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📄 crypt.c

📁 vxworks的tcpip协议栈源码
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/* crypt.c - crytographic routines *//* Copyright 1995 Wind River Systems, Inc. */#include "copyright_wrs.h"/* * Copyright (c) 1989 The Regents of the University of California. * All rights reserved. * * This code is derived from software contributed to Berkeley by * Tom Truscott. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software *    must display the following acknowledgement: *	This product includes software developed by the University of *	California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors *    may be used to endorse or promote products derived from this software *    without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. *//*modification history--------------------01d,21jun95,dzb  added cryptRtnInit() to install crypt().01c,13jun95,dzb  cleaned up i960 compiler warning.01b,16jan95,dab  new version.01a,21dec94,dab  VxWorks port - first WRS version.	   +dzb  added: path for ppp header files, WRS copyright.*/#include "vxWorks.h"/* * UNIX password, and DES, encryption. * By Tom Truscott, trt@rti.rti.org, * from algorithms by Robert W. Baldwin and James Gillogly. * * References: * "Mathematical Cryptology for Computer Scientists and Mathematicians," * by Wayne Patterson, 1987, ISBN 0-8476-7438-X. * * "Password Security: A Case History," R. Morris and Ken Thompson, * Communications of the ACM, vol. 22, pp. 594-597, Nov. 1979. * * "DES will be Totally Insecure within Ten Years," M.E. Hellman, * IEEE Spectrum, vol. 16, pp. 32-39, July 1979. *//* =====  Configuration ==================== *//* * define "MUST_ALIGN" if your compiler cannot load/store * long integers at arbitrary (e.g. odd) memory locations. * (Either that or never pass unaligned addresses to des_cipher!) */#if !defined(vax)#define	MUST_ALIGN#endif#ifdef CHAR_BITS#if CHAR_BITS != 8	#error C_block structure assumes 8 bit characters#endif#endif/* * define "B64" to be the declaration for a 64 bit integer. * XXX this feature is currently unused, see "endian" comment below. */#if defined(cray)#define	B64	long#endif#if defined(convex)#define	B64	long long#endif/* * define "LARGEDATA" to get faster permutations, by using about 72 kilobytes * of lookup tables.  This speeds up des_setkey() and des_cipher(), but has * little effect on crypt(). */#if defined(notdef)#define	LARGEDATA#endif/* compile with "-DSTATIC= " when profiling */#ifndef STATIC#define	STATIC	static#endifSTATIC void init_des();STATIC void init_perm();STATIC void permute();STATIC int des_setkey();STATIC int des_cipher();#ifdef DEBUGSTATIC void prtab();#endif/* ==================================== *//* * Cipher-block representation (Bob Baldwin): * * DES operates on groups of 64 bits, numbered 1..64 (sigh).  One * representation is to store one bit per byte in an array of bytes.  Bit N of * the NBS spec is stored as the LSB of the Nth byte (index N-1) in the array. * Another representation stores the 64 bits in 8 bytes, with bits 1..8 in the * first byte, 9..16 in the second, and so on.  The DES spec apparently has * bit 1 in the MSB of the first byte, but that is particularly noxious so we * bit-reverse each byte so that bit 1 is the LSB of the first byte, bit 8 is * the MSB of the first byte.  