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📄 nodemask.h

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#ifndef __LINUX_NODEMASK_H#define __LINUX_NODEMASK_H/* * Nodemasks provide a bitmap suitable for representing the * set of Node's in a system, one bit position per Node number. * * See detailed comments in the file linux/bitmap.h describing the * data type on which these nodemasks are based. * * For details of nodemask_scnprintf() and nodemask_parse(), * see bitmap_scnprintf() and bitmap_parse() in lib/bitmap.c. * * The available nodemask operations are: * * void node_set(node, mask)		turn on bit 'node' in mask * void node_clear(node, mask)		turn off bit 'node' in mask * void nodes_setall(mask)		set all bits * void nodes_clear(mask)		clear all bits * int node_isset(node, mask)		true iff bit 'node' set in mask * int node_test_and_set(node, mask)	test and set bit 'node' in mask * * void nodes_and(dst, src1, src2)	dst = src1 & src2  [intersection] * void nodes_or(dst, src1, src2)	dst = src1 | src2  [union] * void nodes_xor(dst, src1, src2)	dst = src1 ^ src2 * void nodes_andnot(dst, src1, src2)	dst = src1 & ~src2 * void nodes_complement(dst, src)	dst = ~src * * int nodes_equal(mask1, mask2)	Does mask1 == mask2? * int nodes_intersects(mask1, mask2)	Do mask1 and mask2 intersect? * int nodes_subset(mask1, mask2)	Is mask1 a subset of mask2? * int nodes_empty(mask)		Is mask empty (no bits sets)? * int nodes_full(mask)			Is mask full (all bits sets)? * int nodes_weight(mask)		Hamming weight - number of set bits * * void nodes_shift_right(dst, src, n)	Shift right * void nodes_shift_left(dst, src, n)	Shift left * * int first_node(mask)			Number lowest set bit, or MAX_NUMNODES * int next_node(node, mask)		Next node past 'node', or MAX_NUMNODES * int first_unset_node(mask)		First node not set in mask, or  *					MAX_NUMNODES. * * nodemask_t nodemask_of_node(node)	Return nodemask with bit 'node' set * NODE_MASK_ALL			Initializer - all bits set * NODE_MASK_NONE			Initializer - no bits set * unsigned long *nodes_addr(mask)	Array of unsigned long's in mask * * int nodemask_scnprintf(buf, len, mask) Format nodemask for printing * int nodemask_parse(ubuf, ulen, mask)	Parse ascii string as nodemask * * for_each_node_mask(node, mask)	for-loop node over mask * * int num_online_nodes()		Number of online Nodes * int num_possible_nodes()		Number of all possible Nodes * * int node_online(node)		Is some node online? * int node_possible(node)		Is some node possible? * * int any_online_node(mask)		First online node in mask * * node_set_online(node)		set bit 'node' in node_online_map * node_set_offline(node)		clear bit 'node' in node_online_map * * for_each_node(node)			for-loop node over node_possible_map * for_each_online_node(node)		for-loop node over node_online_map * * Subtlety: * 1) The 'type-checked' form of node_isset() causes gcc (3.3.2, anyway) *    to generate slightly worse code.  So use a simple one-line #define *    for node_isset(), instead of wrapping an inline inside a macro, the *    way we do the other calls. */#include <xen/kernel.h>#include <xen/bitmap.h>#include <xen/numa.h>typedef struct { DECLARE_BITMAP(bits, MAX_NUMNODES); } nodemask_t;extern nodemask_t _unused_nodemask_arg_;#define node_set(node, dst) __node_set((node), &(dst))static inline void __node_set(int node, volatile nodemask_t *dstp){	set_bit(node, dstp->bits);}#define node_clear(node, dst) __node_clear((node), &(dst))static inline void __node_clear(int node, volatile nodemask_t *dstp){	clear_bit(node, dstp->bits);}#define