⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 mytank.java

📁 J2SE坦克大战源码 分为24个版本
💻 JAVA
字号:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;






public class MyTank {
	
	int x,y;//坐标
	public static final int WI = 30;
	public static final int HE = 30;
	public static final int XSPEED = 5;//坦克移动速度
	public static final int YSPEED = 5;
	private boolean bU = false,bR = false,bD = false,bL = false;
	private boolean good;//区分敌我
	private boolean live = true;
	
	enum Direction {U,RU,R,RD,D,LD,L,LU,STOP};
	private Direction ptDir = Direction.D;
	
	TankClient tc;    //用于持有对方引用
	
	private Direction dir =Direction.STOP ;
	
	public MyTank(int x, int y,boolean good) {
		this.x = x;
		this.y = y;
		this.good = good;
	} 
	
	public MyTank(int x, int y, boolean good,TankClient tc) {  //方便MyTank访问TankClient中的变量
		this(x,y,good);
		this.tc = tc;
	}
	
	public void draw(Graphics g){	//画出tank
		if(!live)return;
		
		Color c = g.getColor();
		if(good)g.setColor(Color.RED);
		else g.setColor(Color.PINK);
		
		g.fillOval(x, y, WI, HE);
		g.setColor(c);		
		
		switch(ptDir){              //用一直线模拟炮筒,画出其方向
		case U:
			g.drawLine(x + MyTank.WI/2,y + MyTank.HE/2,x + MyTank.WI/2,y);
			break;
		case RU:
			g.drawLine(x + MyTank.WI/2,y + MyTank.HE/2,x + MyTank.WI,y);
			break;
		case R:
			g.drawLine(x + MyTank.WI/2,y + MyTank.HE/2,x + MyTank.WI,y + MyTank.HE/2);
			break;
		case RD:
			g.drawLine(x + MyTank.WI/2,y + MyTank.HE/2,x + MyTank.WI,y + MyTank.HE);
			break;
		case D:
			g.drawLine(x + MyTank.WI/2,y + MyTank.HE/2,x + MyTank.WI/2,y + MyTank.HE);
			break;
		case LD:
			g.drawLine(x + MyTank.WI/2,y + MyTank.HE/2,x,y + MyTank.HE);
			break;
		case L:
			g.drawLine(x + MyTank.WI/2,y + MyTank.HE/2,x,y + MyTank.HE/2);
			break;
		case LU:
			g.drawLine(x + MyTank.WI/2,y + MyTank.HE/2,x,y);
			break;
		case STOP:		
			break;
		}
		if(dir != Direction.STOP){
			ptDir = this.dir;
		}
		
		move();
	}
	
	public Missile fire(){			//开炮方法
		int x = this.x + MyTank.WI/2 - Missile.WI/2;
		int y = this.y + MyTank.HE/2 - Missile.HE/2;
		Missile m = new Missile(x,y,ptDir,tc);
		tc.missiles.add(m);
		return m;
	}
	
	public void keyreleased(KeyEvent e){//当键盘按下
		int key = e.getKeyCode();
		switch(key){
		case KeyEvent.VK_UP:
			bU = false;
			break;
		case KeyEvent.VK_RIGHT:
			bR = false;
			break;
		case KeyEvent.VK_DOWN:
			bD = false;
			break;
		case KeyEvent.VK_LEFT:
			bL = false;
			break;
		case KeyEvent.VK_CONTROL:
			tc.m = fire();
			break;
		}
	}
	
	public void keypressed(KeyEvent e){//当键盘抬起
		int key = e.getKeyCode();
		switch(key){
		case KeyEvent.VK_UP:
			bU = true;
			break;
		case KeyEvent.VK_RIGHT:
			bR = true;
			break;
		case KeyEvent.VK_DOWN:
			bD = true;
			break;
		case KeyEvent.VK_LEFT:
			bL = true;
			break;		
		}
		Direct();
	}
	
	public void Direct() {//定义8个方向和一个stop状态 
		if (bL & !bU & !bR & !bD) dir = Direction.L;
		else if (bL & bU & !bR & !bD) dir = Direction.LU;
		else if (!bL & bU & !bR & !bD) dir = Direction.U;
		else if (!bL & bU & bR & !bD) dir = Direction.RU;
		else if (!bL & !bU & bR & !bD) dir =Direction.R;
		else if (!bL & !bU & bR & bD) dir = Direction.RD;
		else if (!bL & !bU & !bR & bD) dir = Direction.D;
		else if (bL & !bU & !bR & bD) dir = Direction.LD;
		else dir = Direction.STOP;
	}
	
	public void move(){	//移动
		switch(dir){
		case U:
			y -= YSPEED;
			break;
		case RU:
			x += XSPEED;
			y -= YSPEED;
			break;
		case R:
			x += XSPEED;
			break;
		case RD:
			x += XSPEED;
			y += YSPEED;
			break;
		case D:
			y += YSPEED;
			break;
		case LD:
			x -= XSPEED;
			y += YSPEED;
			break;
		case L:
			x -= XSPEED;
			break;
		case LU:
			x -= XSPEED;
			y -= YSPEED;
			break;
		case STOP:		
			break;
		}
		if(x<0) x=0;
		if(y<26) y=26;
		if(x + MyTank.WI>TankClient.GAME_WEIGHT)x=TankClient.GAME_WEIGHT - MyTank.WI;
		if(y + MyTank.HE>TankClient.GAME_HEIGHT)y=TankClient.GAME_HEIGHT - MyTank.HE;
	}

	public Rectangle getRect(){
		return new Rectangle(x,y,WI,HE);
	}

	public boolean isLive() {
		return live;
	}

	public void setLive(boolean live) {
		this.live = live;
	}
	
	
	

}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -