⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 basicview.as

📁 Papervision3d的源码
💻 AS
字号:
package org.papervision3d.view{	import org.papervision3d.cameras.DebugFrustumCamera3D;		import org.papervision3d.cameras.FrustumCamera3D;		import org.papervision3d.cameras.FreeCamera3D;		import org.papervision3d.cameras.Camera3D;		import org.papervision3d.scenes.Scene3D;	import org.papervision3d.core.view.IView;	import org.papervision3d.render.BasicRenderEngine;	/**	 * <p>	 * BasicView provides a simple template for quickly setting up	 * basic Papervision3D projects by creating a viewport, scene,	 * camera, and renderer for you. Because BasicView is a subclass of	 * Sprite, it can be added to any DisplayObject.	 * </p>	 * 	 * <p>	 * <p>	 * Example:	 * </p>	 * <pre><code>	 * var width:Number = 640;	 * var heigth:Number = 480;	 * var scaleToStage:Boolean = true;	 * var interactive:Boolean = true;	 * var cameraType:String = Camera3D.TYPE;	 * 	 * var myBasicView:BasicView = new BasicView(width, height, scaleToStage, interactive, cameraType);	 * myDisplayObject.addChild(myBasicView);	 * </code></pre>	 * </p>	 * @author Ralph Hauwert	 */	public class BasicView extends AbstractView implements IView	{		/**		 * @param viewportWidth		Width of the viewport 		 * @param viewportHeight	Height of the viewport		 * @param scaleToStage		Whether you viewport should scale with the stage		 * @param interactive		Whether your scene should be interactive		 * @param cameraType		A String for the type of camera, usually referenced by a public static variable; e.g. FrustumCamera3D.TYPE. 		 * We use "CAMERA3D" in the constuctor because it's a workaround to a bug in Flash Authoring with static constants in class constructors. @see http://bugs.adobe.com/jira/browse/ASC-2231		 * 		 */			public function BasicView(viewportWidth:Number = 640, viewportHeight:Number = 480, scaleToStage:Boolean = true, interactive:Boolean = false, cameraType:String = "CAMERA3D")		{			super();						scene = new Scene3D();			viewport = new Viewport3D(viewportWidth, viewportHeight, scaleToStage, interactive);			addChild(viewport);			renderer = new BasicRenderEngine();						switch(cameraType)			{				case Camera3D.TYPE:					_camera = new Camera3D();					break;				case FreeCamera3D.TYPE:					_camera = new FreeCamera3D();					break;				case FrustumCamera3D.TYPE:					_camera = new FrustumCamera3D(viewport);					break;				case DebugFrustumCamera3D.TYPE:					_camera = new DebugFrustumCamera3D(viewport);					break;				default:					_camera = new Camera3D();					break;			}		}		/**		 * Exposes the camera as a <code>Camera3D</code>		 */		public function get cameraAsCamera3D():Camera3D		{			return _camera as Camera3D;		}				/**		 * Exposes the camera as a <code>FreeCamera3D</code>		 */		public function get cameraAsFreeCamera3D():FreeCamera3D		{			return _camera as FreeCamera3D;		}				/**		 * Exposes the camera as a <code>FrustumCamera3D</code>		 */		public function get cameraAsFrustumCamera3D():FrustumCamera3D		{			return _camera as FrustumCamera3D;		}				/**		 * Exposes the camera as a <code>DebugFrustumCamera3D</code>		 */		public function get cameraAsDebugFrustumCamera3D():DebugFrustumCamera3D 		{			return _camera as DebugFrustumCamera3D;		}	}}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -