📄 yaxisright.as
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package elements.axis {
import flash.display.Sprite;
public class YAxisRight extends YAxisBase {
function YAxisRight( json:Object ) {
super( json, 'y_axis_right' );
//
// OK, the user has set the right Y axis,
// but forgot to specifically set visible to
// true, I think we can forgive them:
//
if( json.y_axis_right )
style.visible = true;
this.labels = new YAxisLabelsRight( this, json );
this.addChild( this.labels );
}
public override function get_style():Object {
//
// default values for a right axis (turned off)
//
var style:Object = {
stroke: 2,
'tick-length': 3,
colour: '#784016',
offset: false,
'grid-colour': '#F5E1AA',
'3d': 0,
steps: 1,
visible: false,
min: 0,
max: 10
};
return style;
}
public override function resize( label_pos:Number, sc:ScreenCoords ):void {
if ( !this.style.visible )
return;
//
// what if the user wants labes but no axis?
//
this.labels.resize( sc.right + this.stroke + this.tick_length, sc );
this.graphics.clear();
// Axis line:
this.graphics.lineStyle( 0, 0, 0 );
this.graphics.beginFill( this.colour, 1 );
this.graphics.drawRect( sc.right, sc.top, this.stroke, sc.height );
this.graphics.endFill();
// return;
// ticks..
var min:Number = Math.min(this.style.min, this.style.max);
var max:Number = Math.max(this.style.min, this.style.max);
//var every:Number = (this.minmax.y2_max - this.minmax.y2_min) / this.steps;
var left:Number = sc.right + this.stroke;
var width:Number;
for( var i:Number = min; i <= max; i+=this.style.steps ) {
// start at the bottom and work up:
var y:Number = sc.get_y_from_val(i, true);
this.graphics.beginFill( this.colour, 1 );
this.graphics.drawRect( left, y-(this.stroke/2), this.tick_length, this.stroke );
this.graphics.endFill();
}
}
}
}
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