📄 vbe.c
字号:
lfb_flag=using_lfb?VBE_DISPI_LFB_ENABLED:0; no_clear=((BX & VBE_MODE_PRESERVE_DISPLAY_MEMORY) == VBE_MODE_PRESERVE_DISPLAY_MEMORY)?VBE_DISPI_NOCLEARMEM:0; BX = (BX & 0x1ff); //result=read_word(ss,AX); // check for non vesa mode if (BX<VBE_MODE_VESA_DEFINED) { Bit8u mode; dispi_set_enable(VBE_DISPI_DISABLED); // call the vgabios in order to set the video mode // this allows for going back to textmode with a VBE call (some applications expect that to work) mode=(BX & 0xff); biosfn_set_video_mode(mode); result = 0x4f; } cur_info = mode_info_find_mode(BX, using_lfb, &cur_info); if (cur_info != 0) {#ifdef DEBUG printf("VBE found mode %x, setting:\n", BX); printf("\txres%x yres%x bpp%x\n", cur_info->info.XResolution, cur_info->info.YResolution, cur_info->info.BitsPerPixel);#endif // first disable current mode (when switching between vesa modi) dispi_set_enable(VBE_DISPI_DISABLED); if (cur_info->info.BitsPerPixel == 4) { biosfn_set_video_mode(0x6a); } dispi_set_bpp(cur_info->info.BitsPerPixel); dispi_set_xres(cur_info->info.XResolution); dispi_set_yres(cur_info->info.YResolution); dispi_set_bank(0); dispi_set_enable(VBE_DISPI_ENABLED | no_clear | lfb_flag); vga_compat_setup(); write_word(BIOSMEM_SEG,BIOSMEM_VBE_MODE,BX); write_byte(BIOSMEM_SEG,BIOSMEM_VIDEO_CTL,(0x60 | no_clear)); result = 0x4f; } else {#ifdef DEBUG printf("VBE *NOT* found mode %x\n" , BX);#endif result = 0x100; // FIXME: redirect non VBE modi to normal VGA bios operation // (switch back to VGA mode if (BX == 3) result = 0x4f; } write_word(ss, AX, result);}/** Function 03h - Return Current VBE Mode * * Input: * AX = 4F03h * Output: * AX = VBE Return Status * BX = Current VBE Mode * */ASM_STARTvbe_biosfn_return_current_mode: push ds mov ax, # BIOSMEM_SEG mov ds, ax call dispi_get_enable and ax, # VBE_DISPI_ENABLED jz no_vbe_mode mov bx, # BIOSMEM_VBE_MODE mov ax, [bx] mov bx, ax jnz vbe_03_okno_vbe_mode: mov bx, # BIOSMEM_CURRENT_MODE mov al, [bx] mov bl, al xor bh, bhvbe_03_ok: mov ax, #0x004f pop ds retASM_ENDBit16u vbe_biosfn_read_video_state_size(){ return 9 * 2;}void vbe_biosfn_save_video_state(ES, BX) Bit16u ES; Bit16u BX;{ Bit16u enable, i; outw(VBE_DISPI_IOPORT_INDEX,VBE_DISPI_INDEX_ENABLE); enable = inw(VBE_DISPI_IOPORT_DATA); write_word(ES, BX, enable); BX += 2; if (!(enable & VBE_DISPI_ENABLED)) return; for(i = VBE_DISPI_INDEX_XRES; i <= VBE_DISPI_INDEX_Y_OFFSET; i++) { if (i != VBE_DISPI_INDEX_ENABLE) { outw(VBE_DISPI_IOPORT_INDEX, i); write_word(ES, BX, inw(VBE_DISPI_IOPORT_DATA)); BX += 2; } }}void vbe_biosfn_restore_video_state(ES, BX) Bit16u ES; Bit16u BX;{ Bit16u enable, i; enable = read_word(ES, BX); BX += 2; if (!(enable & VBE_DISPI_ENABLED)) { outw(VBE_DISPI_IOPORT_INDEX,VBE_DISPI_INDEX_ENABLE); outw(VBE_DISPI_IOPORT_DATA, enable); } else { outw(VBE_DISPI_IOPORT_INDEX, VBE_DISPI_INDEX_XRES); outw(VBE_DISPI_IOPORT_DATA, read_word(ES, BX)); BX += 2; outw(VBE_DISPI_IOPORT_INDEX, VBE_DISPI_INDEX_YRES); outw(VBE_DISPI_IOPORT_DATA, read_word(ES, BX)); BX += 2; outw(VBE_DISPI_IOPORT_INDEX, VBE_DISPI_INDEX_BPP); outw(VBE_DISPI_IOPORT_DATA, read_word(ES, BX)); BX += 2; outw(VBE_DISPI_IOPORT_INDEX,VBE_DISPI_INDEX_ENABLE); outw(VBE_DISPI_IOPORT_DATA, enable); for(i = VBE_DISPI_INDEX_BANK; i <= VBE_DISPI_INDEX_Y_OFFSET; i++) { outw(VBE_DISPI_IOPORT_INDEX, i); outw(VBE_DISPI_IOPORT_DATA, read_word(ES, BX)); BX += 2; } }}/** Function 04h - Save/Restore State * * Input: * AX = 4F04h * DL = 00h Return Save/Restore State buffer size * 01h Save State * 02h Restore State * CX = Requested states * ES:BX = Pointer to buffer (if DL <> 00h) * Output: * AX = VBE Return Status * BX = Number of 64-byte blocks to hold the state buffer (if DL=00h) * */void vbe_biosfn_save_restore_state(AX, CX, DX, ES, BX)Bit16u *AX; Bit16u CX; Bit16u DX; Bit16u ES; Bit16u *BX;{ Bit16u ss=get_SS(); Bit16u result, val; result = 0x4f; switch(GET_DL()) { case 0x00: val = biosfn_read_video_state_size2(CX);#ifdef DEBUG printf("VGA state size=%x\n", val);#endif if (CX & 8) val += vbe_biosfn_read_video_state_size(); write_word(ss, BX, val); break; case 0x01: val = read_word(ss, BX); val = biosfn_save_video_state(CX, ES, val);#ifdef DEBUG printf("VGA save_state offset=%x\n", val);#endif if (CX & 8) vbe_biosfn_save_video_state(ES, val); break; case 0x02: val = read_word(ss, BX); val = biosfn_restore_video_state(CX, ES, val);#ifdef DEBUG printf("VGA restore_state offset=%x\n", val);#endif if (CX & 8) vbe_biosfn_restore_video_state(ES, val); break; default: // function failed result = 0x100; break; } write_word(ss, AX, result);}/** Function 05h - Display Window Control * * Input: * AX = 4F05h * (16-bit) BH = 00h Set memory window * = 01h Get memory window * BL = Window number * = 00h Window A * = 01h Window B * DX = Window number in video memory in window * granularity units (Set Memory Window only) * Note: * If this function is called while in a linear frame buffer mode, * this function must fail with completion code AH=03h * * Output: * AX = VBE Return Status * DX = Window number in window granularity units * (Get Memory Window only) */ASM_STARTvbe_biosfn_display_window_control: cmp bl, #0x00 jne vbe_05_failed cmp bh, #0x01 je get_display_window jb set_display_window mov ax, #0x0100 retset_display_window: mov ax, dx call _dispi_set_bank call dispi_get_bank cmp ax, dx jne vbe_05_failed mov ax, #0x004f retget_display_window: call dispi_get_bank mov dx, ax mov ax, #0x004f retvbe_05_failed: mov ax, #0x014f retASM_END/** Function 06h - Set/Get Logical Scan Line Length * * Input: * AX = 4F06h * BL = 00h Set Scan Line Length in Pixels * = 01h Get Scan Line Length * = 02h Set Scan Line Length in Bytes * = 03h Get Maximum Scan Line Length * CX = If BL=00h Desired Width in Pixels * If BL=02h Desired Width in Bytes * (Ignored for Get Functions) * * Output: * AX = VBE Return Status * BX = Bytes Per Scan Line * CX = Actual Pixels Per Scan Line * (truncated to nearest complete pixel) * DX = Maximum Number of Scan Lines */ASM_STARTvbe_biosfn_set_get_logical_scan_line_length: mov ax, cx cmp bl, #0x01 je get_logical_scan_line_length cmp bl, #0x02 je set_logical_scan_line_bytes jb set_logical_scan_line_pixels mov ax, #0x0100 retset_logical_scan_line_bytes: push ax call dispi_get_bpp xor bh, bh mov bl, ah or bl, bl jnz no_4bpp_1 shl ax, #3 mov bl, #1no_4bpp_1: xor dx, dx pop ax div bxset_logical_scan_line_pixels: call dispi_set_virt_widthget_logical_scan_line_length: call dispi_get_bpp xor bh, bh mov bl, ah call dispi_get_virt_width mov cx, ax or bl, bl jnz no_4bpp_2 shr ax, #3 mov bl, #1no_4bpp_2: mul bx mov bx, ax call dispi_get_virt_height mov dx, ax mov ax, #0x004f retASM_END/** Function 