hash_table.c

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/* * Copyright (C) 2001 - 2005 Mike Wray <mike.wray@hp.com> * * This library is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */#ifdef __KERNEL__#  include <linux/config.h>#  include <linux/module.h>#  include <linux/kernel.h>#  include <linux/errno.h>#else#  include <errno.h>#  include <stddef.h>#endif#include "allocate.h"#include "hash_table.h"/** @file * Base support for hashtables. * * Hash codes are reduced modulo the number of buckets to index tables, * so there is no need for hash functions to limit the range of hashcodes. * In fact it is assumed that hashcodes do not change when the number of * buckets in the table changes. *//*============================================================================*//*--------------------------------------------------------------------lookup2.c, by Bob Jenkins, December 1996, Public Domain.You can use this free for any purpose.  It has no warranty.--------------------------------------------------------------------*/#define hashsize(n) ((ub4)1<<(n))#define hashmask(n) (hashsize(n)-1)/*--------------------------------------------------------------------mix -- mix 3 32-bit values reversibly.For every delta with one or two bit set, and the deltas of all three  high bits or all three low bits, whether the original value of a,b,c  is almost all zero or is uniformly distributed,* If mix() is run forward or backward, at least 32 bits in a,b,c  have at least 1/4 probability of changing.* If mix() is run forward, every bit of c will change between 1/3 and  2/3 of the time.  (Well, 22/100 and 78/100 for some 2-bit deltas.)mix() was built out of 36 single-cycle latency instructions in a   structure that could supported 2x parallelism, like so:      a -= b;       a -= c; x = (c>>13);      b -= c; a ^= x;      b -= a; x = (a<<8);      c -= a; b ^= x;      c -= b; x = (b>>13);      ...  Unfortunately, superscalar Pentiums and Sparcs can't take advantage   of that parallelism.  They've also turned some of those single-cycle  latency instructions into multi-cycle latency instructions.  Still,  this is the fastest good hash I could find.  There were about 2^^68  to choose from.  I only looked at a billion or so.--------------------------------------------------------------------*/#define mix(a,b,c) \{ \  a -= b; a -= c; a ^= (c>>13); \  b -= c; b -= a; b ^= (a<<8); \  c -= a; c -= b; c ^= (b>>13); \  a -= b; a -= c; a ^= (c>>12);  \  b -= c; b -= a; b ^= (a<<16); \  c -= a; c -= b; c ^= (b>>5); \  a -= b; a -= c; a ^= (c>>3);  \  b -= c; b -= a; b ^= (a<<10); \  c -= a; c -= b; c ^= (b>>15); \}/*--------------------------------------------------------------------hash() -- hash a variable-length key into a 32-bit value  k     : the key (the unaligned variable-length array of bytes)  len   : the length of the key, counting by bytes  level : can be any 4-byte valueReturns a 32-bit value.  Every bit of the key affects every bit ofthe return value.  Every 1-bit and 2-bit delta achieves avalanche.About 36+6len instructions.The best hash table sizes are powers of 2.  There is no need to domod a prime (mod is sooo slow!).  If you need less than 32 bits,use a bitmask.  For example, if you need only 10 bits, do  h = (h & hashmask(10));In which case, the hash table should have hashsize(10) elements.If you are hashing n strings (ub1 **)k, do it like this:  for (i=0, h=0; i<n; ++i) h = hash( k[i], len[i], h);By Bob Jenkins, 1996.  bob_jenkins@burtleburtle.net.  You may use thiscode any way you wish, private, educational, or commercial.  It's free.See http://burlteburtle.net/bob/hash/evahash.htmlUse for hash table lookup, or anything where one collision in 2^32 isacceptable.  Do NOT use for cryptographic purposes.--------------------------------------------------------------------*/static inline ub4 _hash(const ub1 *k, ub4 length, ub4 initval)//register ub1 *k;        /* the key *///register ub4  length;   /* the length of the key *///register ub4  initval;    /* the previous hash, or an arbitrary value */{    /*register*/ ub4 a,b,c,len;   /* Set up the internal state */   len = length;   a = b = 0x9e3779b9;  /* the golden ratio; an arbitrary value */   c = initval;           /* the previous hash value */   /*---------------------------------------- handle most of the key */   while (len >= 12)   {      a += (k[0] +((ub4)k[1]<<8) +((ub4)k[2]<<16) +((ub4)k[3]<<24));      b += (k[4] +((ub4)k[5]<<8) +((ub4)k[6]<<16) +((ub4)k[7]<<24));      c += (k[8] +((ub4)k[9]<<8) +((ub4)k[10]<<16)+((ub4)k[11]<<24));      mix(a,b,c);      k += 12; len -= 12;   }   /*------------------------------------- handle the last 11 bytes */   c += length;   switch(len)              /* all the case statements fall through */   {   case 11: c+=((ub4)k[10]<<24);   case 10: c+=((ub4)k[9]<<16);   