📄 welcomescreen.as
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/**
* Paperskated3d - simple skateboard simulator in Papervision3d
*
* @author Bartek Drozdz
* @version 1.0
*
* Released under Creative Commons Attribution-Non-Commercial-Share Alike 3.0 License.
*/
package com.paperskate3d.gui {
import com.paperskate3d.util.Button;
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import com.paperskate3d.util.SkateTransition;
import com.carlcalderon.arthropod.Debug;
import flash.filters.DropShadowFilter;
import flash.filters.GlowFilter;
public class WelcomeScreen extends Sprite {
[Embed(source = '../../../../assets/ui/welcome.png')]
private var WelcomeGraphic:Class;
private var background:Bitmap;
[Embed(source = '../../../../assets/ui/welcomeInstructions.png')]
private var WelcomeInstructions:Class;
private var insBut:Button;
[Embed(source = '../../../../assets/ui/welcomeStart.png')]
private var StartRide:Class;
private var startBut:Button;
private var psuie:PSUIEvent;
public function WelcomeScreen() {
background = new WelcomeGraphic() as Bitmap;
background.x = -(Math.round(background.bitmapData.width / 2));
background.y = -(Math.round(background.bitmapData.height / 2));
addChild(background);
insBut = new Button(new WelcomeInstructions());
insBut.x = -96;
insBut.y = 106;
insBut.filters = [new GlowFilter(0x000000, .6, 8, 8, 1)];
addChild(insBut);
startBut = new Button(new StartRide());
startBut.x = 71;
startBut.y = 101;
startBut.filters = [new GlowFilter(0x000000, .6, 8, 8, 1)];
addChild(startBut);
insBut.addEventListener(MouseEvent.CLICK, clear);
startBut.addEventListener(MouseEvent.CLICK, clear);
addEventListener(Event.ADDED_TO_STAGE, init);
}
public function init(e:Event):void {
Debug.log("WelcomeScreen.init");
SkateTransition.makeIn(this, onInitReady);
}
public function onInitReady():void {
// ok
}
private function clear(me:MouseEvent):void {
SkateTransition.makeOut(this, onCleared);
psuie = new PSUIEvent(PSUIEvent.WELCOME_SCREEN_CLEARED);
psuie.startGame = (me.target == startBut) ? true : false;
}
public function forceClear(startGame:Boolean=false):void {
SkateTransition.makeOut(this, onCleared);
psuie = new PSUIEvent(PSUIEvent.WELCOME_SCREEN_CLEARED);
psuie.startGame = startGame;
}
public function onCleared():void {
dispatchEvent(psuie);
}
}
}
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