📄 collisiondetection.h.svn-base
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//关于我函数之间的调用关系和层次结构,参见我论文的30,31,32页的3.5节和4.1节。
//关于数据类型和数据结构的相关信息,参见我论文的33,34页的4.2.1节和4.2.2节。
#pragma once
#include "CollisionDetectionMath.h"
#include "game_object.h"
#include "../gamedata/Building.h"
#include "../gamedata/Tree.h"
#include "../gamedata/FireBall.h"
#include "../gamedata/GameData.h"
#include "../gamedata/LandScape.h"
class CollisionDetection
{
public:
CollisionDetection(void);
~CollisionDetection(void);
static void doCollisionDetection();
private:
static void DectectionHumanAndBuilding(GameObject_Str* human, Building* building);
static void DectectionHumanAndTree(GameObject_Str* human, Tree* tree);
static void DectectionOfTwoHuman(GameObject_Str* human1, GameObject_Str* human2);
static void DectectionFireBallAndBuilding(FireBall* fireball, Building* building);
static void DectectionFireBallAndTree(FireBall* fireball, Tree* tree);
static void DectectionFireBallAndHuman(FireBall* fireball, GameObject_Str* human);
static void DectectionFireBallAndLand(FireBall* fireball);
};
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