📄 crypt.c
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/* crypt.c - crytographic routines *//* Copyright 1995 Wind River Systems, Inc. */#include "copyright_wrs.h"/* * Copyright (c) 1989 The Regents of the University of California. * All rights reserved. * * This code is derived from software contributed to Berkeley by * Tom Truscott. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. *//*modification history--------------------01d,21jun95,dzb added cryptRtnInit() to install crypt().01c,13jun95,dzb cleaned up i960 compiler warning.01b,16jan95,dab new version.01a,21dec94,dab VxWorks port - first WRS version. +dzb added: path for ppp header files, WRS copyright.*/#include "vxWorks.h"/* * UNIX password, and DES, encryption. * By Tom Truscott, trt@rti.rti.org, * from algorithms by Robert W. Baldwin and James Gillogly. * * References: * "Mathematical Cryptology for Computer Scientists and Mathematicians," * by Wayne Patterson, 1987, ISBN 0-8476-7438-X. * * "Password Security: A Case History," R. Morris and Ken Thompson, * Communications of the ACM, vol. 22, pp. 594-597, Nov. 1979. * * "DES will be Totally Insecure within Ten Years," M.E. Hellman, * IEEE Spectrum, vol. 16, pp. 32-39, July 1979. *//* ===== Configuration ==================== *//* * define "MUST_ALIGN" if your compiler cannot load/store * long integers at arbitrary (e.g. odd) memory locations. * (Either that or never pass unaligned addresses to des_cipher!) */#if !defined(vax)#define MUST_ALIGN#endif#ifdef CHAR_BITS#if CHAR_BITS != 8 #error C_block structure assumes 8 bit characters#endif#endif/* * define "B64" to be the declaration for a 64 bit integer. * XXX this feature is currently unused, see "endian" comment below. */#if defined(cray)#define B64 long#endif#if defined(convex)#define B64 long long#endif/* * define "LARGEDATA" to get faster permutations, by using about 72 kilobytes * of lookup tables. This speeds up des_setkey() and des_cipher(), but has * little effect on crypt(). */#if defined(notdef)#define LARGEDATA#endif/* compile with "-DSTATIC= " when profiling */#ifndef STATIC#define STATIC static#endifSTATIC void init_des();STATIC void init_perm();STATIC void permute();STATIC int des_setkey();STATIC int des_cipher();#ifdef DEBUGSTATIC void prtab();#endif/* ==================================== *//* * Cipher-block representation (Bob Baldwin): * * DES operates on groups of 64 bits, numbered 1..64 (sigh). One * representation is to store one bit per byte in an array of bytes. Bit N of * the NBS spec is stored as the LSB of the Nth byte (index N-1) in the array. * Another representation stores the 64 bits in 8 bytes, with bits 1..8 in the * first byte, 9..16 in the second, and so on. The DES spec apparently has * bit 1 in the MSB of the first byte, but that is particularly noxious so we * bit-reverse each byte so that bit 1 is the LSB of the first byte, bit 8 is * the MSB of the first byte. Specifically, the 64-bit input data and key are * converted to LSB format, and the output 64-bit block is converted back into * MSB format. * * DES operates internally on groups of 32 bits which are expanded to 48 bits * by permutation E and shrunk back to 32 bits by the S boxes. To speed up * the computation, the