snake.cpp

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CPP
102
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// Snake.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Snake.h"

#include "main.h"
#include "MainFrm.h"
#include "SnakeDoc.h"
#include "SnakeView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSnakeApp

BEGIN_MESSAGE_MAP(CSnakeApp, CWinApp)
    //{{AFX_MSG_MAP(CSnakeApp)
	//}}AFX_MSG_MAP
    // Standard file based document commands
    ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
    ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
    // Standard print setup command
    ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSnakeApp construction

CSnakeApp::CSnakeApp()
{
    // TODO: add construction code here,
    // Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSnakeApp object

CSnakeApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSnakeApp initialization

BOOL CSnakeApp::InitInstance()
{
    AfxEnableControlContainer();

    // Standard initialization
    // If you are not using these features and wish to reduce the size
    //  of your final executable, you should remove from the following
    //  the specific initialization routines you do not need.

#ifdef _AFXDLL
    Enable3dControls();         // Call this when using MFC in a shared DLL
#else
    Enable3dControlsStatic();   // Call this when linking to MFC statically
#endif

    // Change the registry key under which our settings are stored.
    // TODO: You should modify this string to be something appropriate
    // such as the name of your company or organization.
    SetRegistryKey(_T("Local AppWizard-Generated Applications"));

    LoadStdProfileSettings();  // Load standard INI file options (including MRU)

    // Register the application's document templates.  Document templates
    //  serve as the connection between documents, frame windows and views.

    CSingleDocTemplate* pDocTemplate;
    pDocTemplate = new CSingleDocTemplate(
        IDR_MAINFRAME,
        RUNTIME_CLASS(CSnakeDoc),
        RUNTIME_CLASS(CMainFrame),       // main SDI frame window
        RUNTIME_CLASS(CSnakeView));
    AddDocTemplate(pDocTemplate);

    // Parse command line for standard shell commands, DDE, file open
    CCommandLineInfo cmdInfo;
    ParseCommandLine(cmdInfo);

    // Dispatch commands specified on the command line
    if (!ProcessShellCommand(cmdInfo))
        return FALSE;

    maininit();

    // The one and only window has been initialized, so show and update it.
    m_pMainWnd->ShowWindow(SW_SHOW);
    m_pMainWnd->UpdateWindow();

    return TRUE;
}


/////////////////////////////////////////////////////////////////////////////
// CSnakeApp message handlers

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