📄 lvdm.pwn
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case WEAPON_DROWN:
{
format(string, sizeof(string), "*** %s drowned.)", name);
}
default:
{
if (strlen(deathreason) > 0) {
format(string, sizeof(string), "*** %s died. (%s)", name, deathreason);
} else {
format(string, sizeof(string), "*** %s died.", name);
}
}
}
}
else {
new killer[MAX_PLAYER_NAME];
GetPlayerName(killerid, killer, sizeof(killer));
if (strlen(deathreason) > 0) {
format(string, sizeof(string), "*** %s killed %s. (%s)", killer, name, deathreason);
} else {
format(string, sizeof(string), "*** %s killed %s.", killer, name);
}
}
SendClientMessageToAll(COLOR_RED, string);
{
playercash = GetPlayerMoney(playerid);
if (playercash > 0)
{
GivePlayerMoney(killerid, playercash);
ResetPlayerMoney(playerid);
}
else
{
}
}
return 1;
}*/
//------------------------------------------------------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
iSpawnSet[playerid] = 0;
SetupPlayerForClassSelection(playerid);
return 1;
}
public SetupPlayerForClassSelection(playerid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
}
public GameModeExitFunc()
{
GameModeExit();
}
public OnGameModeInit()
{
SetGameModeText("拉斯维加斯");
ShowPlayerMarkers(1);
ShowNameTags(1);
// 0.2.2 specific stuff
//DisableInteriorEnterExits();
//SetNameTagDrawDistance(10.0);
//EnableStuntBonusForAll(0);
/* Was testing the new pickup limit.
new Float:pickX=2040.0520;
new Float:pickY=1319.2799;
new Float:pickZ=10.3779;
new x=0;
while(x!=400) {
AddStaticPickup(1272,2,pickX,pickY,pickZ);
pickY+=1.0;
x++;
}*/
/*
ReX [ICQ 305-299-320]
|||||||||||||||||||||||||||||||||||||||||||||| _____________
|| || 版本: 1.0
|| // // //////// //// //// /////// || _____________
|| // // // // // // // // // ||
|| /////// // // // // // /////// || _____________
|| // // // // // // // || 宠物包括:
|| // // //////// // // /////// || _____________
|| ||
|| //////// /////// //////// /////// || * 海龟
|| // // // // // || * 鲨鱼
|| //////// /////// // /////// || * 海豚
|| // // // // || * 海星
|| // /////// // /////// || * 水母
|| ||
||||||||||||||||||||||||||||||||||||||||||||||
Thanks: Dr4k3 - My friend for the idea...
xColours - For veryyy looong list of colours :P
me - scriptiiiing :D
*/
#include <a_samp>
// COLORS (xColours) ---------|
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOUR_GREEN 0x33AA33AA
#define COLOUR_RED 0xAA3333AA
#define COLOUR_YELLOW 0xFFFF00AA
#define COLOUR_BLUE 0x0000BBAA
#define COLOUR_LIGHTBLUE 0x33CCFFAA
#define COLOUR_ORANGE 0xFF9900AA
#define COLOUR_RED 0xAA3333AA
#define COLOUR_LIME 0x10F441AA
#define COLOUR_MAGENTA 0xFF00FFFF
#define COLOUR_NAVY 0x000080AA
#define COLOUR_AQUA 0xF0F8FFAA
#define COLOUR_CRIMSON 0xDC143CAA
#define COLOUR_FLBLUE 0x6495EDAA
#define COLOUR_BISQUE 0xFFE4C4AA
#define COLOUR_BLACK 0x000000AA
#define COLOUR_CHARTREUSE 0x7FFF00AA
#define COLOUR_BROWN 0XA52A2AAA
#define COLOUR_CORAL 0xFF7F50AA
#define COLOUR_GOLD 0xB8860BAA
#define COLOUR_GREENYELLOW 0xADFF2FAA
#define COLOUR_INDIGO 0x4B00B0AA
#define COLOUR_IVORY 0xFFFF82AA
#define COLOUR_LAWNGREEN 0x7CFC00AA
#define COLOUR_SEAGREEN 0x20B2AAAA
#define COLOUR_LIMEGREEN 0x32CD32AA
#define COLOUR_MIDNIGHTBLUE 0X191970AA
#define COLOUR_MAROON 0x800000AA
#define COLOUR_OLIVE 0x808000AA
#define COLOUR_ORANGERED 0xFF4500AA
#define COLOUR_PINK 0xFFC0CBAA
#define COLOUR_SEAGREEN2 0x2E8B57AA //Had same name as another define
#define COLOUR_SPRINGGREEN 0x00FF7FAA
#define COLOUR_TOMATO 0xFF6347AA
#define COLOUR_YELLOWGREEN 0x9ACD32AA
