blizzard_template.h

来自「xen虚拟机源代码安装包」· C头文件 代码 · 共 139 行

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/* * QEMU Epson S1D13744/S1D13745 templates * * Copyright (C) 2008 Nokia Corporation * Written by Andrzej Zaborowski <andrew@openedhand.com> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 or * (at your option) version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA */#define SKIP_PIXEL(to)		to += deststep#if DEPTH == 8# define PIXEL_TYPE		uint8_t# define COPY_PIXEL(to, from)	*to = from; SKIP_PIXEL(to)# define COPY_PIXEL1(to, from)	*to ++ = from#elif DEPTH == 15 || DEPTH == 16# define PIXEL_TYPE		uint16_t# define COPY_PIXEL(to, from)	*to = from; SKIP_PIXEL(to)# define COPY_PIXEL1(to, from)	*to ++ = from#elif DEPTH == 24# define PIXEL_TYPE		uint8_t# define COPY_PIXEL(to, from)	\    to[0] = from; to[1] = (from) >> 8; to[2] = (from) >> 16; SKIP_PIXEL(to)# define COPY_PIXEL1(to, from)	\    *to ++ = from; *to ++ = (from) >> 8; *to ++ = (from) >> 16#elif DEPTH == 32# define PIXEL_TYPE		uint32_t# define COPY_PIXEL(to, from)	*to = from; SKIP_PIXEL(to)# define COPY_PIXEL1(to, from)	*to ++ = from#else# error unknown bit depth#endif#ifdef WORDS_BIGENDIAN# define SWAP_WORDS	1#endifstatic void glue(blizzard_draw_line16_, DEPTH)(PIXEL_TYPE *dest,                const uint16_t *src, unsigned int width){#if !defined(SWAP_WORDS) && DEPTH == 16    memcpy(dest, src, width);#else    uint16_t data;    unsigned int r, g, b;    const uint16_t *end = (const void *) src + width;    while (src < end) {        data = lduw_raw(src ++);        b = (data & 0x1f) << 3;        data >>= 5;        g = (data & 0x3f) << 2;        data >>= 6;        r = (data & 0x1f) << 3;        data >>= 5;        COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r, g, b));    }#endif}static void glue(blizzard_draw_line24mode1_, DEPTH)(PIXEL_TYPE *dest,                const uint8_t *src, unsigned int width){    /* TODO: check if SDL 24-bit planes are not in the same format and     * if so, use memcpy */    unsigned int r[2], g[2], b[2];    const uint8_t *end = src + width;    while (src < end) {        g[0] = *src ++;        r[0] = *src ++;        r[1] = *src ++;        b[0] = *src ++;        COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r[0], g[0], b[0]));        b[1] = *src ++;        g[1] = *src ++;        COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r[1], g[1], b[1]));    }}static void glue(blizzard_draw_line24mode2_, DEPTH)(PIXEL_TYPE *dest,                const uint8_t *src, unsigned int width){    unsigned int r, g, b;    const uint8_t *end = src + width;    while (src < end) {        r = *src ++;        src ++;        b = *src ++;        g = *src ++;        COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r, g, b));    }}/* No rotation */static blizzard_fn_t glue(blizzard_draw_fn_, DEPTH)[0x10] = {    NULL,    /* RGB 5:6:5*/    (blizzard_fn_t) glue(blizzard_draw_line16_, DEPTH),    /* RGB 6:6:6 mode 1 */    (blizzard_fn_t) glue(blizzard_draw_line24mode1_, DEPTH),    /* RGB 8:8:8 mode 1 */    (blizzard_fn_t) glue(blizzard_draw_line24mode1_, DEPTH),    NULL, NULL,    /* RGB 6:6:6 mode 2 */    (blizzard_fn_t) glue(blizzard_draw_line24mode2_, DEPTH),    /* RGB 8:8:8 mode 2 */    (blizzard_fn_t) glue(blizzard_draw_line24mode2_, DEPTH),    /* YUV 4:2:2 */    NULL,    /* YUV 4:2:0 */    NULL,    NULL, NULL, NULL, NULL, NULL, NULL,};/* 90deg, 180deg and 270deg rotation */static blizzard_fn_t glue(blizzard_draw_fn_r_, DEPTH)[0x10] = {    /* TODO */    [0 ... 0xf] = NULL,};#undef DEPTH#undef SKIP_PIXEL#undef COPY_PIXEL#undef COPY_PIXEL1#undef PIXEL_TYPE#undef SWAP_WORDS

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