case 9 : c+=((ub4)k[8]<<8);      /* the first byte of c is reserved for the length */   case 8 : b+=((ub4)k[7]<<24);   case 7 : b+=((ub4)k[6]<<16);   case 6 : b+=((ub4)k[5]<<8);   case 5 : b+=k[4];   case 4 : a+=((ub4)k[3]<<24);   case 3 : a+=((ub4)k[2]<<16);   case 2 : a+=((ub4)k[1]<<8);   case 1 : a+=k[0];     /* case 0: nothing left to add */   }   mix(a,b,c);   /*-------------------------------------------- report the result */   return c;}ub4 hash(const ub1 *k, ub4 length, ub4 initval){    return _hash(k, length, initval);}/*============================================================================*//** Get the bucket for a hashcode in a hash table. * * @param table to get bucket from * @param hashcode to get bucket for * @return bucket */inline HTBucket * get_bucket(HashTable *table, Hashcode hashcode){    return table->buckets + (hashcode % table->buckets_n);}/** Initialize a hash table. * * @param table to initialize */static void HashTable_init(HashTable *table){    int i;    for(i = 0; i < table->buckets_n; i++){        HTBucket *bucket = get_bucket(table, i);        bucket->head = NULL;        bucket->count = 0;    }    table->entry_count = 0;}/** Allocate a new hashtable. * If the number of buckets is not positive the default is used. * * @param buckets_n number of buckets * @return new hashtable or null */HashTable *HashTable_new(int buckets_n){    HashTable *z = ALLOCATE(HashTable);    if(!z) goto exit;    if(buckets_n <= 0){        buckets_n = HT_BUCKETS_N;    }    z->buckets = (HTBucket*)allocate(buckets_n * sizeof(HTBucket));    if(!z->buckets){        deallocate(z);        z = NULL;        goto exit;    }    z->buckets_n = buckets_n;    HashTable_init(z);  exit:    return z;}/** Free a hashtable. * Any entries are removed and freed. * * @param h hashtable (ignored if null) */void HashTable_free(HashTable *h){    if(h){        HashTable_clear(h);        deallocate(h->buckets);        deallocate(h);    }}/** Push an entry on the list in the bucket for a given hashcode. * * @param table to add entry to * @param hashcode for the entry * @param entry to add */static inline void push_on_bucket(HashTable *table, Hashcode hashcode,				  HTEntry *entry){    HTBucket *bucket;    HTEntry *old_head;    bucket = get_bucket(table, hashcode);    old_head = bucket->head;    bucket->count++;    bucket->head = entry;    entry->next = old_head;}/** Change the number of buckets in a hashtable. * No-op if the number of buckets is not positive. * Existing entries are reallocated to buckets based on their hashcodes. * The table is unmodified if the number of buckets cannot be changed. * * @param table hashtable * @param buckets_n new number of buckets * @return 0 on success, error code otherwise */int HashTable_set_buckets_n(HashTable *table, int buckets_n){    int err = 0;    HTBucket *old_buckets = table->buckets;    int old_buckets_n = table->buckets_n;    int i;    if(buckets_n <= 0){        err = -EINVAL;        goto exit;    }    table->buckets = (HTBucket*)allocate(buckets_n * sizeof(HTBucket));    if(!table->buckets){        err = -ENOMEM;        table->buckets = old_buckets;        goto exit;    }    table->buckets_n = buckets_n;    for(i=0; i < old_buckets_n; i++){        HTBucket *bucket = old_buckets + i;        HTEntry *entry, *next;        for(entry = bucket->head; entry; entry = next){            next = entry->next;            push_on_bucket(table, entry->hashcode, entry);        }    }    deallocate(old_buckets);  exit:    return err;}/** Adjust the number of buckets so the table is neither too full nor too empty. * The table is unmodified if adjusting fails. * * @param table hash table * @param buckets_min minimum number of buckets (use default if 0 or negative) * @return 0 on success, error code otherwise */int HashTable_adjust(HashTable *table, int buckets_min){    int buckets_n = 0;    int err = 0;    if(buckets_min <= 0) buckets_min = HT_BUCKETS_N;    if(table->entry_count >= table->buckets_n){        // The table is dense - expand it.        buckets_n = 2 * table->buckets_n;    } else if((table->buckets_n > buckets_min) &&              (4 * table->entry_count < table->buckets_n)){        // The table is more than minimum size and sparse - shrink it.        buckets_n = 2 * table->entry_count;        if(buckets_n < buckets_min) buckets_n = buckets_min;    }    if(buckets_n){        err = HashTable_set_buckets_n(table, buckets_n);    }    return err;}/** Allocate a new entry for a given value. * * @param value to put in the entry * @return entry, or 0 on failure */HTEntry * HTEntry_new(Hashcode hashcode, void *key, void *value){    HTEntry *z = ALLOCATE(HTEntry);    if(z){        z->hashcode = hashcode;        z->key = key;        z->value = value;    }    return z;}/** Free an entry.

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