📄 axislabel.as
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/* */
package elements.axis {
import flash.display.Sprite;
import flash.text.TextField;
import flash.geom.Rectangle;
public class AxisLabel extends TextField {
public var xAdj:Number = 0;
public var yAdj:Number = 0;
public var leftOverhang:Number = 0;
public var rightOverhang:Number = 0;
public var xVal:Number = NaN;
public var yVal:Number = NaN;
public function AxisLabel() {}
/**
* Rotate the label and align it to the X Axis tick
*
* @param rotation
*/
public function rotate_and_align( rotation:Number, parent:Sprite ): void
{
// NOTE: We want the labels to be top justified along the X Axis
// NOTE: Child rotation is between -180 and 180
this.rotation = rotation;
var titleRect:Rectangle = this.getBounds(parent);
var tempRect:Rectangle;
if (this.rotation == 0)
{
this.xAdj = - titleRect.width / 2;
///yAdj += 0;
}
else if (this.rotation == -90)
{
this.xAdj = - titleRect.width / 2;
this.yAdj = titleRect.height;
}
else if (this.rotation == 90)
{
this.xAdj = titleRect.width / 2;
//yAdj += 0;
}
else if (Math.abs(this.rotation) == 180)
{
this.xAdj = titleRect.width / 2;
this.yAdj = titleRect.height;
}
else if (this.rotation < -90) //-90
{
// temporarily change rotation to easily determine x adjustment
this.rotation += 180;
tempRect = this.getBounds(parent);
this.rotation -= 180;
this.xAdj = titleRect.width + ((3 * tempRect.x) / 2);
this.yAdj = -titleRect.y;
}
else if (this.rotation < 0)
{
// temporarily change rotation to easily determine x adjustment
this.rotation += 90;
tempRect = this.getBounds(parent);
this.rotation -= 90;
this.xAdj = -titleRect.width - (tempRect.x / 2);
this.yAdj = -titleRect.y;
}
else if (this.rotation < 90)
{
this.xAdj = -titleRect.x / 2;
this.yAdj = -titleRect.y;
}
else
{
// temporarily change rotation to easily determine x adjustment
this.rotation -= 90;
tempRect = this.getBounds(parent);
this.rotation += 90;
this.xAdj = -tempRect.x / 2;
this.yAdj = -titleRect.y;
}
this.leftOverhang = Math.abs(titleRect.x + this.xAdj);
this.rightOverhang = Math.abs(titleRect.x + titleRect.width + this.xAdj);
}
}
}
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