📄 celledit.h
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#if !defined(AFX_CELLEDIT_H__8B09EA61_79A3_11D4_ACD5_00104B12129F__INCLUDED_)
#define AFX_CELLEDIT_H__8B09EA61_79A3_11D4_ACD5_00104B12129F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// CellEdit.h : header file
//
#define GVN_SECLOL 0
#define GVN_ENDLABELEDIT 1
#define GVN_CLICK 2
#define GVN_DBCLICK 3
/////////////////////////////////////////////////////////////////////////////
// CCellEdit window
class CCellEdit : public CEdit
{
// Construction
public:
CCellEdit(CWnd* pParent, CRect& rect, UINT nID, int nRow, int nColumn, CString strText, bool bEditable = true);
// Attributes
public:
private:
int m_nRow;
int m_nColumn;
bool m_bEditable;
CString m_strText;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCellEdit)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void PostNcDestroy();
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CCellEdit();
void CloseEdit();
// Generated message map functions
protected:
//{{AFX_MSG(CCellEdit)
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg UINT OnGetDlgCode();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
typedef struct tagNMHDR32{
HWND hwndFrom;
UINT idFrom;
UINT code;
int nRow;
int nCol;
CString strText;
} NMHDR32;
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CELLEDIT_H__8B09EA61_79A3_11D4_ACD5_00104B12129F__INCLUDED_)
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