📄 pointhollow.as
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package charts.Elements {
import charts.Elements.PointDotBase;
import flash.display.BlendMode;
import flash.display.Sprite;
public class PointHollow extends PointDotBase {
public function PointHollow( index:Number, style:Object ) {
super( index, style );
this.visible = true;
this.graphics.clear();
this.graphics.lineStyle( 0, 0, 0 );
this.graphics.beginFill( style.colour, 1 );
this.graphics.drawCircle( 0, 0, style['dot-size']);
//
// punch out the hollow circle:
//
this.graphics.drawCircle( 0, 0, style['dot-size']-style.width);
this.graphics.endFill();
//
// HACK: we fill an invisible circle over
// the hollow circle so the mouse over
// event fires correctly (even when the
// mouse is in the hollow part)
//
this.graphics.lineStyle( 0, 0, 0 );
this.graphics.beginFill(0, 0);
this.graphics.drawCircle( 0, 0, style['dot-size'] );
this.graphics.endFill();
//
// MASK
//
var s:Sprite = new Sprite();
s.graphics.lineStyle( 0, 0, 0 );
s.graphics.beginFill( 0, 1 );
s.graphics.drawCircle( 0, 0, style['dot-size'] + style['halo-size'] );
s.blendMode = BlendMode.ERASE;
this.line_mask = s;
this.attach_events();
}
}
}
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