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package charts.Elements {
import flash.display.Sprite;
import charts.Elements.Element;
import flash.display.BlendMode;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Point;
public class PointDotBase extends Element {
protected var radius:Number;
protected var colour:Number;
public function PointDotBase( index:Number, style:Object ) {
this.is_tip = false;
this.visible = false;
this.index = this._x = index;
this._y = Number( style.value );
this.radius = style['dot-size'];
this.tooltip = this.replace_magic_values( style.tip );
if ( style['on-click'] )
this.set_on_click( style['on-click'] );
}
//
// all dot share the same resize code:
//
public override function resize( sc:ScreenCoordsBase, axis:Number ):void {
//
// Haha! This is the worst code in the world,
// but it is kinda kooky and cool at the same time :-)
//
var p:flash.geom.Point = sc.get_get_x_from_pos_and_y_from_val( this.index, this._y, (axis == 2) );
this.x = this.line_mask.x = p.x;
this.y = this.line_mask.y = p.y;
// tr.ace(this.x );
}
public override function set_tip( b:Boolean ):void {
//this.visible = b;
if( b ) {
this.scaleY = this.scaleX = 1.3;
this.line_mask.scaleY = this.line_mask.scaleX = 1.3;
}
else {
this.scaleY = this.scaleX = 1;
this.line_mask.scaleY = this.line_mask.scaleX = 1;
}
}
//
// Dirty hack. Takes tooltip text, and replaces the #val# with the
// tool_tip text, so noew you can do: "My Val = $#val#%", which turns into:
// "My Val = $12.00%"
//
private function replace_magic_values( t:String ): String {
t = t.replace('#val#', NumberUtils.formatNumber( this._y ));
return t;
}
//
// is the mouse above, inside or below this point?
//
public override function inside( x:Number ):Boolean {
return (x > (this.x-(this.radius/2))) && (x < (this.x+(this.radius/2)));
}
}
}
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