📄 yaxisbase.as
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package elements.axis {
import flash.display.Sprite;
import string.Utils;
public class YAxisBase extends Sprite {
//protected var _width:Number=0;
//protected var steps:Number;
protected var stroke:Number;
protected var tick_length:Number;
protected var colour:Number;
//
// offset: see ScreenCoords for a details explination
//
public var offset:Object;
protected var grid_colour:Number;
public var style:Object;
protected var labels:YAxisLabelsBase;
function YAxisBase( json:Object, name:String )
{
//
// If we set this.style in the parent, then
// access it here it is null, but if we do
// this hack then it is OK:
//
this.style = this.get_style();
if( json[name] )
object_helper.merge_2( json[name], this.style );
this.colour = Utils.get_colour( style.colour );
this.grid_colour = Utils.get_colour( style['grid-colour'] );
this.stroke = style.stroke;
this.tick_length = style['tick-length'];
// try to avoid infinate loops...
if ( this.style.steps == 0 )
this.style.steps = 1;
if ( this.style.steps < 0 )
this.style.steps *= -1;
this.offset = { 'offset':style.offset, 'value':style.steps };
}
public function get_style():Object { return null; }
//
// may be called by the labels
//
public function set_y_max( m:Number ):void {
this.style.max = m;
}
public function get_range():Range {
return new Range( this.style.min, this.style.max, this.style.steps );
}
public function resize( label_pos:Number, sc:ScreenCoords ):void {
}
public function get_width():Number {
return this.stroke + this.tick_length + this.labels.width;
}
public function die(): void {
this.offset = null;
this.style = null;
if (this.labels != null) this.labels.die();
this.labels = null;
this.graphics.clear();
while ( this.numChildren > 0 )
this.removeChildAt(0);
}
}
}
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