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<a href="qc-types.htm#void">void</a>() <a href="plats.htm#plat_center_touch">plat_center_touch</a>;
<a href="qc-types.htm#void">void</a>() <a href="plats.htm#plat_outside_touch">plat_outside_touch</a>;
<a href="qc-types.htm#void">void</a>() <a href="plats.htm#plat_trigger_use">plat_trigger_use</a>;
<a href="qc-types.htm#void">void</a>() <a href="plats.htm#plat_go_up">plat_go_up</a>;
<a href="qc-types.htm#void">void</a>() <a href="plats.htm#plat_go_down">plat_go_down</a>;
<a href="qc-types.htm#void">void</a>() <a href="plats.htm#plat_crush">plat_crush</a>;
<a href="qc-types.htm#float">float</a> <b><a name="PLAT_LOW_TRIGGER">PLAT_LOW_TRIGGER</a></b> = 1;
<a href="qc-types.htm#void">void</a>() <b>plat_spawn_inside_trigger</b><a name="plat_spawn_inside_trigger">=</a>
{
<b>local</b> <a href="qc-types.htm#entity">entity</a> trigger;
<b>local</b> <a href="qc-types.htm#vector">vector</a> tmin, tmax;
<i>//</i>
<i>// middle trigger</i>
<i>// </i>
trigger = <a href="qc-built.htm#spawn">spawn</a>();
trigger.<a href="qc-enty.htm#dot_touch">touch</a> = <a href="plats.htm#plat_center_touch">plat_center_touch</a>;
trigger.<a href="qc-enty.htm#dot_movetype">movetype</a> = <a href="qc-defs.htm#MOVETYPE_NONE">MOVETYPE_NONE</a>;
trigger.<a href="qc-enty.htm#dot_solid">solid</a> = <a href="qc-defs.htm#SOLID_TRIGGER">SOLID_TRIGGER</a>;
trigger.<a href="qc-enty.htm#dot_enemy">enemy</a> = <a href="qc-glob.htm#self">self</a>;
tmin = <a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_mins">mins</a> + '25 25 0';
tmax = <a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_maxs">maxs</a> - '25 25 -8';
tmin_z = tmax_z - (<a href="qc-glob.htm#self">self</a>.pos1_z - <a href="qc-glob.htm#self">self</a>.pos2_z + 8);
<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_spawnflags">spawnflags</a> & <a href="plats.htm#PLAT_LOW_TRIGGER">PLAT_LOW_TRIGGER</a>)
tmax_z = tmin_z + 8;
<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_size_x">size_x</a> <= 50)
{
tmin_x = (<a href="qc-glob.htm#self">self</a>.mins_x + <a href="qc-glob.htm#self">self</a>.maxs_x) / 2;
tmax_x = tmin_x + 1;
}
<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_size_y">size_y</a> <= 50)
{
tmin_y = (<a href="qc-glob.htm#self">self</a>.mins_y + <a href="qc-glob.htm#self">self</a>.maxs_y) / 2;
tmax_y = tmin_y + 1;
}
<a href="qc-built.htm#setsize">setsize</a> (trigger, tmin, tmax);
};
<a href="qc-types.htm#void">void</a>() <b>plat_hit_top</b><a name="plat_hit_top">=</a>
{
<a href="qc-built.htm#sound">sound</a> (<a href="qc-glob.htm#self">self</a>, <a href="qc-defs.htm#CHAN_VOICE">CHAN_VOICE</a>, <a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_noise1">noise1</a>, 1, <a href="qc-defs.htm#ATTN_NORM">ATTN_NORM</a>);
<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_state">state</a> = <a href="defs.htm#STATE_TOP">STATE_TOP</a>;
<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_think">think</a> = <a href="plats.htm#plat_go_down">plat_go_down</a>;
<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_nextthink">nextthink</a> = <a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_ltime">ltime</a> + 3;
};
<a href="qc-types.htm#void">void</a>() <b>plat_hit_bottom</b><a name="plat_hit_bottom">=</a>
{
<a href="qc-built.htm#sound">sound</a> (<a href="qc-glob.htm#self">self</a>, <a href="qc-defs.htm#CHAN_VOICE">CHAN_VOICE</a>, <a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_noise1">noise1</a>, 1, <a href="qc-defs.htm#ATTN_NORM">ATTN_NORM</a>);
<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_state">state</a> = <a href="defs.htm#STATE_BOTTOM">STATE_BOTTOM</a>;