Specifically, the 64-bit input data and key are * converted to LSB format, and the output 64-bit block is converted back into * MSB format. * * DES operates internally on groups of 32 bits which are expanded to 48 bits * by permutation E and shrunk back to 32 bits by the S boxes.  To speed up * the computation, the expansion is applied only once, the expanded * representation is maintained during the encryption, and a compression * permutation is applied only at the end.  To speed up the S-box lookups, * the 48 bits are maintained as eight 6 bit groups, one per byte, which * directly feed the eight S-boxes.  Within each byte, the 6 bits are the * most significant ones.  The low two bits of each byte are zero.  (Thus, * bit 1 of the 48 bit E expansion is stored as the "4"-valued bit of the * first byte in the eight byte representation, bit 2 of the 48 bit value is * the "8"-valued bit, and so on.)  In fact, a combined "SPE"-box lookup is * used, in which the output is the 64 bit result of an S-box lookup which * has been permuted by P and expanded by E, and is ready for use in the next * iteration.  Two 32-bit wide tables, SPE[0] and SPE[1], are used for this * lookup.  Since each byte in the 48 bit path is a multiple of four, indexed * lookup of SPE[0] and SPE[1] is simple and fast.  The key schedule and * "salt" are also converted to this 8*(6+2) format.  The SPE table size is * 8*64*8 = 4K bytes. * * To speed up bit-parallel operations (such as XOR), the 8 byte * representation is "union"ed with 32 bit values "i0" and "i1", and, on * machines which support it, a 64 bit value "b64".  This data structure, * "C_block", has two problems.  First, alignment restrictions must be * honored.  Second, the byte-order (e.g. little-endian or big-endian) of * the architecture becomes visible. * * The byte-order problem is unfortunate, since on the one hand it is good * to have a machine-independent C_block representation (bits 1..8 in the * first byte, etc.), and on the other hand it is good for the LSB of the * first byte to be the LSB of i0.  We cannot have both these things, so we * currently use the "little-endian" representation and avoid any multi-byte * operations that depend on byte order.  This largely precludes use of the * 64-bit datatype since the relative order of i0 and i1 are unknown.  It * also inhibits grouping the SPE table to look up 12 bits at a time.  (The * 12 bits can be stored in a 16-bit field with 3 low-order zeroes and 1 * high-order zero, providing fast indexing into a 64-bit wide SPE.)  On the * other hand, 64-bit datatypes are currently rare, and a 12-bit SPE lookup * requires a 128 kilobyte table, so perhaps this is not a big loss. * * Permutation representation (Jim Gillogly): * * A transformation is defined by its effect on each of the 8 bytes of the * 64-bit input.  For each byte we give a 64-bit output that has the bits in * the input distributed appropriately.  The transformation is then the OR * of the 8 sets of 64-bits.  This uses 8*256*8 = 16K bytes of storage for * each transformation.  Unless LARGEDATA is defined, however, a more compact * table is used which looks up 16 4-bit "chunks" rather than 8 8-bit chunks. * The smaller table uses 16*16*8 = 2K bytes for each transformation.  This * is slower but tolerable, particularly for password encryption in which * the SPE transformation is iterated many times.  The small tables total 9K * bytes, the large tables total 72K bytes. * * The transformations used are: * IE3264: MSB->LSB conversion, initial permutation, and expansion. *	This is done by collecting the 32 even-numbered bits and applying *	a 32->64 bit transformation, and then collecting the 32 odd-numbered *	bits and applying the same transformation.  Since there are only *	32 input bits, the IE3264 transformation table is half the size of *	the usual table. * CF6464: Compression, final permutation, and LSB->MSB conversion. *	This is done by two trivial 48->32 bit compressions to obtain *	a 64-bit block (the bit numbering is given in the "CIFP" table) *	followed by a 64->64 bit "cleanup" transformation.  (It would *	be possible to group the bits in the 64-bit block so that 2 *	identical 32->32 bit transformations could be used instead, *	saving a factor of 4 in space and possibly 2 in time, but *	byte-ordering and other complications rear their ugly head. *	Similar opportunities/problems arise in the key schedule *	transforms.) * PC1ROT: MSB->LSB, PC1 permutation, rotate, and PC2 permutation. *	This admittedly baroque 64->64 bit transformation is used to *	produce the first code (in 8*(6+2) format) of the key schedule. * PC2ROT[0]: Inverse PC2 permutation, rotate, and PC2 permutation. *	It would be possible to define 15 more transformations, each *	with a different rotation, to generate the entire key schedule. *	To save space, however, we instead permute each code into the *	next by using a transformation that "undoes" the PC2 permutation, *	rotates the code, and then applies PC2.  Unfortunately, PC2 *	transforms 56 bits into 48 bits, dropping 8 bits, so PC2 is not *	invertible.  We get around that problem by using a modified PC2 *	which retains the 8 otherwise-lost bits in the unused low-order *	bits of each byte.  The low-order bits are cleared when the *	codes are stored into the key schedule. * PC2ROT[1]: Same as PC2ROT[0], but with two rotations. *	This is faster than applying PC2ROT[0] twice, * * The Bell Labs "salt" (Bob Baldwin): * * The salting is a simple permutation applied to the 48-bit result of E. * Specifically, if bit i (1 <= i <= 24) of the salt is set then bits i and * i+24 of the result are swapped.  The salt is thus a 24 bit number, with * 16777216 possible values.  (The original salt was 12 bits and could not * swap bits 13..24 with 36..48.) * * It is possible, but ugly, to warp the SPE table to account for the salt * permutation.  Fortunately, the conditional bit swapping requires only * about four machine instructions and can be done on-the-fly with about an * 8% performance penalty. */typedef union {	unsigned char b[8];	struct {		int	i0;		int	i1;	} b32;#if defined(B64)	B64	b64;#endif} C_block;/* * Convert twenty-four-bit long in host-order * to six bits (and 2 low-order zeroes) per char little-endian format. */#define	TO_SIX_BIT(rslt, src) {				\		C_block cvt;				\		cvt.b[0] = src; src >>= 6;		\		cvt.b[1] = src; src >>= 6;		\		cvt.b[2] = src; src >>= 6;		\		cvt.b[3] = src;				\		rslt = (cvt.b32.i0 & 0x3f3f3f3fL) << 2;	\	}/* * These macros may someday permit efficient use of 64-bit integers. */#define	ZERO(d,d0,d1)			d0 = 0, d1 = 0#define	LOAD(d,d0,d1,bl)		d0 = (bl).b32.i0, d1 = (bl).b32.i1#define	LOADREG(d,d0,d1,s,s0,s1)	d0 = s0, d1 = s1#define	OR(d,d0,d1,bl)			d0 |= (bl).b32.i0, d1 |= (bl).b32.i1#define	STORE(s,s0,s1,bl)		(bl).b32.i0 = s0, (bl).b32.i1 = s1#define	DCL_BLOCK(d,d0,d1)		int d0, d1#if defined(LARGEDATA)	/* Waste memory like crazy.  