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📄 sf.cpp

📁 本程序实现页面调度
💻 CPP
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// Sf.cpp : implementation file
//

#include "stdafx.h"
#include "ww.h"
#include "Sf.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSf dialog


CSf::CSf(CWnd* pParent /*=NULL*/)
	: CDialog(CSf::IDD, pParent)
{
	//{{AFX_DATA_INIT(CSf)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
SetTimer(2, 500, NULL);
}


void CSf::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CSf)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CSf, CDialog)
	//{{AFX_MSG_MAP(CSf)
	ON_WM_PAINT()
	ON_BN_CLICKED(IDC_BUTTON4, OnButton4)
	ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
	ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
	ON_BN_CLICKED(IDC_BUTTON8, OnButton8)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSf message handlers

void CSf::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	
	// TODO: Add your message handler code here
	
	// Do not call CDialog::OnPaint() for painting messages
	//dc.TextOut(0,0,"gdsh");
}

void CSf::OnOK() 
{
	// TODO: Add extra validation here
	
	CDialog::OnOK();
}

void CSf::OnButton4() 
{
	// TODO: Add your control notification handler code here
	
}

void CSf::OnButton3() 
{
	// TODO: Add your control notification handler code here
	
}

void CSf::OnButton2() 
{
	// TODO: Add your control notification handler code here
	
}

void CSf::OnButton8() 
{
	// TODO: Add your control notification handler code here
	
}

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