expansion is applied only once, the expanded * representation is maintained during the encryption, and a compression * permutation is applied only at the end. To speed up the S-box lookups, * the 48 bits are maintained as eight 6 bit groups, one per byte, which * directly feed the eight S-boxes. Within each byte, the 6 bits are the * most significant ones. The low two bits of each byte are zero. (Thus, * bit 1 of the 48 bit E expansion is stored as the "4"-valued bit of the * first byte in the eight byte representation, bit 2 of the 48 bit value is * the "8"-valued bit, and so on.) In fact, a combined "SPE"-box lookup is * used, in which the output is the 64 bit result of an S-box lookup which * has been permuted by P and expanded by E, and is ready for use in the next * iteration. Two 32-bit wide tables, SPE[0] and SPE[1], are used for this * lookup. Since each byte in the 48 bit path is a multiple of four, indexed * lookup of SPE[0] and SPE[1] is simple and fast. The key schedule and * "salt" are also converted to this 8*(6+2) format. The SPE table size is * 8*64*8 = 4K bytes. * * To speed up bit-parallel operations (such as XOR), the 8 byte * representation is "union"ed with 32 bit values "i0" and "i1", and, on * machines which support it, a 64 bit value "b64". This data structure, * "C_block", has two problems. First, alignment restrictions must be * honored. Second, the byte-order (e.g. little-endian or big-endian) of * the architecture becomes visible. * * The byte-order problem is unfortunate, since on the one hand it is good * to have a machine-independent C_block representation (bits 1..8 in the * first byte, etc.), and on the other hand it is good for the LSB of the * first byte to be the LSB of i0. We cannot have both these things, so we * currently use the "little-endian" representation and avoid any multi-byte * operations that depend on byte order. This largely precludes use of the * 64-bit datatype since the relative order of i0 and i1 are unknown. It * also inhibits grouping the SPE table to look up 12 bits at a time. (The * 12 bits can be stored in a 16-bit field with 3 low-order zeroes and 1 * high-order zero, providing fast indexing into a 64-bit wide SPE.) On the * other hand, 64-bit datatypes are currently rare, and a 12-bit SPE lookup * requires a 128 kilobyte table, so perhaps this is not a big loss. * * Permutation representation (Jim Gillogly): * * A transformation is defined by its effect on each of the 8 bytes of the * 64-bit input. For each byte we give a 64-bit output that has the bits in * the input distributed appropriately. The transformation is then the OR * of the 8 sets of 64-bits. This uses 8*256*8 = 16K bytes of storage for * each transformation. Unless LARGEDATA is defined, however, a more compact * table is used which looks up 16 4-bit "chunks" rather than 8 8-bit chunks. * The smaller table uses 16*16*8 = 2K bytes for each transformation. This * is slower but tolerable, particularly for password encryption in which * the SPE transformation is iterated many times. The small tables total 9K * bytes, the large tables total 72K bytes. * * The transformations used are: * IE3264: MSB->LSB conversion, initial permutation, and