Also, do permutations in line */#define	LGCHUNKBITS	3#define	CHUNKBITS	(1<<LGCHUNKBITS)#define	PERM6464(d,d0,d1,cpp,p)				\	LOAD(d,d0,d1,(p)[(0<<CHUNKBITS)+(cpp)[0]]);		\	OR (d,d0,d1,(p)[(1<<CHUNKBITS)+(cpp)[1]]);		\	OR (d,d0,d1,(p)[(2<<CHUNKBITS)+(cpp)[2]]);		\	OR (d,d0,d1,(p)[(3<<CHUNKBITS)+(cpp)[3]]);		\	OR (d,d0,d1,(p)[(4<<CHUNKBITS)+(cpp)[4]]);		\	OR (d,d0,d1,(p)[(5<<CHUNKBITS)+(cpp)[5]]);		\	OR (d,d0,d1,(p)[(6<<CHUNKBITS)+(cpp)[6]]);		\	OR (d,d0,d1,(p)[(7<<CHUNKBITS)+(cpp)[7]]);#define	PERM3264(d,d0,d1,cpp,p)				\	LOAD(d,d0,d1,(p)[(0<<CHUNKBITS)+(cpp)[0]]);		\	OR (d,d0,d1,(p)[(1<<CHUNKBITS)+(cpp)[1]]);		\	OR (d,d0,d1,(p)[(2<<CHUNKBITS)+(cpp)[2]]);		\	OR (d,d0,d1,(p)[(3<<CHUNKBITS)+(cpp)[3]]);#else	/* "small data" */#define	LGCHUNKBITS	2#define	CHUNKBITS	(1<<LGCHUNKBITS)#define	PERM6464(d,d0,d1,cpp,p)				\	{ C_block tblk; permute(cpp,&tblk,p,8); LOAD (d,d0,d1,tblk); }#define	PERM3264(d,d0,d1,cpp,p)				\	{ C_block tblk; permute(cpp,&tblk,p,4); LOAD (d,d0,d1,tblk); }STATICvoidpermute(cp, out, p, chars_in)	unsigned char *cp;	C_block *out;	register C_block *p;	int chars_in;{	register DCL_BLOCK(D,D0,D1);	register C_block *tp;	register int t;	ZERO(D,D0,D1);	do {		t = *cp++;		tp = &p[t&0xf]; OR(D,D0,D1,*tp); p += (1<<CHUNKBITS);		tp = &p[t>>4];  OR(D,D0,D1,*tp); p += (1<<CHUNKBITS);	} while (--chars_in > 0);	STORE(D,D0,D1,*out);}#endif /* LARGEDATA *//* =====  (mostly) Standard DES Tables ==================== */static unsigned char IP[] = {		/* initial permutation */	58, 50, 42, 34, 26, 18, 10,  2,	60, 52, 44, 36, 28, 20, 12,  4,	62, 54, 46, 38, 30, 22, 14,  6,	64, 56, 48, 40, 32, 24, 16,  8,	57, 49, 41, 33, 25, 17,  9,  1,	59, 51, 43, 35, 27, 19, 11,  3,	61, 53, 45, 37, 29, 21, 13,  5,	63, 55, 47, 39, 31, 23, 15,  7,};/* The final permutation is the inverse of IP - no table is necessary */static unsigned char ExpandTr[] = {	/* expansion operation */	32,  1,  2,  3,  4,  5,	 4,  5,  6,  7,  8,  9,	 8,  9, 10, 11, 12, 13,	12, 13, 14, 15, 16, 17,	16, 17, 18, 19, 20, 21,	20, 21, 22, 23, 24, 25,	24, 25, 26, 27, 28, 29,	28, 29, 30, 31, 32,  1,};static unsigned char PC1[] = {		/* permuted choice table 1 */	57, 49, 41, 33, 25, 17,  9,	 1, 58, 50, 42, 34, 26, 18,	10,  2, 59, 51, 43, 35, 27,	19, 11,  3, 60, 52, 44, 36,	63, 55, 47, 39, 31, 23, 15,	 7, 62, 54, 46, 38, 30, 22,	14,  6, 61, 53, 45, 37, 29,	21, 13,  5, 28, 20, 12,  4,};static unsigned char Rotates[] = {	/* PC1 rotation schedule */	1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1,};/* note: each "row" of PC2 is left-padded with bits that make it invertible */static unsigned char PC2[] = {		/* permuted choice table 2 */	 9, 18,    14, 17, 11, 24,  1,  5,	22, 25,     3, 28, 15,  6, 21, 10,	35, 38,    23, 19, 12,  4, 26,  8,	43, 54,    16,  7, 27, 20, 13,  2,	 0,  0,    41, 52, 31, 37, 47, 55,	 0,  0,    30, 40, 51, 45, 33, 48,	 0,  0,    44, 49, 39, 56, 34, 53,	 0,  0,    46, 42, 50, 36, 29, 32,};static unsigned char S[8][64] = {	/* 48->32 bit substitution tables */					/* S[1]			*/	{14,  4, 13,  1,  2, 15, 11,  8,  3, 10,  6, 12,  5,  9,  0,  7,	 0, 15,  7,  4, 14,  2, 13,  1, 10,  6, 12, 11,  9,  5,  3,  8,	 4,  1, 14,  8, 13,  6,  2, 11, 15, 12,  9,  7,  3, 10,  5,  0,	15, 12,  8,  2,  4,  9,  1,  7,  5, 11,  3, 14, 10,  0,  6, 13},					/* S[2]			*/	{15,  1,  8, 14,  6, 11,  3,  4,  9,  7,  2, 13, 12,  0,  5, 10,	 3, 13,  4,  7, 15,  2,  8, 14, 12,  0,  1, 10,  6,  9, 11,  5,	 0, 14,  7, 11, 10,  4, 13,  1,  5,  