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📄 savegameaction.java

📁 一个java做的国际象棋小游戏
💻 JAVA
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/*  SaveGameAction - A action to save a game.  Copyright (C) 2003 The Java-Chess team <info@java-chess.de>  This program is free software; you can redistribute it and/or  modify it under the terms of the GNU General Public License  as published by the Free Software Foundation; either version 2  of the License, or (at your option) any later version.  This program is distributed in the hope that it will be useful,  but WITHOUT ANY WARRANTY; without even the implied warranty of  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  GNU General Public License for more details.  You should have received a copy of the GNU General Public License  along with this program; if not, write to the Free Software  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/package de.java_chess.javaChess.action;import de.java_chess.javaChess.notation.*;import de.java_chess.javaChess.pgn.*;import java.awt.event.*;import java.io.*;import javax.swing.*;/** * This class implements the action to save a game. */public class SaveGameAction extends JavaChessAction {    // Instance variables    /**     * A game notation object.     */    GameNotation _gameNotation;    // Constructors    /**     * Create a new action instance.     *     * @param gameNotation The game notation.     */    public SaveGameAction(  GameNotation gameNotation) {	super( "Save Game");	_gameNotation = gameNotation;    }    /**     * Create a new action instance.     *     * @param name The name of the action.     * @param gameNotation The notation of the game.     */    SaveGameAction( String name, GameNotation gameNotation) {	super( "Save Game as...");	_gameNotation = gameNotation;    }    // Methods    /**     * The actual action.     *     * @param event The event, that caused this action.     */    public void actionPerformed( ActionEvent event) {    }    /**     * Try to save the game into the given file.     *     * @param file The file to write into.     */    public void trySave( File file) {	try {	    PGNOutputStream PGNOutput = new PGNOutputStream( file);	    // Write the notation of the game.	    PGNOutput.write( _gameNotation);	} catch( IOException exception) {	    JOptionPane.showMessageDialog( null, "Error while writing file: " + file.getName(), "Error", JOptionPane.ERROR_MESSAGE); 	}    }}

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