📄 qc-vars.htm
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<TITLE>Quake-C Specificacions v1.0</TITLE>
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<H1><FONT COLOR="#007F00"><A NAME="QC-VARS">Quake-C Console Variables</A></FONT></H1>
<A NAME="d_consolev"></A>
<p>These variables can be read or modified from the console, during game play.
The player can change them, to affect the program behavior.</p>
<p><pre>
"teamplay" // boolean, true if playing in teams.
"samelevel" // boolean, if true, then cannot change level.
"noexit" // boolean, true if can't exit level in deathmatch.
"timelimit" // number of minutes the deathmatch will last.
"fraglimit" // maximum number of frags before deathmatch ends.
"skill" // text of skill message (?)
"sv_gravity" // gravity pull, normal value is 800.
"registered" // boolean, game is registered (do not change).
"temp1" // to store custom <b>floating point</b> values
</pre>
</p>
<p>Beware that the variables you can read in Quake-C are those that are
<b>defined on the server</b>, not those defined on the client. So if a
player sets a value on his console, there is no chance that you can
ever get this value (unless his console is also the server console).
</p>
<p>Well, at least you can read values set by the server administrator,
for what it's worth.
</p>
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