nodes_setall(dst) __nodes_setall(&(dst), MAX_NUMNODES)static inline void __nodes_setall(nodemask_t *dstp, int nbits){	bitmap_fill(dstp->bits, nbits);}#define nodes_clear(dst) __nodes_clear(&(dst), MAX_NUMNODES)static inline void __nodes_clear(nodemask_t *dstp, int nbits){	bitmap_zero(dstp->bits, nbits);}/* No static inline type checking - see Subtlety (1) above. */#define node_isset(node, nodemask) test_bit((node), (nodemask).bits)#define node_test_and_set(node, nodemask) \			__node_test_and_set((node), &(nodemask))static inline int __node_test_and_set(int node, nodemask_t *addr){	return test_and_set_bit(node, addr->bits);}#define nodes_and(dst, src1, src2) \			__nodes_and(&(dst), &(src1), &(src2), MAX_NUMNODES)static inline void __nodes_and(nodemask_t *dstp, const nodemask_t *src1p,					const nodemask_t *src2p, int nbits){	bitmap_and(dstp->bits, src1p->bits, src2p->bits, nbits);}#define nodes_or(dst, src1, src2) \			__nodes_or(&(dst), &(src1), &(src2), MAX_NUMNODES)static inline void __nodes_or(nodemask_t *dstp, const nodemask_t *src1p,					const nodemask_t *src2p, int nbits){	bitmap_or(dstp->bits, src1p->bits, src2p->bits, nbits);}#define nodes_xor(dst, src1, src2) \			__nodes_xor(&(dst), &(src1), &(src2), MAX_NUMNODES)static inline void __nodes_xor(nodemask_t *dstp, const nodemask_t *src1p,					const nodemask_t *src2p, int nbits){	bitmap_xor(dstp->bits, src1p->bits, src2p->bits, nbits);}#define nodes_andnot(dst, src1, src2) \			__nodes_andnot(&(dst), &(src1), &(src2), MAX_NUMNODES)static inline void __nodes_andnot(nodemask_t *dstp, const nodemask_t *src1p,					const nodemask_t *src2p, int nbits){	bitmap_andnot(dstp->bits, src1p->bits, src2p->bits, nbits);}#define nodes_complement(dst, src) \			__nodes_complement(&(dst), &(src), MAX_NUMNODES)static inline void __nodes_complement(nodemask_t *dstp,					const nodemask_t *srcp, int nbits){	bitmap_complement(dstp->bits, srcp->bits, nbits);}#define nodes_equal(src1, src2) \			__nodes_equal(&(src1), &(src2), MAX_NUMNODES)static inline int __nodes_equal(const nodemask_t *src1p,					const nodemask_t *src2p, int nbits){	return bitmap_equal(src1p->bits, src2p->bits, nbits);}#define nodes_intersects(src1, src2) \			__nodes_intersects(&(src1), &(src2), MAX_NUMNODES)static inline int __nodes_intersects(const nodemask_t *src1p,					const nodemask_t *src2p, int nbits){	return bitmap_intersects(src1p->bits, src2p->bits, nbits);}#define nodes_subset(src1, src2) \			__nodes_subset(&(src1), &(src2), MAX_NUMNODES)static inline int __nodes_subset(const nodemask_t *src1p,					const nodemask_t *src2p, int nbits){	return bitmap_subset(src1p->bits, src2p->bits, nbits);}#define nodes_empty(src) __nodes_empty(&(src), MAX_NUMNODES)static inline int __nodes_empty(const nodemask_t *srcp, int nbits){	return bitmap_empty(srcp->bits, nbits);}#define nodes_full(nodemask) __nodes_full(&(nodemask), MAX_NUMNODES)static inline int __nodes_full(const nodemask_t *srcp, int nbits){	return bitmap_full(srcp->bits, nbits);}#define nodes_weight(nodemask) __nodes_weight(&(nodemask), MAX_NUMNODES)static inline int __nodes_weight(const nodemask_t *srcp, int nbits){	return bitmap_weight(srcp->bits, nbits);}#define nodes_shift_right(dst, src, n) \			__nodes_shift_right(&(dst), &(src), (n), MAX_NUMNODES)static inline void __nodes_shift_right(nodemask_t *dstp,					const nodemask_t *srcp, int n, int nbits){	bitmap_shift_right(dstp->bits, srcp->bits, n, nbits);}#define nodes_shift_left(dst, src, n) \			__nodes_shift_left(&(dst), &(src), (n), MAX_NUMNODES)static inline void __nodes_shift_left(nodemask_t *dstp,					const nodemask_t *srcp, int n, int nbits){	bitmap_shift_left(dstp->bits, srcp->bits, n, nbits);}/* FIXME: better would be to fix all architectures to never return          > MAX_NUMNODES, then the silly min_ts could be dropped. */#define first_node(src) __first_node(&(src))static inline int __first_node(const nodemask_t *srcp){	return min_t(int, MAX_NUMNODES, find_first_bit(srcp->bits, MAX_NUMNODES));}#define next_node(n, src) __next_node((n), &(src))static inline int __next_node(int n, const nodemask_t *srcp){	return min_t(int,MAX_NUMNODES,find_next_bit(srcp->bits, MAX_NUMNODES, n+1));}#define nodemask_of_node(node)						\({									\	typeof(_unused_nodemask_arg_) m;				\	if (sizeof(m) == sizeof(unsigned long)) {			\		m.bits[0] = 1UL<<(node);				\	} else {							\		nodes_clear(m);						\		node_set((node), m);					\	}								\	m;								\})#define first_unset_node(mask) __first_unset_node(&(mask))static inline int __first_unset_node(const nodemask_t *maskp){	return min_t(int,MAX_NUMNODES,			find_first_zero_bit(maskp->bits, MAX_NUMNODES));}#define NODE_MASK_LAST_WORD BITMAP_LAST_WORD_MASK(MAX_NUMNODES)#if MAX_NUMNODES <= BITS_PER_LONG#define NODE_MASK_ALL							\((nodemask_t) { {							\	[BITS_TO_LONGS(MAX_NUMNODES)-1] = NODE_MASK_LAST_WORD		\} })#else#define NODE_MASK_ALL							\((nodemask_t) { {							\	[0 ... BITS_TO_LONGS(MAX_NUMNODES)-2] = ~0UL,			\	[BITS_TO_LONGS(MAX_NUMNODES)-1] = NODE_MASK_LAST_WORD		\} })#endif#define NODE_MASK_NONE							\((nodemask_t) { {							\	[0 ... BITS_TO_LONGS(MAX_NUMNODES)-1] =  0UL			\} })#define nodes_addr(src) ((src).bits)#if 0#define nodemask_scnprintf(buf, len, src) \			__nodemask_scnprintf((buf), (len), &(src), MAX_NUMNODES)static inline int __nodemask_scnprintf(char *buf, int len,					const nodemask_t *srcp, int nbits){	return bitmap_scnprintf(buf, len, srcp->bits, nbits);}#define nodemask_parse(ubuf, ulen, dst) \			__nodemask_parse((ubuf), (ulen), &(dst), MAX_NUMNODES)static inline int __nodemask_parse(const char __user *buf, int len,					nodemask_t *dstp, int nbits){	return bitmap_parse(buf, len, dstp->bits, nbits);}#endif#if MAX_NUMNODES > 1#define for_each_node_mask(node, mask)			\	for ((node) = first_node(mask);			\		(node) < MAX_NUMNODES;			\		(node) = next_node((node), (mask)))#else /* MAX_NUMNODES == 1 */#define for_each_node_mask(node, mask)			\	if (!nodes_empty(mask))				\		for ((node) = 0; (node) < 1; (node)++)#endif /* MAX_NUMNODES *//* * The following particular system nodemasks and operations * on them manage all possible and online nodes. */extern nodemask_t node_online_map;extern nodemask_t node_possible_map;#if MAX_NUMNODES > 1#define num_online_nodes()	nodes_weight(node_online_map)#define num_possible_nodes()	nodes_weight(node_possible_map)#define node_online(node)	node_isset((node), node_online_map)#define node_possible(node)	node_isset((node), node_possible_map)#else#define num_online_nodes()	1#define num_possible_nodes()	1#define node_online(node)	((node) == 0)#define node_possible(node)	((node) == 0)#endif#define any_online_node(mask)			\({						\	int node;				\	for_each_node_mask(node, (mask))	\		if (node_online(node))		\			break;			\	node;					\})#define node_set_online(node)	   set_bit((node), node_online_map.bits)#define node_set_offline(node)	   clear_bit((node), node_online_map.bits)#define for_each_node(node)	   for_each_node_mask((node), node_possible_map)#define for_each_online_node(node) for_each_node_mask((node), node_online_map)#endif /* __LINUX_NODEMASK_H */

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