⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 particlematerial.as

📁 Papervision3d的源码
💻 AS
字号:
package org.papervision3d.materials.special{	import flash.display.Graphics;		import org.papervision3d.core.geom.renderables.Particle;	import org.papervision3d.core.proto.MaterialObject3D;	import org.papervision3d.core.render.data.RenderSessionData;	import org.papervision3d.core.render.draw.IParticleDrawer;	import flash.geom.Rectangle;		/**	 * @Author Ralph Hauwert	 * 	 * updated by Seb Lee-Delisle 	 *  - added size implementation	 *  - added rectangle of particle for smart culling and drawing	 * 	 */	public class ParticleMaterial extends MaterialObject3D implements IParticleDrawer	{				public static var SHAPE_SQUARE:int = 0; 		public static var SHAPE_CIRCLE:int = 1;		
		public var shape : int; 
		public function ParticleMaterial(color:Number, alpha:Number, shape:int = 0 )		{			super();			this.shape = shape; 			this.fillAlpha = alpha;			this.fillColor = color;		}				public function drawParticle(particle:Particle, graphics:Graphics, renderSessionData:RenderSessionData):void		{			graphics.beginFill(fillColor, fillAlpha);						var renderrect:Rectangle = particle.renderRect; 						if(shape == SHAPE_SQUARE) graphics.drawRect(renderrect.x, renderrect.y, renderrect.width, renderrect.height);			else if(shape == SHAPE_CIRCLE) graphics.drawCircle(renderrect.x+renderrect.width/2, renderrect.y+renderrect.width/2, renderrect.width/2);			else trace("warning - Particle material has no valid shape - Must be ParticleMaterial.SHAPE_SQUARE or ParticleMaterial.SHAPE_CIRCLE");						//trace(renderrect.width, particle.size, particle.renderScale);						graphics.endFill();			renderSessionData.renderStatistics.particles++;		}				public function updateRenderRect(particle : Particle) :void		{			var renderrect:Rectangle = particle.renderRect; 			if(particle.size == 0){				renderrect.width = 1; 				renderrect.height = 1; 			}else{				renderrect.width = particle.renderScale*particle.size;				renderrect.height = particle.renderScale*particle.size;			}			renderrect.x = particle.vertex3D.vertex3DInstance.x - (renderrect.width/2); 			renderrect.y = particle.vertex3D.vertex3DInstance.y - (renderrect.width/2);					}	}}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -