📄 hwctxt.cpp
字号:
break;
case DMA_DONEA|DMA_DONEB:
// Load A, then B
BytesTransferred = TransferInputBuffer(IN_BUFFER_A);
BytesTransferred += TransferInputBuffer(IN_BUFFER_B);
break;
// fall through
case DMA_DONEB|DMA_BIU: // This should never happen!
case DMA_DONEB:
// Load B
BytesTransferred += TransferInputBuffer(IN_BUFFER_B);
break;
}
// If it was our interrupt, but we weren't able to transfer any bytes
// (e.g. no empty buffers ready to be filled)
// Then stop the input DMA
if (BytesTransferred==0)
{
StopInputDMA();
}
return BytesTransferred;
}
void HardwareContext::InterruptThread()
{
ULONG InputTransferred, OutputTransferred;
BOOL dmaInterruptSource = 0;
// Fast way to access embedded pointers in wave headers in other processes.
SetProcPermissions((DWORD)-1);
DWORD dwCause;
dTimeoutval1 = INFINITE;
while(TRUE)
{
dwCause = WaitForSingleObject(m_hAudioInterrupt, dTimeoutval1);
if(dwCause == WAIT_OBJECT_0)
{
dmaInterruptSource = 0;
dTimeoutval1 = 4000;
//----- 1. Grab the lock -----
Lock();
if (IsPlaying)
{
RETAILMSG(1,(_T("IsPlaying = TRUE\r\n")));
StartOutputDMA();
IsPlaying = 0;
}
__try
{
//----- 3. Determine the interrupt source (input DMA operation or output DMA operation?) -----
//----- NOTE: Often, platforms use two separate DMA channels for input/output operations but
// have the OAL return SYSINTR_AUDIO as the interrupt source. If this is the case,
// then the interrupt source (input or output DMA channel) must be determined in
// this step.
if( s2440INT->INTMSK & (1 << IRQ_DMA1) ){
dmaInterruptSource |= DMA_CH_MIC; // Input DMA is supported...
//----- 2. Acknowledge the DMA interrupt -----
InterruptDone(m_dwSysintrInput);
}
if( s2440INT->INTMSK & (1 << IRQ_DMA2) ){
dmaInterruptSource |= DMA_CH_OUT; // Output DMA is supported...
//----- 2. Acknowledge the DMA interrupt -----
InterruptDone(m_dwSysintrOutput);
}
//----- 4. Handle any interrupts on the input source -----
// NOTE: The InterruptDone() call below automatically clears the interrupt.
if ((dmaInterruptSource & DMA_CH_MIC) != 0)
{
//----- Determine which buffer just completed the DMA transfer -----
if(m_InputDMAStatus & DMA_BIU)
{
m_InputDMAStatus &= ~DMA_STRTB; // Buffer B just completed...
m_InputDMAStatus |= DMA_DONEB;
m_InputDMAStatus &= ~DMA_BIU; // Buffer A is in use
SELECT_AUDIO_DMA_INPUT_BUFFER_B();
DEBUGMSG(ZONE_FUNCTION,(TEXT("1\n")));
}else
{
m_InputDMAStatus &= ~DMA_STRTA; // Buffer A just completed...
m_InputDMAStatus |= DMA_DONEA;
m_InputDMAStatus |= DMA_BIU; // Buffer B is in use
SELECT_AUDIO_DMA_INPUT_BUFFER_A();
DEBUGMSG(ZONE_FUNCTION,(TEXT("2\n")));
}
//----- 6. Retrieve the next chunk of recorded data from the non-playing buffer -----
InputTransferred = TransferInputBuffers(m_InputDMAStatus);
}
//----- 7. Handle any interrupts on the output source -----
// NOTE: The InterruptDone() call below automatically clears the interrupt.
if ((dmaInterruptSource & DMA_CH_OUT) != 0)
{
if (m_OutputDMARunning == FALSE && bIdlePwrDown==FALSE) // to prevent the Hopper failure (XXXXXXX..) + Sus/Resume Problem
{
RETAILMSG(DBG_WAV, (TEXT("[A_HW] InterruptThread : Interrupt after DMA ended!")));
StopOutputDMA();
}
else if (m_OutputDMARunning == FALSE)
{
RETAILMSG(DBG_WAV, (TEXT("[A_HW] InterruptThread : What the fuck!\r\n")));
}
else
{
//----- Determine which buffer just completed the DMA transfer -----
if(m_OutputDMAStatus & DMA_BIU)
{
m_OutputDMAStatus &= ~DMA_STRTB; // Buffer A just completed...
m_OutputDMAStatus |= DMA_DONEB;
m_OutputDMAStatus &= ~DMA_BIU; // Buffer B is in use
delay_count = 0;
while((g_pDMAregs->DSTAT2&0xfffff)==0);//{
//if( delay_count++ > DELAY_COUNT ) break;
//}
SELECT_AUDIO_DMA_OUTPUT_BUFFER_B(); // charlie. B => A
}else
{
m_OutputDMAStatus &= ~DMA_STRTA; // Buffer B just completed...
m_OutputDMAStatus |= DMA_DONEA;
m_OutputDMAStatus |= DMA_BIU; // Buffer A is in use
delay_count = 0;
while((g_pDMAregs->DSTAT2&0xfffff)==0);//{
//if( delay_count++ > DELAY_COUNT ) break;
//}
SELECT_AUDIO_DMA_OUTPUT_BUFFER_A(); // charlie. B => A
}
//----- 9. Fill the non-playing buffer with the next chunk of audio data to play -----
OutputTransferred = TransferOutputBuffers(m_OutputDMAStatus);
}
}
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
DEBUGMSG(ZONE_ERROR, (TEXT("WAVDEV2.DLL:InterruptThread() - EXCEPTION: %d"), GetExceptionCode()));
}
//----- 10. Give up the lock -----
Unlock();
}
else if (dwCause == WAIT_TIMEOUT && !m_OutputDMARunning && !m_InputDMARunning)// && m_Dx == D4) // 5 sec timeout event occurred
{
Lock();
RETAILMSG(DBG_WAV, (TEXT("[A_HW] InterruptThread Timeout : %d msec\r\n"), dTimeoutval1));
CodecPowerDown();
dTimeoutval1 = INFINITE; // reset timeout until DMA interrupt occurs
bIdlePwrDown = TRUE; // Codec is off
RETAILMSG(DBG_WAV, (TEXT("[A_HW] InterruptThread : bIdlePwrDown = TRUE\r\n")));
Unlock();
}
else
{
RETAILMSG(1, (TEXT("[A_HW] InterruptThread : Exit %d, Cause %d\r\n"),GetLastError(),dwCause));
}
}
}
/*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Function: AudioMute()
Description: Mutes/unmutes the specified audio channel.
Notes: If both audio channels are MUTED, then the chip
is powered down to conserve battery life.
Alternatively, if either audio channel is unMUTED,
the chip is powered up.
Returns: Boolean indicating success
-------------------------------------------------------------------*/
BOOL HardwareContext::AudioMute(DWORD channel, BOOL bMute)
{
static DWORD dwActiveChannel = 0;
//if(!m_InputDMARunning && !m_OutputDMARunning)
{
if(bMute)
{
WriteL3Addr(0x14);
WriteL3Data(0xa4,0);
}
else
{
WriteL3Addr(0x14);
WriteL3Data(0xa0,0);
}
}
return(TRUE);
}
void CallInterruptThread(HardwareContext *pHWContext)
{
pHWContext->InterruptThread();
}
DWORD HardwareContext::Open(void)
{
DWORD mmErr = MMSYSERR_NOERROR;
// Don't allow play when not on, if there is a power constraint upon us.
if ( D0 != m_Dx )
{
// Tell the Power Manager we need to power up.
// If there is a power constraint then fail.
RETAILMSG(DBG_WAV, (TEXT("[A_HW] Open : DevicePowerNotify - D0\r\n")));
DWORD dwErr = DevicePowerNotify(_T("WAV1:"), D0, POWER_NAME);
if ( ERROR_SUCCESS != dwErr )
{
RETAILMSG(DBG_WAV, (TEXT("WAVEDEV::Open:DevicePowerNotify ERROR1: %u\r\n"), dwErr ));
dwErr = DevicePowerNotify(_T("WAV1:"), D0, POWER_NAME);
mmErr = MMSYSERR_ERROR;
}
}
return mmErr;
}
DWORD HardwareContext::Close(void)
{
DWORD mmErr = MMSYSERR_NOERROR;
DWORD dwErr;
if (bInputClose==TRUE) bIsRecording = FALSE;
else bIsPlaying = FALSE;
// we are done so inform Power Manager to power us down
if(bIsPlaying==FALSE && bIsRecording==FALSE)
{
bClosing = TRUE;
if ( D4 != m_Dx )
{
RETAILMSG(DBG_WAV, (TEXT("[A_HW] Close : DevicePowerNotify - D4\r\n")));
dwErr = DevicePowerNotify(_T("WAV1:"), (_CEDEVICE_POWER_STATE)D4, POWER_NAME);
if ( ERROR_SUCCESS != dwErr )
{
RETAILMSG(DBG_WAV, (TEXT("WAVEDEV::Close:DevicePowerNofify ERROR1: %u\r\n"), dwErr));
dwErr = DevicePowerNotify(_T("WAV1:"), (_CEDEVICE_POWER_STATE)D4, POWER_NAME);
mmErr = MMSYSERR_ERROR;
}
}
}
if(bInputClose==TRUE && m_InputDMARunning==TRUE)
{
