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📄 fsm.h.svn-base

📁 自己做的小游戏
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/* Copyright (C) Steve Rabin, 2000.  * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into * applications you distribute provided that the copyright text * below is included in the resulting source code, for example: * "Portions Copyright (C) Steve Rabin, 2000" */////////////////////////////////////////////////////////////////// Filename: fsm.h//// Author: Steve Rabin// E-mail: stevera@noa.nintendo.com// From the book "Game Programming Gems"// From the article "Designing a General Robust AI Engine"//// Brief Disclaimer:// This code is free to use for commercial use and is in the// public domain. You may distribute, copy, modify, or use as// is as long as this information is present. This code makes// no guarantees written or implied and is provided solely as// an example. Have a nice day!//// Purpose:// This file contains a few functions to make the fsm// (finite state machine) work. ////////////////////////////////////////////////////////////////#ifndef _FSM_H#define _FSM_H#include "msg.h"//定义几种状态机的类型typedef enum { FSM_NULL, 			   FSM_Unit,			   FSM_Player,			   FSM_Game,			   FSM_Script,			   FSM_Camera} FSM_Type;//定义各种状态类型typedef enum { STATE_Global,	//STATE_Global must always be the first one			   STATE_Run,			   STATE_Stand,			   STATE_Wander,			   STATE_Rest,			   STATE_Pursue,			   STATE_Attack,			   STATE_Dead,			   STATE_GameRunning,			   STATE_GamePause,			   STATE_GameExcuteScript,			   STATE_GameEnd,			   STATE_CameraFree,			   STATE_CameraWithPlayer,			   STATE_CameraAuto} FSM_States;void FSMInitialize( unsigned int unique_id, FSM_Type type );float RandomBetween( float low, float high );unsigned int RandomBetween(unsigned int low, unsigned int high);//void TranslateStateName( unsigned int unique_id, unsigned int state, char* name );#endif

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