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📄 moviematerial.as

📁 Papervision3d的源码
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package org.papervision3d.materials{	import flash.display.BitmapData;	import flash.display.DisplayObject;	import flash.display.Stage;	import flash.geom.Matrix;	import flash.geom.Rectangle;		import org.papervision3d.Papervision3D;	import org.papervision3d.core.render.data.RenderSessionData;	import org.papervision3d.core.render.draw.ITriangleDrawer;	import org.papervision3d.core.render.material.IUpdateBeforeMaterial;		/**	 * The MovieMaterial class creates a texture from an existing MovieClip instance.	* <p/>	* The texture can be animated and/or transparent. Current scale and color values of the MovieClip instance will be used. Rotation will be discarded.	* <p/>	* Materials collects data about how objects appear when rendered.	*/	public class MovieMaterial extends BitmapMaterial implements ITriangleDrawer, IUpdateBeforeMaterial	{		// ______________________________________________________________________ PUBLIC				/**		* The MovieClip that is used as a texture.		*/		public var movie :DisplayObject;		/**		* A Boolean value that determines whether the MovieClip is transparent. The default value is false, which is much faster.		*/		public var movieTransparent :Boolean;				/**		* When updateBitmap() is called on an animated material, it looks to handle a change in size on the texture.		* 		* This is true by default, but in certain situations, like drawing on an object, you wouldn't want the size to change		*/		public var allowAutoResize:Boolean = true;		// ______________________________________________________________________ ANIMATED		/**		* A Boolean value that determines whether the texture is animated.		*		* If set, the material must be included into the scene so the BitmapData texture can be updated when rendering. For performance reasons, the default value is false.		*/		public function get animated():Boolean		{			return movieAnimated;		}		public function set animated( status:Boolean ):void		{			movieAnimated = status;		}
		
		/**		* A texture object.		*/				override public function get texture():Object		{			return this._texture;		}		/**		* @private		*/		override public function set texture( asset:Object ):void		{			if( asset is DisplayObject == false )			{				Papervision3D.log("Error: MovieMaterial.texture requires a Sprite to be passed as the object");				return;			}			bitmap = createBitmapFromSprite( DisplayObject(asset) );			_texture = asset;		}		// ______________________________________________________________________ RECT		/**		*  Rectangle object that defines the area of the source object to draw.		*  		*  When present, this property defines bitmap size overriding allowAutoResize.		*		*  If you do not supply this value, no clipping occurs and the entire source object is drawn.		*  		*/		public function get rect():Rectangle		{			var clipRect:Rectangle = userClipRect || autoClipRect;						if( ! clipRect && movie ) clipRect = movie.getBounds( movie );						return clipRect;		}		public function set rect( clipRect:Rectangle ):void		{			userClipRect = clipRect;			createBitmapFromSprite( movie );		}		// ______________________________________________________________________ PRIVATE		private var userClipRect			:Rectangle;		private var autoClipRect			:Rectangle;		private var movieAnimated			:Boolean;		private var quality					:String;		private var stage					:Stage;		// ______________________________________________________________________ NEW		/**		* The MovieMaterial class creates a texture from an existing MovieClip instance.		*		* @param	movieAsset		A reference to an existing MovieClip loaded into memory or on stage		* @param	transparent		[optional] - If it's not transparent, the empty areas of the MovieClip will be of fill32 color. Default value is false.		* @param	animated		[optional] - a flag setting whether or not this material has animation.  If set to true, it will be updated during each render loop		*/		public function MovieMaterial( movieAsset:DisplayObject=null, transparent:Boolean=false, animated:Boolean=false, precise:Boolean=false, rect:Rectangle=null )		{			movieTransparent = transparent;			this.animated = animated;			this.precise = precise;			userClipRect = rect;			if( movieAsset ) texture = movieAsset;		}				// ______________________________________________________________________ CREATE BITMAP		/**		* 		* @param	asset		* @return		*/		protected function createBitmapFromSprite( asset:DisplayObject ):BitmapData		{			// Set the new movie reference			movie = asset;						// initialize the bitmap since it's new			initBitmap( movie );						// Draw			drawBitmap();			// Call super.createBitmap to centralize the bitmap specific code.			// Here only MovieClip specific code, all bitmap code (maxUVs, AUTO_MIP_MAP, correctBitmap) in BitmapMaterial.			bitmap = super.createBitmap( bitmap );			return bitmap;		}				protected function initBitmap( asset:DisplayObject ):void		{			// Cleanup previous bitmap if needed			if( bitmap )				bitmap.dispose();						// Create new bitmap			if(userClipRect){				bitmap = new BitmapData( int(userClipRect.width+0.5), int(userClipRect.height+0.5), movieTransparent, fillColor );			}else if(asset.width == 0 || asset.height == 0){				bitmap = new BitmapData( 256, 256, movieTransparent, fillColor );			}else{				bitmap = new BitmapData( int(asset.width+0.5), int(asset.height+0.5), movieTransparent, fillColor );			}		}		// ______________________________________________________________________ UPDATE		/**		* Updates animated MovieClip bitmap.		*		* Draws the current MovieClip image onto bitmap.		*/		public function updateBeforeRender(renderSessionData:RenderSessionData):void		{			if(movieAnimated){				// using int is much faster than using Math.floor. And casting the variable saves in speed from having the avm decide what to cast it as				var mWidth:int;				var mHeight:int;				if( userClipRect )				{					mWidth = int(userClipRect.width+0.5);					mHeight = int(userClipRect.height+0.5);				}				else				{					mWidth = int(movie.width+0.5);					mHeight = int(movie.height+0.5);				}				if( allowAutoResize && ( mWidth != bitmap.width || mHeight != bitmap.height ) )				{					// Init new bitmap size					initBitmap( movie );					var recreateBitmapInSuper:Boolean = true;				}								drawBitmap();								if (recreateBitmapInSuper)					bitmap = super.createBitmap( bitmap );			}				}				public function drawBitmap():void		{			// Clear bitmap			bitmap.fillRect( bitmap.rect, fillColor );			// Set quality			if( stage && quality )			{				var stageQuality:String = stage.quality;				stage.quality = quality;			}			// Clip rectangle			var clipRect:Rectangle = rect;			var trans:Matrix = new Matrix( 1, 0, 0, 1, -clipRect.x, -clipRect.y );			// Draw			bitmap.draw( movie, trans, movie.transform.colorTransform, null );			// Update rectangle			if( ! userClipRect ) autoClipRect = movie.getBounds( movie );			// Restore quality			if( stage && quality ) stage.quality = stageQuality;		}		// ______________________________________________________________________ QUALITY		/**		* Specifies which rendering quality Flash Player uses when drawing the bitmap texture from the movie asset.		* 		* If not set, bitmaps are drawn using the current stage quality setting.		*/		public function setQuality( quality:String, stage:Stage, updateNow:Boolean=true ):void		{			this.quality = quality;  			this.stage = stage;			if( updateNow )				createBitmapFromSprite( movie );		}	}}

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