📄 nodedata.h
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/* * This file is subject to the terms and conditions of the GNU General Public * License. See the file "COPYING" in the main directory of this archive * for more details. * * Copyright (c) 2000 Silicon Graphics, Inc. All rights reserved. * Copyright (c) 2002 NEC Corp. * Copyright (c) 2002 Erich Focht <efocht@ess.nec.de> * Copyright (c) 2002 Kimio Suganuma <k-suganuma@da.jp.nec.com> */#ifndef _ASM_IA64_NODEDATA_H#define _ASM_IA64_NODEDATA_H#include <linux/config.h>#include <linux/numa.h>#include <asm/percpu.h>#include <asm/mmzone.h>#ifdef CONFIG_NUMA/* * Node Data. One of these structures is located on each node of a NUMA system. */struct pglist_data;struct ia64_node_data { short active_cpu_count; short node; struct pglist_data *pg_data_ptrs[MAX_NUMNODES];};/* * Return a pointer to the node_data structure for the executing cpu. */#define local_node_data (local_cpu_data->node_data)/* * Given a node id, return a pointer to the pg_data_t for the node. * * NODE_DATA - should be used in all code not related to system * initialization. It uses pernode data structures to minimize * offnode memory references. However, these structure are not * present during boot. This macro can be used once cpu_init * completes. */#define NODE_DATA(nid) (local_node_data->pg_data_ptrs[nid])#endif /* CONFIG_NUMA */#endif /* _ASM_IA64_NODEDATA_H */
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