};
<a href="qc-types.htm#void">void</a>() <b>plat_go_down</b><a name="plat_go_down">=</a>
{
<a href="qc-built.htm#sound">sound</a> (<a href="qc-glob.htm#self">self</a>, <a href="qc-defs.htm#CHAN_VOICE">CHAN_VOICE</a>, <a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_noise">noise</a>, 1, <a href="qc-defs.htm#ATTN_NORM">ATTN_NORM</a>);
<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_state">state</a> = <a href="defs.htm#STATE_DOWN">STATE_DOWN</a>;
<a href="subs.htm#SUB_CalcMove">SUB_CalcMove</a> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_pos2">pos2</a>, <a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_speed">speed</a>, <a href="plats.htm#plat_hit_bottom">plat_hit_bottom</a>);
};
<a href="qc-types.htm#void">void</a>() <b>plat_go_up</b><a name="plat_go_up">=</a>
{
<a href="qc-built.htm#sound">sound</a> (<a href="qc-glob.htm#self">self</a>, <a href="qc-defs.htm#CHAN_VOICE">CHAN_VOICE</a>, <a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_noise">noise</a>, 1, <a href="qc-defs.htm#ATTN_NORM">ATTN_NORM</a>);
<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_state">state</a> = <a href="defs.htm#STATE_UP">STATE_UP</a>;
<a href="subs.htm#SUB_CalcMove">SUB_CalcMove</a> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_pos1">pos1</a>, <a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_speed">speed</a>, <a href="plats.htm#plat_hit_top">plat_hit_top</a>);
};
<a href="qc-types.htm#void">void</a>() <b>plat_center_touch</b><a name="plat_center_touch">=</a>
{
<b>if</b> (<a href="qc-glob.htm#other">other</a>.<a href="qc-enty.htm#dot_classname">classname</a> != <b>"player"</b>)
<b>return</b>;
<b>if</b> (<a href="qc-glob.htm#other">other</a>.<a href="qc-enty.htm#dot_health">health</a> <= 0)
<b>return</b>;
<a href="qc-glob.htm#self">self</a> = <a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_enemy">enemy</a>;
<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_state">state</a> == <a href="defs.htm#STATE_BOTTOM">STATE_BOTTOM</a>)
<a href="plats.htm#plat_go_up">plat_go_up</a> ();
<b>else</b> <b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_state">state</a> == <a href="defs.htm#STATE_TOP">STATE_TOP</a>)
<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_nextthink">nextthink</a> = <a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_ltime">ltime</a> + 1; <i>// delay going down</i>
};
<a href="qc-types.htm#void">void</a>() <b>plat_outside_touch</b><a name="plat_outside_touch">=</a>
{
<b>if</b> (<a href="qc-glob.htm#other">other</a>.<a href="qc-enty.htm#dot_classname">classname</a> != <b>"player"</b>)
<b>return</b>;
<b>if</b> (<a href="qc-glob.htm#other">other</a>.<a href="qc-enty.htm#dot_health">health</a> <= 0)
<b>return</b>;
<i>//dprint ("plat_outside_touch\n");</i>
<a href="qc-glob.htm#self">self</a> = <a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_enemy">enemy</a>;
<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_state">state</a> == <a href="defs.htm#STATE_TOP">STATE_TOP</a>)
<a href="plats.htm#plat_go_down">plat_go_down</a> ();
};
<a href="qc-types.htm#void">void</a>() <b>plat_trigger_use</b><a name="plat_trigger_use">=</a>
{
<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_think">think</a>)
<b>return</b>; <i>// allready activated</i>
<a href="plats.htm#plat_go_down">plat_go_down</a>();
};
<a href="qc-types.htm#void">void</a>() <b>plat_crush</b><a name="plat_crush">=</a>
{
<i>//dprint ("plat_crush\n");</i>
<a href="combat.htm#T_Damage">T_Damage</a> (<a href="qc-glob.htm#other">other</a>, <a href="qc-glob.htm#self">self</a>, <a href="qc-glob.htm#self">self</a>, 1);
