📄 mytank.java
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import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
public class MyTank {
int x,y;//坐标
public static final int WI = 30;
public static final int HE = 30;
public static final int XSPEED = 5;//坦克移动速度
public static final int YSPEED = 5;
private boolean bU = false,bR = false,bD = false,bL = false;
private boolean good;//区分敌我
private boolean live = true;
enum Direction {U,RU,R,RD,D,LD,L,LU,STOP};
private Direction ptDir = Direction.D;
TankClient tc; //用于持有对方引用
private Direction dir =Direction.STOP ;
public MyTank(int x, int y,boolean good) {
this.x = x;
this.y = y;
this.good = good;
}
public MyTank(int x, int y, boolean good,TankClient tc) { //方便MyTank访问TankClient中的变量
this(x,y,good);
this.tc = tc;
}
public void draw(Graphics g){ //画出tank
if(!live)return;
Color c = g.getColor();
if(good)g.setColor(Color.RED);
else g.setColor(Color.PINK);
g.fillOval(x, y, WI, HE);
g.setColor(c);
switch(ptDir){ //用一直线模拟炮筒,画出其方向
case U:
g.drawLine(x + MyTank.WI/2,y + MyTank.HE/2,x + MyTank.WI/2,y);
break;
case RU:
g.drawLine(x + MyTank.WI/2,y + MyTank.HE/2,x + MyTank.WI,y);
break;
case R:
g.drawLine(x + MyTank.WI/2,y + MyTank.HE/2,x + MyTank.WI,y + MyTank.HE/2);
break;
case RD:
g.drawLine(x + MyTank.WI/2,y + MyTank.HE/2,x + MyTank.WI,y + MyTank.HE);
break;
case D:
g.drawLine(x + MyTank.WI/2,y + MyTank.HE/2,x + MyTank.WI/2,y + MyTank.HE);
break;
case LD:
g.drawLine(x + MyTank.WI/2,y + MyTank.HE/2,x,y + MyTank.HE);
break;
case L:
g.drawLine(x + MyTank.WI/2,y + MyTank.HE/2,x,y + MyTank.HE/2);
break;
case LU:
g.drawLine(x + MyTank.WI/2,y + MyTank.HE/2,x,y);
break;
case STOP:
break;
}
if(dir != Direction.STOP){
ptDir = this.dir;
}
move();
}
public Missile fire(){ //开炮方法
int x = this.x + MyTank.WI/2 - Missile.WI/2;
int y = this.y + MyTank.HE/2 - Missile.HE/2;
Missile m = new Missile(x,y,ptDir,tc);
tc.missiles.add(m);
return m;
}
public void keyreleased(KeyEvent e){//当键盘按下
int key = e.getKeyCode();
switch(key){
case KeyEvent.VK_UP:
bU = false;
break;
case KeyEvent.VK_RIGHT:
bR = false;
break;
case KeyEvent.VK_DOWN:
bD = false;
break;
case KeyEvent.VK_LEFT:
bL = false;
break;
case KeyEvent.VK_CONTROL:
tc.m = fire();
break;
}
}
public void keypressed(KeyEvent e){//当键盘抬起
int key = e.getKeyCode();
switch(key){
case KeyEvent.VK_UP:
bU = true;
break;
case KeyEvent.VK_RIGHT:
bR = true;
break;
case KeyEvent.VK_DOWN:
bD = true;
break;
case KeyEvent.VK_LEFT:
bL = true;
break;
}
Direct();
}
public void Direct() {//定义8个方向和一个stop状态
if (bL & !bU & !bR & !bD) dir = Direction.L;
else if (bL & bU & !bR & !bD) dir = Direction.LU;
else if (!bL & bU & !bR & !bD) dir = Direction.U;
else if (!bL & bU & bR & !bD) dir = Direction.RU;
else if (!bL & !bU & bR & !bD) dir =Direction.R;
else if (!bL & !bU & bR & bD) dir = Direction.RD;
else if (!bL & !bU & !bR & bD) dir = Direction.D;
else if (bL & !bU & !bR & bD) dir = Direction.LD;
else dir = Direction.STOP;
}
public void move(){ //移动
switch(dir){
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case STOP:
break;
}
if(x<0) x=0;
if(y<26) y=26;
if(x + MyTank.WI>TankClient.GAME_WEIGHT)x=TankClient.GAME_WEIGHT - MyTank.WI;
if(y + MyTank.HE>TankClient.GAME_HEIGHT)y=TankClient.GAME_HEIGHT - MyTank.HE;
}
public Rectangle getRect(){
return new Rectangle(x,y,WI,HE);
}
public boolean isLive() {
return live;
}
public void setLive(boolean live) {
this.live = live;
}
}
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