#define COLOUR_MEDIUMAQUA 0x83BFBFAA
#define COLOUR_MEDIUMMAGENTA 0x8B008BAA
//-----------------|
new i_petshopLS; // icon LS
// MENUS ----------|
new Menu:m_buypet;
new Menu:m_buyshark;
new Menu:m_buyturtle;
new Menu:m_buydolphin;
new Menu:m_buystarfish;
new Menu:m_buyjellyfish;
//-----------------|
enum playerinfopet {
pet,
petname,
peto
};
new PlayerPetInfo[MAX_PLAYERS][playerinfopet];
new opet; // object id = player id , it should work
new petd;
forward petbonus();
#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" * Rex制作 * ");
print(" [SAS]MEDIC汉化 ");
print(" 纯属为了娱乐或者拍片 ");
print("--------------------------------------\n");
SetTimer("petbonus",60000,1);
i_petshopLS = CreatePickup(1239, 2, 154.2899,-1946.2390,5.1524);// pet shop icon LS
m_buypet = CreateMenu("Pet Shop", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(m_buypet, 0, "Shark");
AddMenuItem(m_buypet, 0, "Turtle");
AddMenuItem(m_buypet, 0, "Dolphin");
AddMenuItem(m_buypet, 0, "Starfish");
AddMenuItem(m_buypet, 0, "Jellyfish");
m_buyshark = CreateMenu("Shark", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(m_buyshark, 0, "Buy Shark (50000$)");
m_buyturtle = CreateMenu("Turtle", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(m_buyturtle, 0, "Buy Turtle (25000$)");
m_buydolphin = CreateMenu("Dolphin", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(m_buydolphin, 0, "Buy Dolphin (40000$)");
m_buystarfish = CreateMenu("Starfish", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(m_buystarfish, 0, "Buy Starfish (50000$)");
m_buyjellyfish = CreateMenu("Jellyfish", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(m_buyjellyfish, 0, "Buy Jellyfish (40000$)");
// OBJECTS [17] ------------------------------------------------|
CreateObject(982,133.908,-1910.277,0.218,0.0,0.0,-90.000);
CreateObject(982,121.080,-1923.071,0.218,0.0,0.0,0.0);
CreateObject(982,133.863,-1935.898,0.214,0.0,0.0,-270.000);
CreateObject(14407,144.324,-1923.547,0.181,0.0,0.0,90.000);
CreateObject(1603,139.046,-1927.450,0.321,0.0,0.0,0.0);
CreateObject(1607,135.383,-1920.484,0.533,0.0,0.0,0.0);
CreateObject(1609,129.577,-1930.745,-0.396,0.0,0.0,-56.250);
CreateObject(1606,125.086,-1923.161,-2.794,0.0,0.0,-11.250);
CreateObject(1607,154.128,-1947.155,9.116,0.0,0.0,0.0);
CreateObject(982,1634.616,561.956,0.203,0.0,0.0,0.0);
CreateObject(982,1621.689,562.258,0.211,0.0,0.0,0.0);
CreateObject(984,1628.234,549.129,0.182,0.0,0.0,-90.000);
CreateObject(1608,1626.937,559.008,-0.883,0.0,0.0,-56.250);
CreateObject(902,1624.290,567.716,-0.124,0.0,0.0,11.250);
CreateObject(1601,1633.929,563.325,-1.600,0.0,0.0,-56.250);
CreateObject(1603,1632.283,554.441,0.090,0.0,0.0,0.0);
CreateObject(16095,1633.265,606.741,3.951,0.0,0.0,90.000);
//--------------------------------------------------------------|
opet = 0;
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
#endif
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
PlayerPetInfo[playerid][pet] = 0;
PlayerPetInfo[playerid][petname] = 0;
PlayerPetInfo[playerid][peto] = 0;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
if(PlayerPetInfo[playerid][pet] == 1)
{
petd = PlayerPetInfo[playerid][peto];
PlayerPetInfo[playerid][pet] = 0;
DestroyObject(petd);
}
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(PlayerPetInfo[playerid][pet] == 1)
{
petd = PlayerPetInfo[playerid][peto];
PlayerPetInfo[playerid][pet] = 0;
DestroyObject(petd);
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