07h - Set/Get Display Start * * Input(16-bit): * AX = 4F07h * BH = 00h Reserved and must be 00h * BL = 00h Set Display Start * = 01h Get Display Start * = 02h Schedule Display Start (Alternate) * = 03h Schedule Stereoscopic Display Start * = 04h Get Scheduled Display Start Status * = 05h Enable Stereoscopic Mode * = 06h Disable Stereoscopic Mode * = 80h Set Display Start during Vertical Retrace * = 82h Set Display Start during Vertical Retrace (Alternate) * = 83h Set Stereoscopic Display Start during Vertical Retrace * ECX = If BL=02h/82h Display Start Address in bytes * If BL=03h/83h Left Image Start Address in bytes * EDX = If BL=03h/83h Right Image Start Address in bytes * CX = If BL=00h/80h First Displayed Pixel In Scan Line * DX = If BL=00h/80h First Displayed Scan Line * * Output: * AX = VBE Return Status * BH = If BL=01h Reserved and will be 0 * CX = If BL=01h First Displayed Pixel In Scan Line * If BL=04h 0 if flip has not occurred, not 0 if it has * DX = If BL=01h First Displayed Scan Line * * Input(32-bit): * BH = 00h Reserved and must be 00h * BL = 00h Set Display Start * = 80h Set Display Start during Vertical Retrace * CX = Bits 0-15 of display start address * DX = Bits 16-31 of display start address * ES = Selector for memory mapped registers */ASM_STARTvbe_biosfn_set_get_display_start: cmp bl, #0x80 je set_display_start cmp bl, #0x01 je get_display_start jb set_display_start mov ax, #0x0100 retset_display_start: mov ax, cx call dispi_set_x_offset mov ax, dx call dispi_set_y_offset mov ax, #0x004f retget_display_start: call dispi_get_x_offset mov cx, ax call dispi_get_y_offset mov dx, ax xor bh, bh mov ax, #0x004f retASM_END /** Function 08h - Set/Get Dac Palette Format * * Input: * AX = 4F08h * BL = 00h set DAC palette width * = 01h get DAC palette width * BH = If BL=00h: desired number of bits per primary color * Output: * AX = VBE Return Status * BH = current number of bits per primary color (06h = standard VGA) */ASM_STARTvbe_biosfn_set_get_dac_palette_format: cmp bl, #0x01 je get_dac_palette_format jb set_dac_palette_format mov ax, #0x0100 retset_dac_palette_format: call dispi_get_enable cmp bh, #0x06 je set_normal_dac cmp bh, #0x08 jne vbe_08_unsupported or ax, # VBE_DISPI_8BIT_DAC jnz set_dac_modeset_normal_dac: and ax, #~ VBE_DISPI_8BIT_DACset_dac_mode: call _dispi_set_enableget_dac_palette_format: mov bh, #0x06 call dispi_get_enable and ax, # VBE_DISPI_8BIT_DAC jz vbe_08_ok mov bh, #0x08vbe_08_ok: mov ax, #0x004f retvbe_08_unsupported: mov ax, #0x014f retASM_END/** Function 09h - Set/Get Palette Data * * Input: * AX = 4F09h * Output: * AX = VBE Return Status * * FIXME: incomplete API description, Input & Output */void vbe_biosfn_set_get_palette_data(AX){}/** Function 0Ah - Return VBE Protected Mode Interface * Input: AX = 4F0Ah VBE 2.0 Protected Mode Interface * BL = 00h Return protected mode table * * * Output: AX = Status * ES = Real Mode Segment of Table * DI = Offset of Table * CX = Length of Table including protected mode code * (for copying purposes) */ASM_STARTvbe_biosfn_return_protected_mode_interface: test bl, bl jnz _fail mov di, #0xc000 mov es, di mov di, # vesa_pm_start mov cx, # vesa_pm_end sub cx, di mov ax, #0x004f ret_fail: mov ax, #0x014f retASM_END
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -