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📄 lvdm.pwn

📁 著名网络游戏
💻 PWN
📖 第 1 页 / 共 5 页
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			case WEAPON_DROWN:
			{
                format(string, sizeof(string), "*** %s drowned.)", name);
			}
			default:
			{
			    if (strlen(deathreason) > 0) {
					format(string, sizeof(string), "*** %s died. (%s)", name, deathreason);
				} else {
				    format(string, sizeof(string), "*** %s died.", name);
				}
			}
		}
	}
	else {
	new killer[MAX_PLAYER_NAME];
	GetPlayerName(killerid, killer, sizeof(killer));
	if (strlen(deathreason) > 0) {
		format(string, sizeof(string), "*** %s killed %s. (%s)", killer, name, deathreason);
		} else {
				format(string, sizeof(string), "*** %s killed %s.", killer, name);
			}
		}
	SendClientMessageToAll(COLOR_RED, string);
		{
		playercash = GetPlayerMoney(playerid);
		if (playercash > 0)
		{
			GivePlayerMoney(killerid, playercash);
			ResetPlayerMoney(playerid);
		}
		else
		{
		}
	}
 	return 1;
}*/

//------------------------------------------------------------------------------------------------------

public OnPlayerRequestClass(playerid, classid)
{
	iSpawnSet[playerid] = 0;
	SetupPlayerForClassSelection(playerid);
	return 1;
}

public SetupPlayerForClassSelection(playerid)
{
 	SetPlayerInterior(playerid,14);
	SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
	SetPlayerFacingAngle(playerid, 270.0);
	SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
	SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
}

public GameModeExitFunc()
{
	GameModeExit();
}

public OnGameModeInit()
{
	SetGameModeText("拉斯维加斯");

	ShowPlayerMarkers(1);
	ShowNameTags(1);
	
	// 0.2.2 specific stuff
	//DisableInteriorEnterExits();
	//SetNameTagDrawDistance(10.0);
	//EnableStuntBonusForAll(0);
	
	/* Was testing the new pickup limit.
	new Float:pickX=2040.0520;
	new Float:pickY=1319.2799;
	new Float:pickZ=10.3779;
	new x=0;
	while(x!=400) {
		AddStaticPickup(1272,2,pickX,pickY,pickZ);
		pickY+=1.0;
		x++;
	}*/

/*

		    ReX [ICQ 305-299-320]
||||||||||||||||||||||||||||||||||||||||||||||      _____________
||                                          ||      版本: 1.0
|| 	//   //  ////////  ////   //// ///////  ||      _____________
||	//   //  //    //  // // // // //       ||
||	///////  //    //  //  //   // ///////  ||      _____________
||	//   //  //    //  //       // //       ||       宠物包括:
||	//   //  ////////  //       // ///////  ||      _____________
||                                          ||
||	////////   ///////  ////////   ///////  ||      * 海龟
||	//    //   //          //      //       ||      * 鲨鱼
||	////////   ///////     //      ///////  ||      * 海豚
||	//         //          //           //  ||      * 海星
||	//         ///////     //      ///////  ||      * 水母
||                                          ||
||||||||||||||||||||||||||||||||||||||||||||||

Thanks: Dr4k3 - My friend for the idea...
		xColours - For veryyy looong list of colours :P
		me - scriptiiiing :D
*/

#include <a_samp>


// COLORS  (xColours) ---------|
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOUR_GREEN 0x33AA33AA
#define COLOUR_RED 0xAA3333AA
#define COLOUR_YELLOW 0xFFFF00AA
#define COLOUR_BLUE 0x0000BBAA
#define COLOUR_LIGHTBLUE 0x33CCFFAA
#define COLOUR_ORANGE 0xFF9900AA
#define COLOUR_RED 0xAA3333AA
#define COLOUR_LIME 0x10F441AA
#define COLOUR_MAGENTA 0xFF00FFFF
#define COLOUR_NAVY 0x000080AA
#define COLOUR_AQUA 0xF0F8FFAA
#define COLOUR_CRIMSON 0xDC143CAA
#define COLOUR_FLBLUE 0x6495EDAA
#define COLOUR_BISQUE 0xFFE4C4AA
#define COLOUR_BLACK 0x000000AA
#define COLOUR_CHARTREUSE 0x7FFF00AA
#define COLOUR_BROWN 0XA52A2AAA
#define COLOUR_CORAL 0xFF7F50AA
#define COLOUR_GOLD 0xB8860BAA
#define COLOUR_GREENYELLOW 0xADFF2FAA
#define COLOUR_INDIGO 0x4B00B0AA
#define COLOUR_IVORY 0xFFFF82AA
#define COLOUR_LAWNGREEN 0x7CFC00AA
#define COLOUR_SEAGREEN 0x20B2AAAA
#define COLOUR_LIMEGREEN 0x32CD32AA
#define COLOUR_MIDNIGHTBLUE 0X191970AA
#define COLOUR_MAROON 0x800000AA
#define COLOUR_OLIVE 0x808000AA
#define COLOUR_ORANGERED 0xFF4500AA
#define COLOUR_PINK 0xFFC0CBAA
#define COLOUR_SEAGREEN2 0x2E8B57AA //Had same name as another define
#define COLOUR_SPRINGGREEN 0x00FF7FAA
#define COLOUR_TOMATO 0xFF6347AA
#define COLOUR_YELLOWGREEN 0x9ACD32AA
#define COLOUR_MEDIUMAQUA 0x83BFBFAA
#define COLOUR_MEDIUMMAGENTA 0x8B008BAA
//-----------------|

