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📄 eluos.txt

📁 一款基于visual c++汇编语言设计的俄罗斯方块程序源代码
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*-------------------------------------------------------*/ 
/* sunwise 整理于 2002/5/27/14:35 Original 1999 */ 
/* */ 
/*-------------------------------------------------------*/ 

/*------------- Compile ------------------------------ */ 
/* [in os mode:] */ 
/* bgiobj egavga */ 
/* tlib lib\graphics.lib+egavga */ 
/* [in TC: ] */ 
/* make exe */ 
/*-------------------------------------------------------*/ 
#include <stdlib.h> 
#include <graphics.h> 
#include <bios.h> 
#define mDRAW 5 
#define mLINE 6 
#define mADOWN 7 
#define mGEN 8 
#define mLEFT 75 
#define mRIGHT 77 
#define mSPACE 57 
#define mDOWN 80 
#define mESC 1 
#define TIMEINT 2 
#define MAXX 9 
#define MAXY 30 
#define BACKCOLOR BLACK 
#define WINX 50 
#define WINY 470 
#define GAP 6 
#define AREAX (WINX+GAP) 
#define AREAY (WINY-GAP) 
#define BOXW 15 

int oldarea[MAXY+1][MAXX]; 
int area[MAXY+1][MAXX]; 
int actW,actH,actX,actY; 
int curX,curY,curColor,curW,curH; 
int newX,newY,newColor,newW,newH; 
int active; 
int box[4][4]; 
int FORCOLOR; 
int MESSAGE; 
int BOX[7][4][4]={ 
{ 
{1,1,1,1}, 
{0,0,0,0}, 
{0,0,0,0}, 
{0,0,0,0} 
},{ 
{1,1,1,0}, 
{1,0,0,0}, 
{0,0,0,0}, 
{0,0,0,0} 
},{ 
{1,1,1,0}, 
{0,0,1,0}, 
{0,0,0,0}, 
{0,0,0,0} 

},{ 
{1,1,1,0}, 
{0,1,0,0}, 
{0,0,0,0}, 
{0,0,0,0} 
},{ 
{1,1,0,0}, 
{0,1,1,0}, 
{0,0,0,0}, 
{0,0,0,0} 
},{ 
{0,1,1,0}, 
{1,1,0,0}, 
{0,0,0,0}, 
{0,0,0,0} 
},{ 
{1,1,0,0}, 
{1,1,0,0}, 
{0,0,0,0}, 
{0,0,0,0} 
} 
}; 


void init(); 
void draw(); 
int genBox(); 
int getKey(); 
void lineFull(); 
int moveLeft(); 
int moveRight(); 
int moveDown(); 
int rotate(); 
int getW(); 
int getH(); 
void clearOldBox(); 
void putNewBox(); 
int collisionRotate(int box[][4]); 
void getMessage(); 
void dispatchMessage(); 
int timeCome(); 
void fallDown(); 
int gameOver(); 

main() 
{ 
int i; 
init(); 
do 
{ 
getMessage(); 
dispatchMessage(); 
} 
while(!gameOver()); 

getch(); 
closegraph(); 
} 

void getMessage() 
{ 
if(MESSAGE) return; 
if(timeCome()) 
{ 
MESSAGE=mADOWN; 
return; 
} 
if(bioskey(1)) 
{ 
MESSAGE=bioskey(0)>>8; 
return; 
} 
} 

void dispatchMessage() 
{ 
switch(MESSAGE) 
{ 
case mLEFT: moveLeft();break; 
case mRIGHT: moveRight();break; 
case mADOWN: moveDown();break; 
case mSPACE: rotate();break; 
case mDOWN: fallDown(); break; 
case mDRAW: draw();break; 
case mLINE: lineFull();break; 
case mGEN: genBox();break; 
case mESC: closegraph(); exit(0); 
default: MESSAGE=0; 
} 
} 

void fallDown() 
{ 
while(active) 
{ 
moveDown(); draw(); 
} 

MESSAGE=mLINE; 
} 

int timeCome() 
{ 

static long tm, old; 
tm=biostime(0,tm); 
if(tm-old<TIMEINT) return 0; 
else 
{ 
old=tm; return 1; 
} 
} 

void init() 
{ 
int i,j,x1,y1,x2,y2; 
int driver=DETECT, mode=0; 
randomize(); 
registerbgidriver(EGAVGA_driver); 
initgraph(&driver,&mode,""); 
cleardevice(); 
setfillstyle(SOLID_FILL,BLUE); 
bar(0,0,639,479); 
x1=AREAX; 
y1=AREAY-BOXW*MAXY; 
x2=AREAX+MAXX*BOXW; 
y2=AREAY; 
rectangle(--x1,--y1,++x2,++y2); 
setfillstyle(SOLID_FILL,BLACK); 
bar(++x1,++y1,--x2,--y2); 
y1=AREAY-MAXY*BOXW; y2=AREAY; 
setcolor(DARKGRAY); 
for(i=0;i<MAXX;i++) 
{ 
x1=AREAX+i*BOXW; 
line(x1,y1,x1,y2); 
} 

x1=AREAX; x2=x1+MAXX*BOXW; 
for(j=0;j<MAXY;j++) 
{ 
y1=AREAY-j*BOXW; 
line(x1,y1,x2,y1); 
} 
for(j=0;j<MAXY;j++) 
for(i=0;i<MAXX;i++) 
area[j][i]=oldarea[j][i]=0; 
actX=0; actY=0; actW=MAXX-1; actH=MAXY-1; 
draw(); 
MESSAGE=mGEN; 
} 