8, 12,  6,  9,  3,  2, 15,	13,  8, 10,  1,  3, 15,  4,  2, 11,  6,  7, 12,  0,  5, 14,  9},					/* S[3]			*/	{10,  0,  9, 14,  6,  3, 15,  5,  1, 13, 12,  7, 11,  4,  2,  8,	13,  7,  0,  9,  3,  4,  6, 10,  2,  8,  5, 14, 12, 11, 15,  1,	13,  6,  4,  9,  8, 15,  3,  0, 11,  1,  2, 12,  5, 10, 14,  7,	 1, 10, 13,  0,  6,  9,  8,  7,  4, 15, 14,  3, 11,  5,  2, 12},					/* S[4]			*/	 {7, 13, 14,  3,  0,  6,  9, 10,  1,  2,  8,  5, 11, 12,  4, 15,	13,  8, 11,  5,  6, 15,  0,  3,  4,  7,  2, 12,  1, 10, 14,  9,	10,  6,  9,  0, 12, 11,  7, 13, 15,  1,  3, 14,  5,  2,  8,  4,	 3, 15,  0,  6, 10,  1, 13,  8,  9,  4,  5, 11, 12,  7,  2, 14},					/* S[5]			*/	 {2, 12,  4,  1,  7, 10, 11,  6,  8,  5,  3, 15, 13,  0, 14,  9,	14, 11,  2, 12,  4,  7, 13,  1,  5,  0, 15, 10,  3,  9,  8,  6,	 4,  2,  1, 11, 10, 13,  7,  8, 15,  9, 12,  5,  6,  3,  0, 14,	11,  8, 12,  7,  1, 14,  2, 13,  6, 15,  0,  9, 10,  4,  5,  3},					/* S[6]			*/	{12,  1, 10, 15,  9,  2,  6,  8,  0, 13,  3,  4, 14,  7,  5, 11,	10, 15,  4,  2,  7, 12,  9,  5,  6,  1, 13, 14,  0, 11,  3,  8,	 9, 14, 15,  5,  2,  8, 12,  3,  7,  0,  4, 10,  1, 13, 11,  6,	 4,  3,  2, 12,  9,  5, 15, 10, 11, 14,  1,  7,  6,  0,  8, 13},					/* S[7]			*/	 {4, 11,  2, 14, 15,  0,  8, 13,  3, 12,  9,  7,  5, 10,  6,  1,	13,  0, 11,  7,  4,  9,  1, 10, 14,  3,  5, 12,  2, 15,  8,  6,	 1,  4, 11, 13, 12,  3,  7, 14, 10, 15,  6,  8,  0,  5,  9,  2,	 6, 11, 13,  8,  1,  4, 10,  7,  9,  5,  0, 15, 14,  2,  3, 12},					/* S[8]			*/	{13,  2,  8,  4,  6, 15, 11,  1, 10,  9,  3, 14,  5,  0, 12,  7,	 1, 15, 13,  8, 10,  3,  7,  4, 12,  5,  6, 11,  0, 14,  9,  2,	 7, 11,  4,  1,  9, 12, 14,  2,  0,  6, 10, 13, 15,  3,  5,  8,	 2,  1, 14,  7,  4, 10,  8, 13, 15, 12,  9,  0,  3,  5,  6, 11}};static unsigned char P32Tr[] = {	/* 32-bit permutation function */	16,  7, 20, 21,	29, 12, 28, 17,	 1, 15, 23, 26,	 5, 18, 31, 10,	 2,  8, 24, 14,	32, 27,  3,  9,	19, 13, 30,  6,	22, 11,  4, 25,};static unsigned char CIFP[] = {		/* compressed/interleaved permutation */	 1,  2,  3,  4,   17, 18, 19, 20,	 5,  6,  7,  8,   21, 22, 23, 24,	 9, 10, 11, 12,   25, 26, 27, 28,	13, 14, 15, 16,   29, 30, 31, 32,	33, 34, 35, 36,   49, 50, 51, 52,	37, 38, 39, 40,   53, 54, 55, 56,	41, 42, 43, 44,   57, 58, 59, 60,	45, 46, 47, 48,   61, 62, 63, 64,};static unsigned char itoa64[] =		/* 0..63 => ascii-64 */	"./0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz";/* =====  Tables that are initialized at run time  ==================== */static unsigned char a64toi[128];	/* ascii-64 => 0..63 *//* Initial key schedule permutation */static C_block	PC1ROT[64/CHUNKBITS][1<<CHUNKBITS];/* Subsequent key schedule rotation permutations */static C_block	PC2ROT[2][64/CHUNKBITS][1<<CHUNKBITS];/* Initial permutation/expansion table */static C_block	IE3264[32/CHUNKBITS][1<<CHUNKBITS];/* Table that combines the S, P, and E operations.  */static int SPE[2][8][64];/* compressed/interleaved => final permutation table */static C_block	CF6464[64/CHUNKBITS][1<<CHUNKBITS];/* ==================================== */static C_block	constdatablock;			/* encryption constant */static char	cryptresult[1+4+4+11+1];	/* encrypted result *//* * Return a pointer to static data consisting of the "setting" * followed by an encryption produced by the "key" and "setting". */char *crypt(key, setting)	register const char *key;	register const char *setting;{

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