new i_petshopLS; // icon LS

// MENUS ----------|
new Menu:m_buypet;
new Menu:m_buyshark;
new Menu:m_buyturtle;
new Menu:m_buydolphin;
new Menu:m_buystarfish;
new Menu:m_buyjellyfish;

//-----------------|
enum playerinfopet {
	pet,
	petname,
	peto
};
new PlayerPetInfo[MAX_PLAYERS][playerinfopet];

new opet; // object id = player id , it should work
new petd;

forward petbonus();

#define FILTERSCRIPT

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
	print("         *     Rex制作    *	    	");
	print("            [SAS]MEDIC汉化             ");
	print("          纯属为了娱乐或者拍片             ");
	print("--------------------------------------\n");

	SetTimer("petbonus",60000,1);

	i_petshopLS = CreatePickup(1239, 2, 154.2899,-1946.2390,5.1524);// pet shop icon LS

	m_buypet = CreateMenu("Pet Shop", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(m_buypet, 0, "Shark");
	AddMenuItem(m_buypet, 0, "Turtle");
	AddMenuItem(m_buypet, 0, "Dolphin");
	AddMenuItem(m_buypet, 0, "Starfish");
	AddMenuItem(m_buypet, 0, "Jellyfish");

	m_buyshark = CreateMenu("Shark", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(m_buyshark, 0, "Buy Shark (50000$)");

	m_buyturtle = CreateMenu("Turtle", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(m_buyturtle, 0, "Buy Turtle (25000$)");

	m_buydolphin = CreateMenu("Dolphin", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(m_buydolphin, 0, "Buy Dolphin (40000$)");

	m_buystarfish = CreateMenu("Starfish", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(m_buystarfish, 0, "Buy Starfish (50000$)");

    m_buyjellyfish = CreateMenu("Jellyfish", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(m_buyjellyfish, 0, "Buy Jellyfish (40000$)");

	// OBJECTS [17] ------------------------------------------------|
	CreateObject(982,133.908,-1910.277,0.218,0.0,0.0,-90.000);
	CreateObject(982,121.080,-1923.071,0.218,0.0,0.0,0.0);
	CreateObject(982,133.863,-1935.898,0.214,0.0,0.0,-270.000);
	CreateObject(14407,144.324,-1923.547,0.181,0.0,0.0,90.000);
	CreateObject(1603,139.046,-1927.450,0.321,0.0,0.0,0.0);

	CreateObject(1607,135.383,-1920.484,0.533,0.0,0.0,0.0);
	CreateObject(1609,129.577,-1930.745,-0.396,0.0,0.0,-56.250);
	CreateObject(1606,125.086,-1923.161,-2.794,0.0,0.0,-11.250);
	CreateObject(1607,154.128,-1947.155,9.116,0.0,0.0,0.0);
	CreateObject(982,1634.616,561.956,0.203,0.0,0.0,0.0);

	CreateObject(982,1621.689,562.258,0.211,0.0,0.0,0.0);
	CreateObject(984,1628.234,549.129,0.182,0.0,0.0,-90.000);
	CreateObject(1608,1626.937,559.008,-0.883,0.0,0.0,-56.250);
	CreateObject(902,1624.290,567.716,-0.124,0.0,0.0,11.250);
	CreateObject(1601,1633.929,563.325,-1.600,0.0,0.0,-56.250);

	CreateObject(1603,1632.283,554.441,0.090,0.0,0.0,0.0);
	CreateObject(16095,1633.265,606.741,3.951,0.0,0.0,90.000);
	//--------------------------------------------------------------|

	opet = 0;

	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else


#endif



public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnPlayerConnect(playerid)
{
    PlayerPetInfo[playerid][pet] = 0;
    PlayerPetInfo[playerid][petname] = 0;
    PlayerPetInfo[playerid][peto] = 0;
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	if(PlayerPetInfo[playerid][pet] == 1)
    {
    petd = PlayerPetInfo[playerid][peto];
    PlayerPetInfo[playerid][pet] = 0;
	DestroyObject(petd);
	}

	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    if(PlayerPetInfo[playerid][pet] == 1)
    {
    petd = PlayerPetInfo[playerid][peto];
    PlayerPetInfo[playerid][pet] = 0;
	DestroyObject(petd);

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