📄 div64.h
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#ifndef __I386_DIV64#define __I386_DIV64#include <xen/types.h>#if BITS_PER_LONG == 64#define do_div(n,base) ({ \ uint32_t __base = (base); \ uint32_t __rem; \ __rem = ((uint64_t)(n)) % __base; \ (n) = ((uint64_t)(n)) / __base; \ __rem; \})#else/* * do_div() is NOT a C function. It wants to return * two values (the quotient and the remainder), but * since that doesn't work very well in C, what it * does is: * * - modifies the 64-bit dividend _in_place_ * - returns the 32-bit remainder * * This ends up being the most efficient "calling * convention" on x86. */#define do_div(n,base) ({ \ unsigned long __upper, __low, __high, __mod, __base; \ __base = (base); \ asm ( "" : "=a" (__low), "=d" (__high) : "A" (n) ); \ __upper = __high; \ if ( __high ) \ { \ __upper = __high % (__base); \ __high = __high / (__base); \ } \ asm ( "divl %2" \ : "=a" (__low), "=d" (__mod) \ : "rm" (__base), "0" (__low), "1" (__upper) ); \ asm ( "" : "=A" (n) : "a" (__low), "d" (__high) ); \ __mod; \})#endif#endif
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