expansion. * This is done by collecting the 32 even-numbered bits and applying * a 32->64 bit transformation, and then collecting the 32 odd-numbered * bits and applying the same transformation. Since there are only * 32 input bits, the IE3264 transformation table is half the size of * the usual table. * CF6464: Compression, final permutation, and LSB->MSB conversion. * This is done by two trivial 48->32 bit compressions to obtain * a 64-bit block (the bit numbering is given in the "CIFP" table) * followed by a 64->64 bit "cleanup" transformation. (It would * be possible to group the bits in the 64-bit block so that 2 * identical 32->32 bit transformations could be used instead, * saving a factor of 4 in space and possibly 2 in time, but * byte-ordering and other complications rear their ugly head. * Similar opportunities/problems arise in the key schedule * transforms.) * PC1ROT: MSB->LSB, PC1 permutation, rotate, and PC2 permutation. * This admittedly baroque 64->64 bit transformation is used to * produce the first code (in 8*(6+2) format) of the key schedule. * PC2ROT[0]: Inverse PC2 permutation, rotate, and PC2 permutation. * It would be possible to define 15 more transformations, each * with a different rotation, to generate the entire key schedule. * To save space, however, we instead permute each code into the * next by using a transformation that "undoes" the PC2 permutation, * rotates the code, and then applies PC2. Unfortunately, PC2 * transforms 56 bits into 48 bits, dropping 8 bits, so PC2 is not * invertible. We get around that problem by using a modified PC2 * which retains the 8 otherwise-lost bits in the unused low-order * bits of each byte. The low-order bits are cleared when the * codes are stored into the key schedule. * PC2ROT[1]: Same as PC2ROT[0], but with two rotations. * This is faster than applying PC2ROT[0] twice, * * The Bell Labs "salt" (Bob Baldwin): * * The salting is a simple permutation applied to the 48-bit result of E. * Specifically, if bit i (1 <= i <= 24) of the salt is set then bits i and * i+24 of the result are swapped. The salt is thus a 24 bit number, with * 16777216 possible values. (The original salt was 12 bits and could not * swap bits 13..24 with 36..48.) * * It is possible, but ugly, to warp the SPE table to account for the salt * permutation. Fortunately, the conditional bit swapping requires only * about four machine instructions and can be done on-the-fly with about an * 8% performance penalty. */typedef union { unsigned char b[8]; struct { int i0; int i1; } b32;#if defined(B64) B64 b64;#endif} C_block;/* * Convert twenty-four-bit long in host-order * to six bits (and 2 low-order zeroes) per char little-endian format. */#define TO_SIX_BIT(rslt, src) { \ C_block cvt; \ cvt.b[0] = src; src >>= 6; \ cvt.b[1] = src; src >>= 6; \ cvt.b[2] = src; src >>= 6; \ cvt.b[3] = src; \ rslt = (cvt.b32.i0 & 0x3f3f3f3fL) << 2; \ }/* * These macros may someday permit efficient use of 64-bit integers. */#define ZERO(d,d0,d1) d0 = 0, d1 = 0#define LOAD(d,d0,d1,bl) d0 = (bl).b32.i0, d1 = (bl).b32.i1#define LOADREG(d,d0,d1,s,s0,s1) d0 = s0, d1 = s1#define OR(d,d0,d1,bl) d0 |= (bl).b32.i0, d1 |= (bl).b32.i1#define STORE(s,s0,s1,bl) (bl).b32.i0 = s0, (bl).b32.i1 = s1#define DCL_BLOCK(d,d0,d1) int d0, d1#if defined(LARGEDATA) /* Waste memory like crazy. Also, do permutations in line */#define LGCHUNKBITS 3#define CHUNKBITS (1<<LGCHUNKBITS)#define PERM6464(d,d0,d1,cpp,p) \ LOAD(d,d0,d1,(p)[(0<<CHUNKBITS)+(cpp)[0]]); \ OR (d,d0,d1,(p)[(1<<CHUNKBITS)+(cpp)[1]]); \ OR (d,d0,d1,(p)[(2<<CHUNKBITS)+(cpp)[2]]); \ OR (d,d0,d1,(p)[(3<<CHUNKBITS)+(cpp)[3]]); \ OR (d,d0,d1,(p)[(4<<CHUNKBITS)+(cpp)[4]]); \ OR (d,d0,d1,(p)[(5<<CHUNKBITS)+(cpp)[5]]); \ OR (d,d0,d1,(p)[(6<<CHUNKBITS)+(cpp)[6]]); \ OR (d,d0,d1,(p)[(7<<CHUNKBITS)+(cpp)[7]]);#define PERM3264(d,d0,d1,cpp,p) \ LOAD(d,d0,d1,(p)[(0<<CHUNKBITS)+(cpp)[0]]); \ OR (d,d0,d1,(p)[(1<<CHUNKBITS)+(cpp)[1]]); \ OR (d,d0,d1,(p)[(2<<CHUNKBITS)+(cpp)[2]]); \ OR (d,d0,d1,(p)[(3<<CHUNKBITS)+(cpp)[3]]);#else /* "small data" */#define LGCHUNKBITS 2#define CHUNKBITS (1<<LGCHUNKBITS)#define PERM6464(d,d0,d1,cpp,p) \ { C_block tblk; permute(cpp,&tblk,p,8); LOAD (d,d0,d1,tblk); }#define PERM3264(d,d0,d1,cpp,p) \ { C_block tblk; permute(cpp,&tblk,p,4); LOAD (d,d0,d1,tblk); }STATICvoidpermute(cp, out, p, chars_in) unsigned char *cp; C_block *out; register C_block *p; int chars_in;{ register DCL_BLOCK(D,D0,D1); register C_block *tp; register int t; ZERO(D,D0,D1); do { t = *cp++; tp = &p[t&0xf]; OR(D,D0,D1,*tp); p += (1<<CHUNKBITS); tp = &p[t>>4]; OR(D,D0,D1,*tp); p += (1<<CHUNKBITS); } while (--chars_in > 0); STORE(D,D0,D1,*out);}#endif /* LARGEDATA *//* ===== (mostly) Standard DES Tables ==================== */static unsigned char IP[] = { /* initial permutation */ 58, 50, 42, 34, 26, 18, 10, 2, 60, 52, 44, 36, 28, 20, 12, 4, 62, 54, 46, 38, 30, 22, 14, 6, 64, 56, 48, 40, 32, 24, 16, 8, 57, 49, 41, 33, 25, 17, 9, 1, 59, 51, 43, 35, 27, 19, 11, 3, 61, 53, 45, 37, 29, 21, 13, 5, 63, 55, 47, 39, 31, 23, 15, 7,};/* The final permutation is the inverse of IP - no table is necessary */static unsigned char ExpandTr[] = { /* expansion operation */ 32, 1, 2, 3, 4, 5, 4, 5, 6, 7, 8, 9, 8, 9, 10, 11, 12, 13, 12, 13, 14, 15, 16, 17, 16, 17, 18, 19, 20, 21, 20, 21, 22, 23, 24, 25, 24, 25, 26, 27, 28, 29, 28, 29, 30, 31, 32, 1,};static unsigned char PC1[] = { /* permuted choice table 1 */ 57, 49, 41, 33, 25, 17, 9, 1, 58, 50, 42, 34, 26, 18, 10, 2, 59, 51, 43, 35, 27, 19, 11, 3, 60, 52, 44, 36, 63, 55, 47, 39, 31, 23, 15, 7, 62, 54, 46, 38, 30, 22, 14, 6, 61, 53, 45, 37, 29, 21, 13, 5, 28, 20, 12, 4,};static unsigned char Rotates[] = { /* PC1 rotation schedule */ 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1,};/* note: each "row" of PC2 is left-padded with bits that make it invertible */static unsigned char PC2[] = { /* permuted choice table 2 */ 9, 18, 14, 17, 11, 24, 1, 5, 22, 25, 3, 28, 15, 6, 21, 10, 35, 38, 23, 19, 12, 4, 26, 8, 43, 54, 16, 7, 27, 20, 13, 2, 0, 0, 41, 52, 31, 37, 47, 55, 0, 0, 30, 40, 51, 45, 33, 48, 0, 0, 44, 49, 39, 56, 34, 53, 0, 0, 46, 42, 50, 36, 29, 32,};static unsigned char S[8][64] = { /* 48->32 bit substitution tables */ /* S[1] */ {14, 4, 13, 1, 2, 15, 11, 8, 3, 10, 6, 12, 5, 9, 0, 7, 0, 15, 7, 4, 14, 2, 13, 1, 10, 6, 12, 11, 9, 5, 3, 8, 4, 1, 14, 8, 13, 6, 2, 11, 15, 12, 9, 7, 3, 10, 5, 0, 15, 12, 8, 2, 4, 9, 1, 7, 5, 11, 3, 14, 10, 0, 6, 13}, /* S[2] */ {15, 1, 