should be unnecessary.  b->setNext (NULL);  void * ptr = (void *) (b + 1);  Chunk<chunkSize, slotSize> * bch = getChunk(ptr);  assert (bch == this);  return (void *) (b + 1);}template <int chunkSize, int slotSize>void Chunk<chunkSize, slotSize>::putSlot (void * ptr){  ChunkBlock * b = getChunkBlock (ptr);  assert (b->getChunk() == this);  b->setNext (freeSlots);  freeSlots = b;  numSlotsAvailable++;  assert (numSlotsAvailable <= getNumSlots());}template <int chunkSize, int slotSize>int Chunk<chunkSize, slotSize>::getNumSlots (void){  return ((chunkSize - sizeof(Chunk)) / align (sizeof(ChunkBlock) + slotSize));}template <int chunkSize, int slotSize>int Chunk<chunkSize, slotSize>::getNumSlotsFree (void){  return numSlotsAvailable;}template <int chunkSize, int slotSize>int Chunk<chunkSize, slotSize>::getNumSlotsInUse (void){  return getNumSlots() - numSlotsAvailable;}template <int chunkSize, int slotSize>Chunk<chunkSize, slotSize> * Chunk<chunkSize, slotSize>::getChunk (void * ptr){  ChunkBlock * ch = getChunkBlock (ptr);  return ch->getChunk();}};#endif

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