📄 bitmapassetmaterial.as
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package org.papervision3d.materials
{
import flash.display.BitmapData;
import flash.utils.describeType;
import flash.utils.getDefinitionByName;
import org.papervision3d.Papervision3D;
import org.papervision3d.core.render.draw.ITriangleDrawer;
/**
* The BitmapAssetMaterial class creates a texture from a Bitmap library symbol.
*
* Materials collects data about how objects appear when rendered.
*
*/
public class BitmapAssetMaterial extends BitmapMaterial implements ITriangleDrawer
{
private static var _library :Object = new Object();
private static var _count :Object = new Object();
/**
* A texture object.
*/
override public function get texture():Object
{
return this._texture;
}
/**
* @private
*/
override public function set texture( asset:Object ):void
{
if( asset is String == false )
{
Papervision3D.log("Error: BitmapMaterial.texture requires a BitmapData object for the texture");
return;
}
bitmap = createBitmapFromLinkageID( String(asset) );
_texture = asset;
}
// ______________________________________________________________________ NEW
/**
* The BitmapAssetMaterial class creates a texture from a Bitmap library asset.
*
* @param linkageID The linkage name of the Bitmap symbol in the library.
*/
public function BitmapAssetMaterial( linkageID:String, precise:Boolean = false )
{
texture = linkageID;
this.precise = precise;
}
// ______________________________________________________________________ CREATE BITMAP
/**
* [internal-use]
*
* @param asset
* @return
*/
protected function createBitmapFromLinkageID( asset:String ):BitmapData
{
// Remove previous bitmap
if( this._texture != asset )
{
_count[this._texture]--;
var prevBitmap:BitmapData = _library[this._texture];
if( prevBitmap && _count[this._texture] == 0 )
prevBitmap.dispose();
}
// Retrieve from library or...
var bitmapOk :BitmapData;
var bitmap :BitmapData = _library[asset];
// ...loadBitmap
if( ! bitmap )
{
var BitmapAsset:Class = getDefinitionByName( asset ) as Class;
var description:XML = describeType( BitmapAsset );
// Check if Flash 9 Alpha
if( description..constructor.length() == 0 )
bitmap = new BitmapAsset() as BitmapData;
else
bitmap = new BitmapAsset( 0, 0 ) as BitmapData;
bitmapOk = createBitmap( bitmap );
_library[asset] = bitmapOk;
_count[asset] = 0;
}
else
{
bitmapOk = bitmap;
maxU = maxV = 1;
_count[asset]++;
}
return bitmapOk;
}
}
}
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