<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_state">state</a> == <a href="defs.htm#STATE_UP">STATE_UP</a>)
<a href="plats.htm#plat_go_down">plat_go_down</a> ();
<b>else</b> <b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_state">state</a> == <a href="defs.htm#STATE_DOWN">STATE_DOWN</a>)
<a href="plats.htm#plat_go_up">plat_go_up</a> ();
<b>else</b>
<a href="qc-built.htm#objerror">objerror</a> (<b>"plat_crush: bad self.state\n"</b>);
};
<a href="qc-types.htm#void">void</a>() <b>plat_use</b><a name="plat_use">=</a>
{
<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_use">use</a> = <a href="subs.htm#SUB_Null">SUB_Null</a>;
<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_state">state</a> != <a href="defs.htm#STATE_UP">STATE_UP</a>)
<a href="qc-built.htm#objerror">objerror</a> (<b>"plat_use: not in up state"</b>);
<a href="plats.htm#plat_go_down">plat_go_down</a>();
};
<i>/*QUAKED func_plat (0 .5 .8) ? PLAT_LOW_TRIGGER
speed default 150
Plats are always drawn in the extended position, so they will light correctly.
If the plat is the target of another trigger or button, it will start out disabled in the extended position until it is trigger, when it will lower and become a normal plat.
If the "height" key is set, that will determine the amount the plat moves, instead of being implicitly determined by the model's height.
Set "sounds" to one of the following:
1) base fast
2) chain slow
*/</i>
<a href="qc-types.htm#void">void</a>() <b>func_plat</b><a name="func_plat">=</a>
{
<b>local</b> <a href="qc-types.htm#entity">entity</a> t;
<b>if</b> (!<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_t_length">t_length</a>)
<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_t_length">t_length</a> = 80;
<b>if</b> (!<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_t_width">t_width</a>)
<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_t_width">t_width</a> = 10;
<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_sounds">sounds</a> == 0)
<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_sounds">sounds</a> = 2;
<i>// FIX THIS TO LOAD A GENERIC PLAT SOUND</i>
<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_sounds">sounds</a> == 1)
{
<a href="qc-built.htm#precache_sound">precache_sound</a> (<b>"plats/plat1.wav"</b>);
<a href="qc-built.htm#precache_sound">precache_sound</a> (<b>"plats/plat2.wav"</b>);
<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_noise">noise</a> = <b>"plats/plat1.wav"</b>;
<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_noise1">noise1</a> = <b>"plats/plat2.wav"</b>;
}
<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_sounds">sounds</a> == 2)
{
<a href="qc-built.htm#precache_sound">precache_sound</a> (<b>"plats/medplat1.wav"</b>);
<a href="qc-built.htm#precache_sound">precache_sound</a> (<b>"plats/medplat2.wav"</b>);
<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_noise">noise</a> = <b>"plats/medplat1.wav"</b>;
<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_noise1">noise1</a> = <b>"plats/medplat2.wav"</b>;
}
<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_mangle">mangle</a> = <a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_angles">angles</a>;
<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_angles">angles</a> = '0 0 0';
<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_classname">classname</a> = <b>"plat"</b>;
<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_solid">solid</a> = <a href="qc-defs.htm#SOLID_BSP">SOLID_BSP</a>;
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