8, 14, 6, 11, 3, 4, 9, 7, 2, 13, 12, 0, 5, 10, 3, 13, 4, 7, 15, 2, 8, 14, 12, 0, 1, 10, 6, 9, 11, 5, 0, 14, 7, 11, 10, 4, 13, 1, 5, 8, 12, 6, 9, 3, 2, 15, 13, 8, 10, 1, 3, 15, 4, 2, 11, 6, 7, 12, 0, 5, 14, 9}, /* S[3] */ {10, 0, 9, 14, 6, 3, 15, 5, 1, 13, 12, 7, 11, 4, 2, 8, 13, 7, 0, 9, 3, 4, 6, 10, 2, 8, 5, 14, 12, 11, 15, 1, 13, 6, 4, 9, 8, 15, 3, 0, 11, 1, 2, 12, 5, 10, 14, 7, 1, 10, 13, 0, 6, 9, 8, 7, 4, 15, 14, 3, 11, 5, 2, 12}, /* S[4] */ {7, 13, 14, 3, 0, 6, 9, 10, 1, 2, 8, 5, 11, 12, 4, 15, 13, 8, 11, 5, 6, 15, 0, 3, 4, 7, 2, 12, 1, 10, 14, 9, 10, 6, 9, 0, 12, 11, 7, 13, 15, 1, 3, 14, 5, 2, 8, 4, 3, 15, 0, 6, 10, 1, 13, 8, 9, 4, 5, 11, 12, 7, 2, 14}, /* S[5] */ {2, 12, 4, 1, 7, 10, 11, 6, 8, 5, 3, 15, 13, 0, 14, 9, 14, 11, 2, 12, 4, 7, 13, 1, 5, 0, 15, 10, 3, 9, 8, 6, 4, 2, 1, 11, 10, 13, 7, 8, 15, 9, 12, 5, 6, 3, 0, 14, 11, 8, 12, 7, 1, 14, 2, 13, 6, 15, 0, 9, 10, 4, 5, 3}, /* S[6] */ {12, 1, 10, 15, 9, 2, 6, 8, 0, 13, 3, 4, 14, 7, 5, 11, 10, 15, 4, 2, 7, 12, 9, 5, 6, 1, 13, 14, 0, 11, 3, 8, 9, 14, 15, 5, 2, 8, 12, 3, 7, 0, 4, 10, 1, 13, 11, 6, 4, 3, 2, 12, 9, 5, 15, 10, 11, 14, 1, 7, 6, 0, 8, 13}, /* S[7] */ {4, 11, 2, 14, 15, 0, 8, 13, 3, 12, 9, 7, 5, 10, 6, 1, 13, 0, 11, 7, 4, 9, 1, 10, 14, 3, 5, 12, 2, 15, 8, 6, 1, 4, 11, 13, 12, 3, 7, 14, 10, 15, 6, 8, 0, 5, 9, 2, 6, 11, 13, 8, 1, 4, 10, 7, 9, 5, 0, 15, 14, 2, 3, 12}, /* S[8] */ {13, 2, 8, 4, 6, 15, 11, 1, 10, 9, 3, 14, 5, 0, 12, 7, 1, 15, 13, 8, 10, 3, 7, 4, 12, 5, 6, 11, 0, 14, 9, 2, 7, 11, 4, 1, 9, 12, 14, 2, 0, 6, 10, 13, 15, 3, 5, 8, 2, 1, 14, 7, 4, 10, 8, 13, 15, 12, 9, 0, 3, 5, 6, 11}};static unsigned char P32Tr[] = { /* 32-bit permutation function */ 16, 7, 20, 21, 29, 12, 28, 17, 1, 15, 23, 26, 5, 18, 31, 10, 2, 8, 24, 14, 32, 27, 3, 9, 19, 13, 30, 6, 22, 11, 4, 25,};static unsigned char CIFP[] = { /* compressed/interleaved permutation */ 1, 2, 3, 4, 17, 18, 19, 20, 5, 6, 7, 8, 21, 22, 23, 24, 9, 10, 11, 12, 25, 26, 27, 28, 13, 14, 15, 16, 29, 30, 31, 32, 33, 34, 35, 36, 49, 50, 51, 52, 37, 38, 39, 40, 53, 54, 55, 56, 41, 42, 43, 44, 57, 58, 59, 60, 45, 46, 47, 48, 61, 62, 63, 64,};static unsigned char itoa64[] = /* 0..63 => ascii-64 */ "./0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz";/* ===== Tables that are initialized at run time ==================== */static unsigned char a64toi[128]; /* ascii-64 => 0..63 *//* Initial key schedule permutation */static C_block PC1ROT[64/CHUNKBITS][1<<CHUNKBITS];/* Subsequent key schedule rotation permutations */static C_block PC2ROT[2][64/CHUNKBITS][1<<CHUNKBITS];/* Initial permutation/expansion table */static C_block IE3264[32/CHUNKBITS][1<<CHUNKBITS];/* Table that combines the S, P, and E operations. */static int SPE[2][8][64];/* compressed/interleaved => final permutation table */static C_block CF6464[64/CHUNKBITS][1<<CHUNKBITS];/* ==================================== */static C_block constdatablock; /* encryption constant */static char cryptresult[1+4+4+11+1]; /* encrypted result *//* * Return a pointer to static data consisting of the "setting" * followed by an encryption produced by the "key" and "setting". */char *crypt(key, setting) register const char *key; register const char *setting;{
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