📄 instruction.as
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/**
* Paperskated3d - simple skateboard simulator in Papervision3d
*
* @author Bartek Drozdz
* @version 1.0
*
* Released under Creative Commons Attribution-Non-Commercial-Share Alike 3.0 License.
*/
package com.paperskate3d.gui {
import com.paperskate3d.util.Button;
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import com.paperskate3d.util.SkateTransition;
import com.carlcalderon.arthropod.Debug;
public class Instruction extends Sprite {
[Embed(source='../../../../assets/ui/instruction.png')]
private var InsGraphic:Class;
private var background:Bitmap;
[Embed(source = '../../../../assets/ui/instructionClose.png')]
private var CloseGraphic:Class;
private var closeBtn:Button;
public function Instruction() {
background = new InsGraphic() as Bitmap;
background.x = -(Math.round(background.bitmapData.width / 2));
background.y = -(Math.round(background.bitmapData.height / 2));
addChild(background);
closeBtn = new Button(new CloseGraphic());
addChild(closeBtn);
closeBtn.x = 275;
closeBtn.y = -238;
closeBtn.addEventListener(MouseEvent.CLICK, clear);
addEventListener(Event.ADDED_TO_STAGE, init);
}
public function init(e:Event):void {
SkateTransition.makeIn(this, onInitReady, true);
}
public function onInitReady():void {
// ok
}
public function clear(me:MouseEvent):void {
SkateTransition.makeOut(this, onCleared, true);
}
public function onCleared():void {
dispatchEvent(new PSUIEvent(PSUIEvent.INSTRUCTION_CLEARED));
}
}
}
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