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📄 intersection.as

📁 Papervision3d的源码
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package org.papervision3d.core.math.util{	import org.papervision3d.core.geom.renderables.Vertex3D;	import org.papervision3d.core.math.Number3D;	import org.papervision3d.core.math.Plane3D;		public class Intersection	{		public static const NONE:int = 0;		public static const INTERSECTION:int=1;		public static const PARALLEL:int = 2;				public var point:Number3D;		public var vert:Vertex3D;		public var alpha:Number = 0;		public var status:int;				public function Intersection(point:Number3D = null, vert:Vertex3D = null)		{			if(point != null){				this.point = point;			}else{				this.point = new Number3D();			}			if(vert != null){				this.vert = vert;			}else{				this.vert = new Vertex3D();			}		}		public static function linePlane(pA:Vertex3D, pB:Vertex3D, plane:Plane3D, e:Number=0.01, dst:Intersection = null):Intersection		{			if(dst == null){				dst = new Intersection();			}			var a:Number = plane.normal.x;			var b:Number = plane.normal.y;			var c:Number = plane.normal.z;			var d:Number = plane.d;			var x1:Number = pA.x;			var y1:Number = pA.y;			var z1:Number = pA.z;			var x2:Number = pB.x;			var y2:Number = pB.y;			var z2:Number = pB.z;						var r0:Number = (a * x1) + (b * y1) + (c * z1) + d;			var r1:Number = a*(x1-x2) + b*(y1-y2) + c*(z1-z2);			var u:Number = r0 / r1;						if( Math.abs(u) < e ) {				dst.status = Intersection.PARALLEL;			} else if( (u > 0 && u < 1 ) ) {				dst.status = Intersection.INTERSECTION;				var pt:Number3D = dst.point;				pt.x = x2 - x1;				pt.y = y2 - y1;				pt.z = z2 - z1;				pt.x *= u;				pt.y *= u;				pt.z *= u;				pt.x += x1;				pt.y += y1;				pt.z += z1;								dst.alpha = u;								dst.vert.x = pt.x;				dst.vert.y = pt.y;				dst.vert.z = pt.z;			}else{				dst.status = Intersection.NONE;			}						return dst;		}	}}

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