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📄 dsutil.h

📁 mpeg4 video codec mpeg4 video codec
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//-----------------------------------------------------------------------------// File: DSUtil.h//// Desc: //// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.//-----------------------------------------------------------------------------#ifndef DSUTIL_H#define DSUTIL_H#include <windows.h>#include <mmsystem.h>#include <mmreg.h>#include <dsound.h>//-----------------------------------------------------------------------------// Classes used by this header//-----------------------------------------------------------------------------class CSoundManager;class CSound;class CStreamingSound;class CWaveFile;//-----------------------------------------------------------------------------// Typing macros //-----------------------------------------------------------------------------#define WAVEFILE_READ   1#define WAVEFILE_WRITE  2#define DSUtil_StopSound(s)         { if(s) s->Stop(); }#define DSUtil_PlaySound(s)         { if(s) s->Play( 0, 0 ); }#define DSUtil_PlaySoundLooping(s)  { if(s) s->Play( 0, DSBPLAY_LOOPING ); }//-----------------------------------------------------------------------------// Name: class CSoundManager// Desc: //-----------------------------------------------------------------------------class CSoundManager{protected:    LPDIRECTSOUND8 m_pDS;public:    CSoundManager();    ~CSoundManager();    HRESULT Initialize( HWND hWnd, DWORD dwCoopLevel );    inline  LPDIRECTSOUND8 GetDirectSound() { return m_pDS; }    HRESULT SetPrimaryBufferFormat( DWORD dwPrimaryChannels, DWORD dwPrimaryFreq, DWORD dwPrimaryBitRate );    HRESULT Get3DListenerInterface( LPDIRECTSOUND3DLISTENER* ppDSListener );    HRESULT Create( CSound** ppSound, LPTSTR strWaveFileName, DWORD dwCreationFlags = 0, GUID guid3DAlgorithm = GUID_NULL, DWORD dwNumBuffers = 1 );    HRESULT CreateFromMemory( CSound** ppSound, BYTE* pbData, ULONG ulDataSize, LPWAVEFORMATEX pwfx, DWORD dwCreationFlags = 0, GUID guid3DAlgorithm = GUID_NULL, DWORD dwNumBuffers = 1 );    HRESULT CreateStreaming( CStreamingSound** ppStreamingSound, LPTSTR strWaveFileName, DWORD dwCreationFlags, GUID guid3DAlgorithm, DWORD dwNotifyCount, DWORD dwNotifySize, HANDLE hNotifyEvent );};//-----------------------------------------------------------------------------// Name: class CSound// Desc: Encapsulates functionality of a DirectSound buffer.//-----------------------------------------------------------------------------class CSound{protected:    LPDIRECTSOUNDBUFFER* m_apDSBuffer;    DWORD                m_dwDSBufferSize;    CWaveFile*           m_pWaveFile;    DWORD                m_dwNumBuffers;    DWORD                m_dwCreationFlags;    HRESULT RestoreBuffer( LPDIRECTSOUNDBUFFER pDSB, BOOL* pbWasRestored );public:    CSound( LPDIRECTSOUNDBUFFER* apDSBuffer, DWORD dwDSBufferSize, DWORD dwNumBuffers, CWaveFile* pWaveFile, DWORD dwCreationFlags );    virtual ~CSound();    HRESULT Get3DBufferInterface( DWORD dwIndex, LPDIRECTSOUND3DBUFFER* ppDS3DBuffer );    HRESULT FillBufferWithSound( LPDIRECTSOUNDBUFFER pDSB, BOOL bRepeatWavIfBufferLarger );    LPDIRECTSOUNDBUFFER GetFreeBuffer();    LPDIRECTSOUNDBUFFER GetBuffer( DWORD dwIndex );    HRESULT Play( DWORD dwPriority = 0, DWORD dwFlags = 0, LONG lVolume = 0, LONG lFrequency = -1, LONG lPan = 0 );    HRESULT Play3D( LPDS3DBUFFER p3DBuffer, DWORD dwPriority = 0, DWORD dwFlags = 0, LONG lFrequency = 0 );    HRESULT Stop();    HRESULT Reset();    BOOL    IsSoundPlaying();};//-----------------------------------------------------------------------------// Name: class CStreamingSound// Desc: Encapsulates functionality to play a wave file with DirectSound.  //       The Create() method loads a chunk of wave file into the buffer, //       and as sound plays more is written to the buffer by calling //       HandleWaveStreamNotification() whenever hNotifyEvent is signaled.//-----------------------------------------------------------------------------class CStreamingSound : public CSound{protected:    DWORD m_dwLastPlayPos;    DWORD m_dwPlayProgress;    DWORD m_dwNotifySize;    DWORD m_dwNextWriteOffset;    BOOL  m_bFillNextNotificationWithSilence;public:    CStreamingSound( LPDIRECTSOUNDBUFFER pDSBuffer, DWORD dwDSBufferSize, CWaveFile* pWaveFile, DWORD dwNotifySize );    ~CStreamingSound();    HRESULT HandleWaveStreamNotification( BOOL bLoopedPlay );    HRESULT Reset();};//-----------------------------------------------------------------------------// Name: class CWaveFile// Desc: Encapsulates reading or writing sound data to or from a wave file//-----------------------------------------------------------------------------class CWaveFile{public:    WAVEFORMATEX* m_pwfx;        // Pointer to WAVEFORMATEX structure    HMMIO         m_hmmio;       // MM I/O handle for the WAVE    MMCKINFO      m_ck;          // Multimedia RIFF chunk    MMCKINFO      m_ckRiff;      // Use in opening a WAVE file    DWORD         m_dwSize;      // The size of the wave file    MMIOINFO      m_mmioinfoOut;    DWORD         m_dwFlags;    BOOL          m_bIsReadingFromMemory;    BYTE*         m_pbData;    BYTE*         m_pbDataCur;    ULONG         m_ulDataSize;    CHAR*         m_pResourceBuffer;protected:    HRESULT ReadMMIO();    HRESULT WriteMMIO( WAVEFORMATEX *pwfxDest );public:    CWaveFile();    ~CWaveFile();    HRESULT Open( LPTSTR strFileName, WAVEFORMATEX* pwfx, DWORD dwFlags );    HRESULT OpenFromMemory( BYTE* pbData, ULONG ulDataSize, WAVEFORMATEX* pwfx, DWORD dwFlags );    HRESULT Close();    HRESULT Read( BYTE* pBuffer, DWORD dwSizeToRead, DWORD* pdwSizeRead );    HRESULT Write( UINT nSizeToWrite, BYTE* pbData, UINT* pnSizeWrote );    DWORD   GetSize();    HRESULT ResetFile();    WAVEFORMATEX* GetFormat() { return m_pwfx; };};#endif // DSUTIL_H

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