int genBox() 
{ 
int i,j,boxidx; 
boxidx=random(7); FORCOLOR=random(7)+1; 
for(j=0;j<4;j++) 
for(i=0;i<4;i++) 
box[j][i]=BOX[boxidx][j][i]; 
curW=getW(); curH=getH(); 
curX=(MAXX+curW)/2; 
if(curX+curW>=MAXX)curX=MAXX-1-curW; 
curY=MAXY-1-curH; 
newX=curX; newY=curY; actX=curX;actY=curY; 
actW=newW=curW; actH=newH=curH; 
active=1; 
if(collision(box)) return 0; 
putNewBox(); 
draw(); MESSAGE=0; 
return 1; 
} 

void lineFull() 
{ 
int row,col, rowEnd,full,i,j; 
rowEnd=newY+newH; 
if(rowEnd>=MAXY-1) rowEnd=MAXY-2; 
for(row=newY; row<=rowEnd;) 
{ 
full=1; 
for(col=0;col<MAXX;col++) 
if(!area[row][col]){full=0; break;} 
if(!full){++row; continue;} 
for(j=row; j<MAXY-1;j++) 
for(i=0;i<MAXX;i++) 
area[j][i]=area[j+1][i]; 
actX=0;actY=row; actW=MAXX-1; actH=MAXY-1-row; 
draw(); rowEnd--; 
} 
MESSAGE=mGEN; 
} 

void draw() 
{ 
int row,col,x1,y1,x2,y2; 
for(row=actY;row<=actY+actH;row++) 
for(col=actX;col<=actX+actW;col++) 
if(area[row][col]!=oldarea[row][col]) 
{ 
if(area[row][col]==0) 
setfillstyle(SOLID_FILL,BACKCOLOR); 
else 
setfillstyle(SOLID_FILL,FORCOLOR); 

x1=AREAX+col*BOXW; x2=x1+BOXW; 
y1=AREAY-(row+1)*BOXW; y2=y1+BOXW; 
bar(++x1,++y1,--x2,--y2); 
oldarea[row][col]=area[row][col]; 
} 

MESSAGE=0; 
} 

int moveLeft() 
{ 
newX=curX-1; clearOldBox(); 
if(collision(box)) 
{ 
newX=curX; 
putNewBox(); 
MESSAGE=0; 
return 0; 
} 
putNewBox(); 
actW=curW+1; actX=curX=newX; 
MESSAGE=mDRAW; 
return 1; 
} 

int moveRight() 
{ 
newX=curX+1; clearOldBox(); 
if(collision(box)) 
{ 
newX=curX; 
putNewBox(); 
MESSAGE=0; 
return 0; 
} 
putNewBox(); 
actW=curW+1; actX=curX; curX=newX; 
MESSAGE=mDRAW; 
return 1; 
} 

int moveDown() 
{ 
int i,j; 
newY=curY-1; 
clearOldBox(); 
if(collision(box)) 
{ 
newY=curY; 
putNewBox(); 
active=0; 
MESSAGE=mLINE; 
return 0; 
} 
putNewBox(); 
actH=curH+1; actY=newY; curY=newY; 
MESSAGE=mDRAW; 
return 1; 
} 

int rotate() 
{ 
int newBox[4][4]; 
int i,j; 
clearOldBox(); 

for(j=0;j<4;j++) 
for(i=0;i<4;i++) 
newBox[j][i]=0; 

for(j=0;j<4;j++) 
for(i=0;i<4;i++) 
newBox[curW-i][j]=box[j][i]; 
newW=curH; newH=curW; 
if(collisionRotate(newBox)) 
{ 
newW=curW; newH=curH; newX=curX; newY=curY; 
putNewBox(); 
MESSAGE=0; 
return 0; 
} 

for(j=0;j<4;j++) 
for(i=0;i<4;i++) 
box[j][i]=newBox[j][i]; 
putNewBox(); 
actH=newH>curH? newH:curH; 
actW=curX+actH-newX; 
actX=newX; actY=newY; curX=newX; 
curY=newY; curW=newW; curH=newH; 
MESSAGE=mDRAW; 
return 1; 
} 

int getW() 
{ 
int i,j; 
for(i=3;i>0;i--) 
for(j=0;j<4;j++) 
if(box[j][i]) return i; 
return 0; 
} 

int getH() 
{ 
int i,j; 
for(j=3;j>0;j--) 
for(i=0;i<4;i++) 
if(box[j][i]) return j; 
return 0; 
} 


void clearOldBox() 
{ 
int i,j; 
for(j=0;j<=curH; j++) 
for(i=0;i<=curW; i++) 
if(box[j][i]) 
area[curY+j][curX+i]=0; 
} 

void putNewBox() 
{ 
int i,j; 
for(j=0;j<=newH;j++) 
for(i=0;i<=newW;i++) 
if(box[j][i]) 
area[newY+j][newX+i]=FORCOLOR; 
} 

int collision(int cbox[][4]) 
{ 
int i,j; 
if(newX<0) return 1; 
if(newX+newW>=MAXX) return 1; 
if(newY<0) return 1; 
for(j=0;j<=newH;j++) 
for(i=0;i<=newW;i++) 
if(area[newY+j][newX+i]&&cbox[j][i]) return 1; 
return 0; 
} 

int collisionRotate(int cbox[][4]) 
{ 
int i,j; 
if(newX+newW>=MAXX) newX=MAXX-1-newW; 
if(newY+newH>=MAXY) newY=MAXY-1-newH; 
if(collision(cbox)) return 1; 
for(i=0;i<=newW;i++) 
for(j=0;j<=newH;j++) 
if(area[newY+j][newX+i]) 
{ 
newX-=newW-i+1; goto L; 
} 
L: return collision(cbox); 
} 

int gameOver() 
{ 
if(!active &&(curY+curH>MAXY-3)) return 1; 
else return 0; 
} 

/* the end */ 

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