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📄 max3ds.as

📁 Papervision3d的源码
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package org.papervision3d.objects.parsers{	import flash.events.Event;	import flash.events.IOErrorEvent;	import flash.net.URLLoader;	import flash.net.URLLoaderDataFormat;	import flash.net.URLRequest;	import flash.utils.ByteArray;	import flash.utils.Endian;		import org.papervision3d.core.geom.TriangleMesh3D;	import org.papervision3d.core.geom.renderables.Triangle3D;	import org.papervision3d.core.geom.renderables.Vertex3D;	import org.papervision3d.core.math.NumberUV;	import org.papervision3d.core.proto.MaterialObject3D;	import org.papervision3d.events.FileLoadEvent;	import org.papervision3d.materials.BitmapFileMaterial;	import org.papervision3d.materials.ColorMaterial;	import org.papervision3d.materials.utils.MaterialsList;	import org.papervision3d.objects.DisplayObject3D;	/**	 * 3DS File parser.	 * 	 * @author Tim Knip (based on Away3D's Max3DS class : http://away3d.com)	 */ 	public class Max3DS extends DisplayObject3D	{		/** */		public var filename:String;				/**		 * Constuctor		 * 		 * @param	name		 */ 		public function Max3DS(name:String=null)		{			super(name);			_textureExtensionReplacements = new Object();		}				/**		 * Load.		 * 		 * @param	asset		 * @param	materials		 * @param	textureDir		 */ 		public function load(asset:*, materials:MaterialsList=null, textureDir:String="./image/"):void		{			this.materials = materials || new MaterialsList();						_textureDir = textureDir || _textureDir;						if(asset is ByteArray)			{				this.filename = "NoName.3ds";				parse(ByteArray(asset));			}			else if(asset is String)			{				this.filename = String(asset);								var loader:URLLoader = new URLLoader();								loader.dataFormat = URLLoaderDataFormat.BINARY;				loader.addEventListener(Event.COMPLETE, onFileLoadComplete);				loader.addEventListener(IOErrorEvent.IO_ERROR, onFileLoadError);				loader.load(new URLRequest(this.filename));			}			else				throw new Error("Need String or ByteArray!");		}				/**		 * Replaces a texture extension with an alternative extension.		 * 		 * @param	originalExtension	For example "bmp", "gif", etc		 * @param	preferredExtension	For example "png"		 */ 		public function replaceTextureExtension(originalExtension:String, preferredExtension:String="png"):void		{			_textureExtensionReplacements[originalExtension] = preferredExtension;		}				/**		 * Build a mesh		 * 		 * @param	meshData		 */ 		private function buildMesh(meshData:MeshData):void		{			var i:int;			var mesh:TriangleMesh3D = new TriangleMesh3D(null, meshData.vertices, [], meshData.name);						for(i = 0; i < meshData.faces.length; i++)			{				var f:Array = meshData.faces[i];								var v0:Vertex3D = mesh.geometry.vertices[f[0]];				var v1:Vertex3D = mesh.geometry.vertices[f[1]];				var v2:Vertex3D = mesh.geometry.vertices[f[2]];								var hasUV:Boolean = (meshData.uvs.length == meshData.vertices.length);								var t0:NumberUV = hasUV ? meshData.uvs[f[0]] : new NumberUV();				var t1:NumberUV = hasUV ? meshData.uvs[f[1]] : new NumberUV();				var t2:NumberUV = hasUV ? meshData.uvs[f[2]] : new NumberUV();								mesh.geometry.faces.push(new Triangle3D(mesh, [v0, v1, v2], null, [t0, t1, t2]));			}						for(i = 0; i < meshData.materials.length; i++)			{				var mat:MaterialData = meshData.materials[i];				var material:MaterialObject3D = this.materials.getMaterialByName(mat.name) || MaterialObject3D.DEFAULT;								for(var j:int = 0; j < mat.faces.length; j++)				{					var faceIdx:int = mat.faces[j];					var tri:Triangle3D = mesh.geometry.faces[faceIdx];					tri.material = material;				}			}						mesh.geometry.ready = true;			mesh.rotationX = 90;			mesh.rotationY = 180;						addChild(mesh);		}				/**		 * 		 * @param	event		 */ 		private function onFileLoadComplete(event:Event=null):void		{			var loader:URLLoader = event.target as URLLoader;					parse(ByteArray(loader.data));		}				/**		 * 		 * @param	event		 */ 		private function onFileLoadError(event:IOErrorEvent):void		{			dispatchEvent(new FileLoadEvent(FileLoadEvent.LOAD_ERROR, this.filename));		}				/**		 * Parse.		 * 		 * @param	data		 */ 		private function parse(data:ByteArray):void		{			if(!data)				throw new Error("Invalid ByteArray!");						_data = data;			_data.endian = Endian.LITTLE_ENDIAN;			_data.position = 0;						//first chunk is always the primary, so we simply read it and parse it			var chunk:Chunk3ds = new Chunk3ds();			readChunk(chunk);			parse3DS(chunk);						dispatchEvent(new FileLoadEvent(FileLoadEvent.LOAD_COMPLETE, this.filename));		}				/**		 * Read the base 3DS object.		 * 		 * @param chunk		 * 		 */				private function parse3DS(chunk:Chunk3ds):void		{			while (chunk.bytesRead < chunk.length)			{				var subChunk:Chunk3ds = new Chunk3ds();				readChunk(subChunk);				switch (subChunk.id)				{					case EDIT3DS:						parseEdit3DS(subChunk);						break;					case KEYF3DS:						skipChunk(subChunk);						break;					default:						skipChunk(subChunk);				}				chunk.bytesRead += subChunk.length;			}		}				/**		 * Read the Edit chunk		 * 		 * @param chunk		 */		private function parseEdit3DS(chunk:Chunk3ds):void		{			while (chunk.bytesRead < chunk.length)			{				var subChunk:Chunk3ds = new Chunk3ds();				readChunk(subChunk);				switch (subChunk.id)				{					case MATERIAL:						parseMaterial(subChunk);						//skipChunk(subChunk);						break;					case MESH:						var meshData:MeshData = new MeshData();						meshData.name = readASCIIZString(_data);												subChunk.bytesRead += meshData.name.length + 1;												meshData.vertices = new Array();						meshData.faces = new Array();						meshData.uvs = new Array();						meshData.materials = new Array();												parseMesh(subChunk, meshData);												buildMesh(meshData);						break;					default:						skipChunk(subChunk);				}								chunk.bytesRead += subChunk.length;			}		}				/**		 * Read a material chunk.		 * 		 * @param	chunk		 */ 		private function parseMaterial(chunk:Chunk3ds):String		{			var ret:String = null;			var mat:Object = new Object();			var subChunk:Chunk3ds = new Chunk3ds();			var colorChunk:Chunk3ds = new Chunk3ds();							mat.textures = new Array();						while (chunk.bytesRead < chunk.length)			{								readChunk(subChunk);				var p:uint = 0;								switch(subChunk.id)				{					case MAT_NAME:						mat.name = readASCIIZString(_data);						//trace(mat.name);						subChunk.bytesRead = subChunk.length;						break;					case MAT_AMBIENT:						p = _data.position;						readChunk(colorChunk);						mat.ambient = readColor(colorChunk);						_data.position = p + colorChunk.length;						//trace("ambient:"+mat.ambient.toString(16));						break;					case MAT_DIFFUSE:						p = _data.position;						readChunk(colorChunk);						mat.diffuse = readColor(colorChunk);						_data.position = p + colorChunk.length;						//trace("diffuse:"+mat.diffuse.toString(16));						break;					case MAT_SPECULAR:						p = _data.position;						readChunk(colorChunk);						mat.specular = readColor(colorChunk);						_data.position = p + colorChunk.length;						//trace("specular:"+mat.specular.toString(16));						break;					case MAT_TEXMAP:						mat.textures.push(parseMaterial(subChunk));						break;					case MAT_TEXFLNM:						ret = readASCIIZString(_data);						subChunk.bytesRead = subChunk.length;						break;					default:						skipChunk(subChunk);				}				chunk.bytesRead += subChunk.length;			}						if(mat.name && !this.materials.getMaterialByName(mat.name))			{				if(mat.textures.length)				{					var bitmap:String = mat.textures[0].toLowerCase();										for(var ext:String in _textureExtensionReplacements)					{						if(bitmap.indexOf("."+ext) == -1)							continue;						var pattern:RegExp = new RegExp("\."+ext, "i");						bitmap = bitmap.replace(pattern, "."+_textureExtensionReplacements[ext]);					}										this.materials.addMaterial(new BitmapFileMaterial(_textureDir+bitmap), mat.name);				}				else if(mat.diffuse)				{					this.materials.addMaterial(new ColorMaterial(mat.diffuse), mat.name);				}			}						return ret;		}				private function parseMesh(chunk:Chunk3ds, meshData:MeshData):void		{

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