📄 game_object_db.h.svn-base
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/* Copyright (C) Steve Rabin, 2000. * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into * applications you distribute provided that the copyright text * below is included in the resulting source code, for example: * "Portions Copyright (C) Steve Rabin, 2000" */////////////////////////////////////////////////////////////////// Filename: game_object_db.h//// Author: Steve Rabin// E-mail: stevera@noa.nintendo.com// From the book "Game Programming Gems"// From the article "Designing a General Robust AI Engine"//// Brief Disclaimer:// This code is free to use for commercial use and is in the// public domain. You may distribute, copy, modify, or use as// is as long as this information is present. This code makes// no guarantees written or implied and is provided solely as// an example. Have a nice day!//// Purpose:// This file contains the code to deal with the game object// database.////////////////////////////////////////////////////////////////#ifndef _GAME_OBJECT_DB_H__#define _GAME_OBJECT_DB_H__#include "game_object.h"void GODBInit( void );void GODBUpdate( void );//void GODBDraw( void );//void GODBOutputStateInfoToHUD( void );//GameObject* GODBCreateAndReturnGO( char* name );//GameObject* GODBGetHead( void );GameObject* GODBGetGO( unsigned int unique_id );//GameObject* GODBGetGOFromName( char* name );#endif
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