RETAILMSG(1, (TEXT("[A_HW] Close : StopInputDMA Exception!\r\n")));
StopInputDMA();
}
bInputClose=FALSE;
return mmErr;
}
void HardwareContext::CodecPowerDown()
{
if(!bIdlePwrDown)
{
RETAILMSG(DBG_WAV,(TEXT("[A_HW] CodecPowerDown : Done\r\n")));
}
else
RETAILMSG(DBG_WAV,(TEXT("[A_HW] CodecPowerDown : Already Off\r\n")));
}
BOOL
HardwareContext::IOControl(DWORD dwOpenData,
DWORD dwCode,
PBYTE pBufIn,
DWORD dwLenIn,
PBYTE pBufOut,
DWORD dwLenOut,
PDWORD pdwActualOut)
{
DWORD dwErr = ERROR_SUCCESS;
BOOL bRc = TRUE;
WCHAR wPState[20];
DWORD dFlag;
switch (dwCode) {
//
// Power Management
//
case IOCTL_POWER_CAPABILITIES:
{
PPOWER_CAPABILITIES ppc;
if ( !pdwActualOut || !pBufOut || (dwLenOut < sizeof(POWER_CAPABILITIES)) ) {
bRc = FALSE;
dwErr = ERROR_INVALID_PARAMETER;
break;
}
ppc = (PPOWER_CAPABILITIES)pBufOut;
memset(ppc, 0, sizeof(POWER_CAPABILITIES));
// support D0, D4
ppc->DeviceDx = DX_MASK(D0)|DX_MASK(D4);
DEBUGMSG(ZONE_FUNCTION, (TEXT("WAVE: IOCTL_POWER_CAPABILITIES = 0x%x\r\n"), ppc->DeviceDx));
RETAILMSG(DBG_WAV,(TEXT("WAVDEV::IOCTL_POWER_CAPABILITIES\r\n")));
*pdwActualOut = sizeof(POWER_CAPABILITIES);
} break;
case IOCTL_POWER_SET:
CEDEVICE_POWER_STATE NewDx;
if ( !pdwActualOut || !pBufOut || (dwLenOut < sizeof(CEDEVICE_POWER_STATE)) )
{
bRc = FALSE;
dwErr = ERROR_INVALID_PARAMETER;
break;
}
NewDx = *(PCEDEVICE_POWER_STATE)pBufOut;
RETAILMSG(1, (TEXT("[A_HW] IOControl(IOCTL_POWER_SET) : D%u => D%u \r\n"), m_Dx, NewDx));
if ( VALID_DX(NewDx) )
{
// grab the CS since the normal Xxx_PowerXxx can not.
Lock();
switch ( NewDx )
{
case D0:
if (m_Dx != D0)
{
m_Dx = D0;
// Codec Power On, if Off
if (bIdlePwrDown == TRUE) // When Codec is off,
{
RETAILMSG(1, (TEXT("[A_HW] IOControl : Turning Codec On\r\n")));
g_pCLKPWRreg->CLKCON |= IIS_INTERNAL_CLOCK_ENABLE;
InitCodec();
bIdlePwrDown = FALSE; // Then, Codec is on
}
dwErr = GetSystemPowerState(wPState, 20, &dFlag);
RETAILMSG(1, (TEXT("[A_HW] IOControl : System Power State - %s \r\n"),wPState));
//bPowerSet = TRUE; // for logo test (unattended mode)
}
break;
default:
if (m_Dx != (_CEDEVICE_POWER_STATE)D4)
{
m_Dx = (_CEDEVICE_POWER_STATE)D4;
dwErr = GetSystemPowerState(wPState, 20, &dFlag);
RETAILMSG(1, (TEXT("[A_HW] IOControl : System Power State - %s \r\n"),wPState));
AudioMute((DMA_CH_OUT | DMA_CH_MIC), TRUE);
if(m_OutputDMARunning && !bClosing && (_tcscmp(wPState, _T("unattended")) != 0))
{
bDoingSuspend = TRUE;
RETAILMSG(1, (TEXT("[A_HW] IOControl : going into Suspend state\r\n")));
}
bClosing = FALSE;
//bPowerSet = FALSE; // for logo test (unattended mode)
}
break;
}
// return our state
*(PCEDEVICE_POWER_STATE)pBufOut = m_Dx;
Unlock();
*pdwActualOut = sizeof(CEDEVICE_POWER_STATE);
}
else
{
bRc = FALSE;
dwErr = ERROR_INVALID_PARAMETER;
}
break;
case IOCTL_POWER_GET:
if ( !pdwActualOut || !pBufOut || (dwLenOut < sizeof(CEDEVICE_POWER_STATE)) )
{
bRc = FALSE;
dwErr = ERROR_INVALID_PARAMETER;
break;
}
*(PCEDEVICE_POWER_STATE)pBufOut = m_Dx;
RETAILMSG(1, (TEXT("WAVEDEV: IOCTL_POWER_GET: D%u \r\n"), m_Dx));
*pdwActualOut = sizeof(CEDEVICE_POWER_STATE);
break;
default:
bRc = FALSE;
dwErr = ERROR_INVALID_FUNCTION;
DEBUGMSG (ZONE_FUNCTION, (TEXT(" Unsupported ioctl 0x%X\r\n"), dwCode));
break;
}
if ( !bRc ) {
SetLastError(dwErr);
}
return(bRc);
}
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