📄 loadlib.c
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/*** $Id: loadlib.c,v 1.54a 2006/07/03 20:16:49 roberto Exp $** Dynamic library loader for Lua** See Copyright Notice in lua.h**** This module contains an implementation of loadlib for Unix systems** that have dlfcn, an implementation for Darwin (Mac OS X), an** implementation for Windows, and a stub for other systems.*/#include <stdlib.h>#include <string.h>#define loadlib_c#define LUA_LIB#include "lua.h"#include "lauxlib.h"#include "lualib.h"#include "luajit.h"/* prefix for open functions in C libraries */#define LUA_POF "luaopen_"/* separator for open functions in C libraries */#define LUA_OFSEP "_"#define LIBPREFIX "LOADLIB: "#define POF LUA_POF#define LIB_FAIL "open"/* error codes for ll_loadfunc */#define ERRLIB 1#define ERRFUNC 2#define setprogdir(L) ((void)0)static void ll_unloadlib (void *lib);static void *ll_load (lua_State *L, const char *path);static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym);#if defined(LUA_DL_DLOPEN)/*** {========================================================================** This is an implementation of loadlib based on the dlfcn interface.** The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,** NetBSD, AIX 4.2, HPUX 11, and probably most other Unix flavors, at least** as an emulation layer on top of native functions.** =========================================================================*/#include <dlfcn.h>static void ll_unloadlib (void *lib) { dlclose(lib);}static void *ll_load (lua_State *L, const char *path) { void *lib = dlopen(path, RTLD_NOW); if (lib == NULL) lua_pushstring(L, dlerror()); return lib;}static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) { lua_CFunction f = (lua_CFunction)dlsym(lib, sym); if (f == NULL) lua_pushstring(L, dlerror()); return f;}/* }====================================================== */#elif defined(LUA_DL_DLL)/*** {======================================================================** This is an implementation of loadlib for Windows using native functions.** =======================================================================*/#include <windows.h>#undef setprogdirstatic void setprogdir (lua_State *L) { char buff[MAX_PATH + 1]; char *lb; DWORD nsize = sizeof(buff)/sizeof(char); DWORD n = GetModuleFileNameA(NULL, buff, nsize); if (n == 0 || n == nsize || (lb = strrchr(buff, '\\')) == NULL) luaL_error(L, "unable to get ModuleFileName"); else { *lb = '\0'; luaL_gsub(L, lua_tostring(L, -1), LUA_EXECDIR, buff); lua_remove(L, -2); /* remove original string */ }}static void pusherror (lua_State *L) { int error = GetLastError(); char buffer[128]; if (FormatMessageA(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM, NULL, error, 0, buffer, sizeof(buffer), NULL)) lua_pushstring(L, buffer); else lua_pushfstring(L, "system error %d\n", error);}static void ll_unloadlib (void *lib) { FreeLibrary((HINSTANCE)lib);}static void *ll_load (lua_State *L, const char *path) { HINSTANCE lib = LoadLibraryA(path); if (lib == NULL) pusherror(L); return lib;}static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) { lua_CFunction f = (lua_CFunction)GetProcAddress((HINSTANCE)lib, sym); if (f == NULL) pusherror(L); return f;}/* }====================================================== */#elif defined(LUA_DL_DYLD)/*** {======================================================================** Native Mac OS X / Darwin Implementation** =======================================================================*/#include <mach-o/dyld.h>/* Mac appends a `_' before C function names */#undef POF#define POF "_" LUA_POFstatic void pusherror (lua_State *L) { const char *err_str; const char *err_file; NSLinkEditErrors err; int err_num; NSLinkEditError(&err, &err_num, &err_file, &err_str); lua_pushstring(L, err_str);}static const char *errorfromcode (NSObjectFileImageReturnCode ret) { switch (ret) { case NSObjectFileImageInappropriateFile: return "file is not a bundle"; case NSObjectFileImageArch: return "library is for wrong CPU type"; case NSObjectFileImageFormat: return "bad format"; case NSObjectFileImageAccess: return "cannot access file"; case NSObjectFileImageFailure: default: return "unable to load library"; }}static void ll_unloadlib (void *lib) { NSUnLinkModule((NSModule)lib, NSUNLINKMODULE_OPTION_RESET_LAZY_REFERENCES);}static void *ll_load (lua_State *L, const char *path) { NSObjectFileImage img; NSObjectFileImageReturnCode ret; /* this would be a rare case, but prevents crashing if it happens */ if(!_dyld_present()) { lua_pushliteral(L, "dyld not present"); return NULL; } ret = NSCreateObjectFileImageFromFile(path, &img); if (ret == NSObjectFileImageSuccess) { NSModule mod = NSLinkModule(img, path, NSLINKMODULE_OPTION_PRIVATE | NSLINKMODULE_OPTION_RETURN_ON_ERROR); NSDestroyObjectFileImage(img); if (mod == NULL) pusherror(L); return mod; } lua_pushstring(L, errorfromcode(ret)); return NULL;}static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) { NSSymbol nss = NSLookupSymbolInModule((NSModule)lib, sym); if (nss == NULL) { lua_pushfstring(L, "symbol " LUA_QS " not found", sym); return NULL; } return (lua_CFunction)NSAddressOfSymbol(nss);}/* }====================================================== */#else/*** {======================================================** Fallback for other systems** =======================================================*/#undef LIB_FAIL#define LIB_FAIL "absent"#define DLMSG "dynamic libraries not enabled; check your Lua installation"static void ll_unloadlib (void *lib) { (void)lib; /* to avoid warnings */}static void *ll_load (lua_State *L, const char *path) { (void)path; /* to avoid warnings */ lua_pushliteral(L, DLMSG); return NULL;}static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) { (void)lib; (void)sym; /* to avoid warnings */ lua_pushliteral(L, DLMSG); return NULL;}/* }====================================================== */#endifstatic void **ll_register (lua_State *L, const char *path) { void **plib; lua_pushfstring(L, "%s%s", LIBPREFIX, path); lua_gettable(L, LUA_REGISTRYINDEX); /* check library in registry? */ if (!lua_isnil(L, -1)) /* is there an entry? */ plib = (void **)lua_touserdata(L, -1); else { /* no entry yet; create one */ lua_pop(L, 1); plib = (void **)lua_newuserdata(L, sizeof(const void *)); *plib = NULL; luaL_getmetatable(L, "_LOADLIB"); lua_setmetatable(L, -2); lua_pushfstring(L, "%s%s", LIBPREFIX, path); lua_pushvalue(L, -2); lua_settable(L, LUA_REGISTRYINDEX); } return plib;}/*** __gc tag method: calls library's `ll_unloadlib' function with the lib** handle*/static int gctm (lua_State *L) { void **lib = (void **)luaL_checkudata(L, 1, "_LOADLIB"); if (*lib) ll_unloadlib(*lib); *lib = NULL; /* mark library as closed */ return 0;}static int ll_loadfunc (lua_State *L, const char *path, const char *sym) { void **reg = ll_register(L, path); if (*reg == NULL) *reg = ll_load(L, path); if (*reg == NULL) return ERRLIB; /* unable to load library */ else { lua_CFunction f = ll_sym(L, *reg, sym); if (f == NULL) return ERRFUNC; /* unable to find function */ lua_pushcfunction(L, f); return 0; /* return function */ }}static int ll_loadlib (lua_State *L) { const char *path = luaL_checkstring(L, 1); const char *init = luaL_checkstring(L, 2); int stat = ll_loadfunc(L, path, init); if (stat == 0) /* no errors? */ return 1; /* return the loaded function */ else { /* error; error message is on stack top */ lua_pushnil(L); lua_insert(L, -2); lua_pushstring(L, (stat == ERRLIB) ? LIB_FAIL : "init"); return 3; /* return nil, error message, and where */ }}/*** {======================================================** 'require' function** =======================================================*/static int readable (const char *filename) { FILE *f = fopen(filename, "r"); /* try to open file */
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