📄 skin3d.as
字号:
package org.papervision3d.objects.special{ import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.proto.MaterialObject3D; import org.papervision3d.core.render.data.RenderSessionData; import org.papervision3d.objects.DisplayObject3D; /** * @author Tim Knip */ public class Skin3D extends TriangleMesh3D { public function Skin3D(material:MaterialObject3D, vertices:Array, faces:Array, name:String=null) { super(material, vertices, faces, name); } public override function project(parent:DisplayObject3D, renderSessionData:RenderSessionData):Number { // skins are already transformed into world-space by the skinning algorithm! // so we need to set its #transform to the parent#transform and invert... this.transform.copy(parent.world); this.transform.invert(); return super.project(parent, renderSessionData); } }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -